I'm Italian too, Duke Nukem was the most popular shooter in the 2nd half of the 90's along with Quake... This is gaming history now it seems...
I have seen a pic. on the internet of spartan archers and calvary, mine putting them in their?
"The Spartan Don't Ask How Many, Only Where They Are - Agis of Sparta 415BC"
Fenix Maximus - Lost Son Of Ares And Aphrodite, Trained By The Gods And Spartans, Everything Else Is Unknown About The Great Hero.
Spartan1015: The GCS already have a pretty complete range of cavalry and archers, and there was never anything very special about Spartan archers or cavalry. The Spartans typically used slaves and mercenaries for that kind of job. Certainly Spartan citizens wouldn't have been caught dead fighting with what they regarded as efeminate weapons like bows.
awwwwwwww, LoL!
"The Spartan Don't Ask How Many, Only Where They Are - Agis of Sparta 415BC"
Fenix Maximus - Lost Son Of Ares And Aphrodite, Trained By The Gods And Spartans, Everything Else Is Unknown About The Great Hero.
just some of my thoughts on the current game of xgm. first i'll say that i really enjoy xgm. it has got exactly what i'm looking for(maybe too much as you'll read). the mundus magnus map is great. i like all the features in the mod, loyalty, night time fights, great unit skins, etc. without going overboard with modifications like formations which for me are never done well. playing vanilla as greek/macedon left a lot to be desired, and when i stumbled upon this mod it was like a dream come true. adding so many units is great and all, but i think to a certain point it too can get a little overboard. my game as greek, as it's the only faction i've ever played on xgm is just too easy. we get phalanx, spears, swords, peltasts, archers, calvarly, basically every unit type short of elephants. for this reason, i felt vanilla was on to something by giving certain factions unit types that other factions couldn't have. this forced you to play to your strengthes knowing full well your weaknesses. whereas now i can just whoop anything that gets in my way. for example, greeks already got a very impressive roster of infantry, so why not give them lighter calvalry and get rid of the ability to make creten archers? i guess i'm looking for a sort of rock paper scissors balance between factions. you've got barbarians, romans, greeks, etc, who each should have their specialities and weaknesses rather than all of them being able to recruit the same unit types. i know greeks specialty is the phalanx, but now they also have units comparable to romans or barbarians infantry. now i'm not saying vanilla was perfect either, some factions clearly had an advantage over others, but i was still able to distinguish the different specialties. however you want to take this, or even if you completely ignore it, i still enjoy and will continue to play xgm. at the moment, i'm trying to keep iberia alive from carthage by destroying the carthage settlements in spain and then handing them over to iberia
oh and the spartan royal guard is just a painful tease for me as i can't justify training them
Last edited by modernfd; May 12, 2006 at 10:02 AM.
Dime i was wondering what is your position about importing more developed cities for the barbaric factions? is it too early for the game time?
Edit: i was thinking that maybe for XGM 5 you could make kind of marian reforms for barbs to get better cities
Why don't just have the BI tech instead.
After all you are using shieldwall, swimming from BI.
"And the Heavens Shall Tremble"
Resistance is futile™
"ehn sewr traih-sluyrds-lairareh"
modernfd: Thanks for the feedback. In fact the GCS do get elephants as well - you just need a province with an elephant resource. I have taken a different tack to CA in trying to make the game a challenge. CA did it by giving most factions a severely limited range of unit types, resulting in a limited range of effective tactics. Playing Greek factions was especially boring because once you learned how to use a phalanx, there was only one dominant tactic, and it almost always worked (make a box, wait for the enemy to finish dying). I have tried to go for a more realistic range of unit types and tactics, while using other means to make battles more of a challenge.
Kara Kolyo: I think huge cities are out of the question. It just doesn't fit the time period. But I might add large cities and another tech level.
Well, once we get the government system working we could allow barbarians to "evolve" in some cities by choosing a certain government types...
Of course this wouldn't be effortless and 100% smooth for them so that they maybe would get some economic bonuses at the price of loosing military effectiveness in large cities, forcing the player to have settlement specialization...
I have an earlier version of XGM, and I'm not sure if this is in the latest, but I request... floating corpse in river...
Then I would have to start a new campaign if I reinstall XGM for BI... ...Originally Posted by DimeBagHo
I guess I'll have to continue my Greek Empire without the floating corpse for now... I can play without it...
Dimebagho, if it wouldnt be too much trouble for you, can you remove some stupid units and such. because i cant seem to be able to get rid of any myself! everytime i remove something i cant start a campaign and causes crashes!