good, then please report on how country behavior changed in that regard. I plan to introduce my own changes in next version.
In the few turns I've played it seems the deplo mod has reduced the opposing nations desire to declare war significantly. I'm wondering if that's all there is to the mod.
I'm playing Prussia and Austria did finally declare war on me. Luckily, I wasn't tag-teamed like I have been in some games. I've taken Siliesia and Bohemia but my diplomatic #'s are -270 something and refuses to make peace. Poland is off dealing with the Ottomans. Sweden still has not taken Denmark. More later.
Well, I take that back. I'm really being tag teamed now.
Given that the mod doesn't used mod manager so can't be shifted about in the sequence of mods to load and given that I'm getting crashes with another conflicting mod mentioned on this thread, what do you recommend?
Here's my user.script file - see anything wrong?
mod BSM_4_1_Light_1_5;
mod grandcampaigngraphics;
mod NoTrails;
mod realistic_flag_set_v12;
mod Modified_Deployment_ZonesETW;
mod ER_Reloaded_II_text;
mod ER_Reloaded_II_Main;
mod ER_Reloaded_II_icons;
mod ER_Reloaded_II_Graphic;
mod ER_Reloaded_II_dip;
I'm sorry, this is the wrong thread anyway, I'll continue the discussion in the main thread. Sorry for going OT.
I'm using this mod with AUM 3.1 and realistic flags...all work fine. I use mod manager and a trainer... I've had no problems what so ever. ER3 is a great mod.
Why can't I use ANY music mod?
I have 3 different music mods and I can't activate any of them with "user.empire_script.txt". Is this intended?
This is what I do, I create the script, write mod anyofthethreemods.pack; or mod "anyofthethreemods.pack"; (either way), save it as "Unicode" and nothing works in game.
Any help?
Are there any soundmods that are fully compatible? I saw mention of it earlier in this thread that there was a certain file that's changed in soundmods that's also changed by this mod, so unless one was tailored specifically for ER it wouldn't work?
Any help here?![]()
Yeah it's just when it comes to units and sounds, vanilla's just so vanilla, ya know?![]()
Any mods that adds improved smoke and gun sounds without conflicting?
I did and it doesn't work. I changed BGs total music pack to movie, nothing.
But the mod, as a mod, works perfect with other mods..
Is it possible for you to implement a periodic music mod in a next release, anything, the vanilla music is driving me crazy. I have to alt tab to play music pieces from Youtube.
Edit: I don't know if anybody else has this problem, is there any way to fix this irritating sound of muskets sounding like a 1940 war machine gun (tatatatatatata)? At first it is bearable but as the battle continues for 15-20 minutes, it starts to become very annoying and I have to close the volume and continue. Have you tried the American Civil War mod? I loved the sounds and the firing drill of this mod which I think, it is very simillar to ER mod and very realistic! Just a thought and recommendation.
Regards,
NobleStef80
Last edited by NobleStef80; April 11, 2013 at 07:30 PM.
I've experienced that, but I thought it was due to my slower FPS, as the battle progressed it became slower and slower, the tatatat, became tat - tat - tat.
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