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Thread: Radious Fixes & Features Mod !!!! + (FotS version)

  1. #241
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Quote Originally Posted by Yin View Post
    Hello Radious,

    Could you increase the difficulty to eliminate generals in FotS? Every agent can eliminate general in this game and the rate of success is ridiculous.

    Thanks.
    Will look on it very soon.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  2. #242
    Yin's Avatar Supai
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Thanks for the prompt reply. I just don't think it's realistic to be able to assassinate generals like that. The success rate should be around 10% max imo.

  3. #243
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    I know you're very busy restoring the original game mods to working order, but I was hoping, perhaps you could release a version of the features mod that removes sashimono but leaves weather effects intact after you're finished or when you have the available time? I enjoy real-world applications of weather, but I could part with the hundreds/thousands of flags bogging down large-scale battles. Thanks for all your work Sir!

  4. #244
    AlexCouceiro's Avatar Taihō no heishi
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    This mod really saved my ongoing Date campaign. I was playing a short campaign on hard mode and was only capable of having one very weak ally. After Realm Divide came along, I was just about to see the same nightmare rolling over my eyes again. Every clan soon stopped fighting to each other and there I was, all alone, with two stronger factions than mine on my tale, both furiously attacking me simultaneously. I was soon facing 1 or 2 huge full stacks every turn, from all sides! Not fun. Even your diplomacy mod was not able to save me that time.

    I never get tired of thanking you for your mods, mate.

    * I heard Realm Divide was better developed in Fall of the Samurai, and that victory conditions were finally a little tweaked. It seems that now madness is really up to you. Apparently, only if you decide to create your own republic is that you will then basically reproduce Realm Divide such as in Shogun 2. Hope this tragic event is really somehow repaired this time. If more options were really given to players in order to please all tastes at the last part of the game, as people have been commenting, then these are indeed good news.
    AlexCouceiro is Caligula, son of Germanicus, Roman

  5. #245
    AlexCouceiro's Avatar Taihō no heishi
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    After Shogunīs new patch, your Fixes Mod seems not to be working correctly. I tried to add Fixes v21 to a new campaign and clan prestige did not alter. Then I removed it and installed the older version (Fixes v19) and nothing happened either.
    AlexCouceiro is Caligula, son of Germanicus, Roman

  6. #246
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Quote Originally Posted by AlexCouceiro View Post
    After Shogunīs new patch, your Fixes Mod seems not to be working correctly. I tried to add Fixes v21 to a new campaign and clan prestige did not alter. Then I removed it and installed the older version (Fixes v19) and nothing happened either.
    I suggest to redownload Expereince mod - that one was altering prestige increase change in Fixes Mod, i already fix it and reuplaoded all versions so update your experience mod and it should be ok.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  7. #247
    AlexCouceiro's Avatar Taihō no heishi
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    I removed the old experience mod, as you said, and replaced it for the new one. However, something a little strange happened. I mean, everything looks perfectly all right, except for the fact that your new experience mod apparently decreased my clan fame a little bit, which I actually liked.

    Before I replaced Experience v13 mod - the newer for the older - Realm Divide occurred when I was about to conquer my 15th province. Now, with the new one, even before installing Fixes Mod, it looks like there is still room for 2 or 3 more territories. Realm Divide, instead, will begin with 18 territories, probably.

    Is that normal?
    AlexCouceiro is Caligula, son of Germanicus, Roman

  8. #248
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Quote Originally Posted by AlexCouceiro View Post
    I removed the old experience mod, as you said, and replaced it for the new one. However, something a little strange happened. I mean, everything looks perfectly all right, except for the fact that your new experience mod apparently decreased my clan fame a little bit, which I actually liked.

    Before I replaced Experience v13 mod - the newer for the older - Realm Divide occurred when I was about to conquer my 15th province. Now, with the new one, even before installing Fixes Mod, it looks like there is still room for 2 or 3 more territories. Realm Divide, instead, will begin with 18 territories, probably.

    Is that normal?

    Yes thats normal. Clan fame = clan prestige = amount of territories needed before RD starts. With fixes you need 2-4 cities more, but recently experience mod was blocking this while now, latest version fixed this issue.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  9. #249
    AlexCouceiro's Avatar Taihō no heishi
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Fixes Mod is still not working. I have just re-installed everything and my clan fame is still the same.

    Here is what I am using:

    * AI 4
    * Diplomacy v9
    * Experience v13
    * Garrison v8
    * Food and Slot v5
    AlexCouceiro is Caligula, son of Germanicus, Roman

  10. #250
    Ikko-Ikki
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    I haven't logged into this site in 4 and a half years, but I had to just to say how awesome this is. I've been looking long and hard for an extended campaign and no projectile trials mod for fots... plus i wasn't crazy about the blood screen effect.

    Way to solve all my problems in one shot. I love it.

  11. #251
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Quote Originally Posted by AlexCouceiro View Post
    Fixes Mod is still not working. I have just re-installed everything and my clan fame is still the same.

