Originally Posted by
Froggie5
@Zarax, even with the current version of XGM I have been financially crippled by blockades on one or two (or four) key ports. It took me at least 50 years to get control of the naval situation, which is beginning to slip away again because I don't have the money to maintain the fleet. On the whole, I would say the economic model is fairly challenging as is. I have about 25 or 30 territories and maybe 6 or 7 stacks in the field (balanced armies with a few elites per stack) and I receive about 8-10k denari a turn, just enough to continue developing my cities and recruit a few units.
I appreciate the logic of tightening up finances to increase the challenge, but I hope that you don't go too far. The economy in EB, for example, I find simply too difficult. I would rather just restrain myself from blitzing and go at a nice pace rather than find myself unable to build anything or train any units for the first 40 turns or so. Anyway, that's just my 2p.