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Thread: reccomended submods with Empire realism

  1. #21

    Default Re: reccomended submods with Empire realism

    good, then please report on how country behavior changed in that regard. I plan to introduce my own changes in next version.

  2. #22

    Default Re: reccomended submods with Empire realism

    In the few turns I've played it seems the deplo mod has reduced the opposing nations desire to declare war significantly. I'm wondering if that's all there is to the mod.

    I'm playing Prussia and Austria did finally declare war on me. Luckily, I wasn't tag-teamed like I have been in some games. I've taken Siliesia and Bohemia but my diplomatic #'s are -270 something and refuses to make peace. Poland is off dealing with the Ottomans. Sweden still has not taken Denmark. More later.

  3. #23

    Default Re: reccomended submods with Empire realism

    Well, I take that back. I'm really being tag teamed now.

  4. #24
    Saddletank's Avatar Tiro
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    Default Re: reccomended submods with Empire realism

    Given that the mod doesn't used mod manager so can't be shifted about in the sequence of mods to load and given that I'm getting crashes with another conflicting mod mentioned on this thread, what do you recommend?

    Here's my user.script file - see anything wrong?

    mod BSM_4_1_Light_1_5;
    mod grandcampaigngraphics;
    mod NoTrails;
    mod realistic_flag_set_v12;
    mod Modified_Deployment_ZonesETW;
    mod ER_Reloaded_II_text;
    mod ER_Reloaded_II_Main;
    mod ER_Reloaded_II_icons;
    mod ER_Reloaded_II_Graphic;
    mod ER_Reloaded_II_dip;

  5. #25

    Default Re: reccomended submods with Empire realism

    remove all ER files from user.script file. they dont need to be there as they will always load last. it is made that way so there wont be compatibility issues with mods that modigy same things as ER.

  6. #26
    Saddletank's Avatar Tiro
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    Default Re: reccomended submods with Empire realism

    I'm sorry, this is the wrong thread anyway, I'll continue the discussion in the main thread. Sorry for going OT.

  7. #27

    Default Re: reccomended submods with Empire realism

    no problem

  8. #28
    kentuckybandit's Avatar Ordinarius
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    Default Re: reccomended submods with Empire realism

    Equipment tweak mod also works well with this.



  9. #29

    Default Re: reccomended submods with Empire realism

    I'm using this mod with AUM 3.1 and realistic flags...all work fine. I use mod manager and a trainer... I've had no problems what so ever. ER3 is a great mod.

  10. #30
    NobleStef80's Avatar Miles
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    Default Re: reccomended submods with Empire realism

    Why can't I use ANY music mod?
    I have 3 different music mods and I can't activate any of them with "user.empire_script.txt". Is this intended?
    This is what I do, I create the script, write mod anyofthethreemods.pack; or mod "anyofthethreemods.pack"; (either way), save it as "Unicode" and nothing works in game.

    Any help?

  11. #31
    Campidoctor
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    Default Re: reccomended submods with Empire realism

    Are there any soundmods that are fully compatible? I saw mention of it earlier in this thread that there was a certain file that's changed in soundmods that's also changed by this mod, so unless one was tailored specifically for ER it wouldn't work?

  12. #32

    Default Re: reccomended submods with Empire realism

    personally i only use Grand campaign Graphic which greatly improve immersion to the game..

  13. #33
    NobleStef80's Avatar Miles
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    Default Re: reccomended submods with Empire realism

    Any help here?

  14. #34
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    Default Re: reccomended submods with Empire realism

    Yeah it's just when it comes to units and sounds, vanilla's just so vanilla, ya know?

  15. #35

    Default Re: reccomended submods with Empire realism

    NobleStef80: save your pack as movie type, and dont put anything into user.empire.script.txt

  16. #36

    Default Re: reccomended submods with Empire realism

    Any mods that adds improved smoke and gun sounds without conflicting?

  17. #37

    Default Re: reccomended submods with Empire realism

    there is one already included with the rar file. its the light version, as more extensive version was quite CPU/GPU hungry (and i have i5 2500k with GTX560Ti)

  18. #38
    NobleStef80's Avatar Miles
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    Default Re: reccomended submods with Empire realism

    Quote Originally Posted by JaM View Post
    NobleStef80: save your pack as movie type, and dont put anything into user.empire.script.txt

    I did and it doesn't work. I changed BGs total music pack to movie, nothing.
    But the mod, as a mod, works perfect with other mods..
    Is it possible for you to implement a periodic music mod in a next release, anything, the vanilla music is driving me crazy. I have to alt tab to play music pieces from Youtube.

    Edit: I don't know if anybody else has this problem, is there any way to fix this irritating sound of muskets sounding like a 1940 war machine gun (tatatatatatata)? At first it is bearable but as the battle continues for 15-20 minutes, it starts to become very annoying and I have to close the volume and continue. Have you tried the American Civil War mod? I loved the sounds and the firing drill of this mod which I think, it is very simillar to ER mod and very realistic! Just a thought and recommendation.

    Regards,
    NobleStef80
    Last edited by NobleStef80; April 11, 2013 at 07:30 PM.

  19. #39

    Default Re: reccomended submods with Empire realism

    I've experienced that, but I thought it was due to my slower FPS, as the battle progressed it became slower and slower, the tatatat, became tat - tat - tat.

  20. #40

    Default Re: reccomended submods with Empire realism

    Hello, I rediscover your great mod after one year left from the game. I got my own list of small mod that I like to use with. Can you tell me wich one are compatible with ETR IV?
    - Equipment Tweak Mod v1.3 [erasmus777]
    - Fixed-Replaced Hats & Headwear v1.1 [Ahiga]
    - Gunports on Ships! v1.1 [jarnomiedema]
    - Empire Total Flag 2.8a [JFC]
    - Grand Campaign Graphics Overhaul [jarnomiedema]
    - Pipmod v0.4 [waronmars]
    - Atmospheric Battle Sound Effects Mod 1.2a [pisoiasul]

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