    Here is what I am using:

    * AI 4
    * Diplomacy v9
    * Experience v13
    * Garrison v8
    * Food and Slot v5
    I do not understand what you mean by not working, all what this feature does is to increase amount of cities needed before RD hits and thas what it exactly does.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  12. #252
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Is there any chance for an "No-Trails-Only"-Mod for FotS (no modifications except trails removal)?

  13. #253
    Albion Dude's Avatar Ashigaru
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Can you possibly do one with only;
    - Tracers removal (no more ugly lasers from rifles and bows, you can watch bullets directly)
    - Sashimono removal (new units not using it anyway and those few look weird with it)
    - Prestige fame needed before RD hits slightly increased
    Thanks old chap
    I wish very much that some measures could be adopted to get recruits for the 29th Regiment, it is the best Regiment in this Army, has an admirable internal system and excellent Non-Commissioned Officers. Duke of Wellington, 12 September 1809.
    The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. At Rotterdam, London, Warsaw, and half a hundred other places, they put their rather naive theory into operation. They sowed the wind, and now they are going to reap the whirlwind.
    Sir Arthur "Bomber" Harris, Air Chief Marshal, RAF.

    Never in the field of modding was so much owed by so many to so few
    . Bang on! Huzzah!!


  14. #254
    AlexCouceiro's Avatar Taihō no heishi
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    **
    Last edited by AlexCouceiro; April 11, 2012 at 01:32 PM.
    AlexCouceiro is Caligula, son of Germanicus, Roman

  15. #255
    Wolfsblut's Avatar Shisai
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    That "nice" new patch has again messed up the muzzle-fire from the cannons and gatling guns... i was stupid enough to forget to block the auto-update at steam.

    So its again no muzzle fire or that retarted laser beams all over the battlefield and the kiddy-painting on my screen from the blood-pack.

    Maybe, in a further version of this mod you can fix it again?
    Just a humble question^^.

    I wish CA would just release the games and leave them alone...
    Or at least make stuff that EVERY ing mod removes (tracers that make every game since empire looks like star wars f.a.e.) immediatley after the release, optional.
    Last edited by Wolfsblut; April 11, 2012 at 12:17 PM.
    Some things in life should remain untouched by the scourge of digital decadence. (by J=A=L)

    homo homini lupus est

  16. #256
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Quote Originally Posted by Wolfsblut View Post
    That "nice" new patch has again messed up the muzzle-fire from the cannons and gatling guns... i was stupid enough to forget to block the auto-update at steam.
    Maybe, in a further version of this mod you can fix it again?
    Just a humble question^^.
    I wish CA would just release the games and leave them alone...
    I didnt noticed any change yet. You mean arrow and bullet trails are back?

    Edit: Find the issue, stupid patch......
    Last edited by Radious; April 11, 2012 at 12:30 PM.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  17. #257
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version



    All versions Updated:

    Fixed effects problem after latest patch. Really awesome when every new patch ruins something....

    Enjoy.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  18. #258
    Wolfsblut's Avatar Shisai
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 28.3.2012) + FotS version

    Quote Originally Posted by Radious View Post
    I didnt noticed any change yet. You mean arrow and bullet trails are back?
    No, when you use the mod-fix the muzzlefire from the cannons and the gatling weapons is gone.

    When i want to have muzzle-fire i have to remove your fix and i got all that vanilla-bs again^^.

    Basicly its all like it was after FotS came out, was the same issue before you updated the fix.

    EDIT: allright, i guess it was a small thing, thank you very much
    Some things in life should remain untouched by the scourge of digital decadence. (by J=A=L)

    homo homini lupus est

  19. #259
    Wolfsblut's Avatar Shisai
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 11.4.2012) + FotS version

    The cannons are fine now, but the gatling-weapons are... well, weired^^.

    It seems like they use the same effect like the armstrong-guns, just in the speed of the gatling, looks like the strike of an angry deity hit the ground where they shoot at now.

    I hate it to donīt be able fix small things on myself anmore^^.

    Anyway, i am off for today, thanks for your work (and patience^^).

    PS: Radious_Fixes_FotSV2
    Last edited by Wolfsblut; April 11, 2012 at 01:56 PM.
    Some things in life should remain untouched by the scourge of digital decadence. (by J=A=L)

    homo homini lupus est

  20. #260
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Fixes & Features Mod !!!! (Updated 11.4.2012) + FotS version

    Quote Originally Posted by Wolfsblut View Post
    The cannons are fine now, but the gatling-weapons are... well, weired^^.

    It seems like they use the same effect like the armstrong-guns, just in the speed of the gatling, looks like the strike of an angry deity hit the ground where they shoot at now.

    I hate it to donīt be able fix small things on myself anmore^^.

    Anyway, i am off for today, thanks for your work (and patience^^).

    PS: Radious_Fixes_FotSV2
    Can be vanilla game issue, since all i did was to replace my old effects file with new one created in latest patch, i didnt touched any of those effects, so if gatling looks now different i guess its intention. As i said not modified by me, i am using that file only for removing blood on screen and nothing else.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



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