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Thread: reccomended submods with Empire realism

  1. #1
    JaM's Avatar Empire Realism
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    Default reccomended submods with Empire realism

    Thread for sharing submods that should work fine with ER and add some flavor:


    Modified Deployment Zones

    http://www.twcenter.net/forums/showthread.php?t=342331


    City remover from battle map - this one should improve a lot collision issues AI has with all those buildings..

    http://www.twcenter.net/forums/showthread.php?t=433201
    Last edited by JaM; April 08, 2011 at 06:09 AM.

  2. #2
    Kabe difendā
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    Default Re: reccomended submods with Empire realism

    Is AUM compatible with this mod? Have you changed unit stats so much that it will mess up the balance? thanks

  3. #3
    JaM's Avatar Empire Realism
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    Default Re: reccomended submods with Empire realism

    Yes, ER has different stats so AUM units will not fit right..

  4. #4
    Kabe difendā
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    Default Re: reccomended submods with Empire realism

    are you planning on implementing more units or making some unit mods like aum work well with this mod? I personally think that the unit selection and variety is a bit small for some major nations. Have the dlc units stats been modified by you to make them balanced? If yes, I might get them for some variety.

    Thanks and sorry for bothering you

    and to keep to the topic here are some suggested submods that improve immersion:

    Historical graphics overhaul: http://www.twcenter.net/forums/showthread.php?t=344596
    Historical Music: http://www.twcenter.net/forums/showthread.php?t=240727
    Historical flags: http://www.twcenter.net/forums/showthread.php?t=244612
    Last edited by Sir Arthur Wellesley; May 02, 2011 at 03:08 AM.

  5. #5
    JaM's Avatar Empire Realism
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    Default Re: reccomended submods with Empire realism

    yes, all DLC units have modified stats and they work fine with ERr.

    music mods should work fine too and practically all mods that dont modify unit stats db.

  6. #6
    mAIOR's Avatar Kihei
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    Default Re: reccomended submods with Empire realism

    Don't forget smoke and blood mod

    http://www.twcenter.net/forums/showthread.php?t=237457

    Btw, does anyone know what mod is used in DMUC to give a different paintjob to ships? It's one of the few I really, really like.

    Cheers...
    Last edited by mAIOR; May 03, 2011 at 06:45 AM.


  7. #7
    JaM's Avatar Empire Realism
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    Default Re: reccomended submods with Empire realism

    hmm, painted ships are nice, thing is i'm using modified textures with realistic damage patterns to remove those boxy big holes.. so if you use any mod that has different textures, you will end up with ugly damaged ships...

  8. #8
    mAIOR's Avatar Kihei
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    Default Re: reccomended submods with Empire realism

    Yeah... bummer... on another note, atm I'm using just the sound mod from Blood and Smoke. Does ER change any of the following?

    * projectile_tables - yeah you change this one
    * projectile_impacts_tables
    * projectiles_explosions_tables
    * particle_effects_tables


    Cheers...


  9. #9
    JaM's Avatar Empire Realism
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    Default Re: reccomended submods with Empire realism

    definitly projectile tables... that one is modded extensively

  10. #10
    JaM's Avatar Empire Realism
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    Default Re: reccomended submods with Empire realism

    another good mod - diplomacy fix which makes random war declaration less likely to happen (post #8 by Ryker )- http://www.twcenter.net/forums/showthread.php?t=449918

  11. #11
    Kihei
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    Default Re: reccomended submods with Empire realism

    I really don't know what causes it, but when I don't launch ER thru the mod manager I get a ctd during battle everytime. When I do launch it thru the mod manager it's seems to be okay everytime.

  12. #12
    Kihei
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    Default Re: reccomended submods with Empire realism

    What uniform skin mods are compatible?

  13. #13
    JaM's Avatar Empire Realism
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    Default Re: reccomended submods with Empire realism

    not sure about that issue, but you probably use other mods which are in conflict with ER if load order is not specified.

  14. #14
    Kihei
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    Default Re: reccomended submods with Empire realism

    Hmmm. I was wondering if the load order had some signficance. Only one doesn't show a conflict. Any easy way to determine if one of them is in conflict with ER?

  15. #15
    Kihei
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    Default Re: reccomended submods with Empire realism

    P.S. the mods I'm using are

    ModCampaignGraphics
    Flags
    No Cities

    I have several more I haven't checked in the mod manager. Should these be deleted?

  16. #16
    JaM's Avatar Empire Realism
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    Default Re: reccomended submods with Empire realism

    hard to say - ER doesnt need to be in user script. maybe that is the issue - combination of both..

  17. #17
    DaVinci's Avatar TW Modder Since 2005
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    Default Re: reccomended submods with Empire realism

    Quote Originally Posted by Rick View Post
    P.S. the mods I'm using are

    ModCampaignGraphics
    Flags
    No Cities

    I have several more I haven't checked in the mod manager. Should these be deleted?
    I recommend, add one mod after another, each time load the game. That should show you, which mod conflicts.
    TWC Wiki: List of TW Modding Contributions 2005-2011
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  18. #18
    Kihei
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    Default Re: reccomended submods with Empire realism

    It seems to be the "no_battle_city_mod" causing all the problems.

  19. #19
    DaVinci's Avatar TW Modder Since 2005
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    Default Re: reccomended submods with Empire realism

    Quote Originally Posted by Rick View Post
    It seems to be the "no_battle_city_mod" causing all the problems.

    I thought so, but resisted to add that hint/assumption.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
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    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  20. #20
    Kihei
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    Default Re: reccomended submods with Empire realism

    I also installed the "diplomatic" mod. No problems. Although, I had to change the difficulty from normal to hard, and I'm thinking about changing it to Very Hard.

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