Originally Posted by
Zarax
Is there anything you would like to see in the next versions of XGM? Post here!
Updated: 05/07- Zarax
Here is a short resume of what has been asked lately: I have sorted this into "Might Happen", "Has Happened", and "Won't Happen".
Might Happen
- I think I've found a better way to implement sword/spear units like hypaspist with shield wall: they should get sword as primary weapon and spear as secondary one. This way they should fight with sword when out of shield wall, while defend with spear when they are in shield wall...
- Belief system implementation based of "political systems" (in the works), possibly the fun/law buildings can be linked so that different government gets different means of controlling the population
-Macedonia: Agema Hypapists - Sword and javelin armed, with stats on par with praetorians, 3 years production time
-Pontus: some kind of galatian (gaulish mixed with greek looks) swordsman will do, same thing for chariots as seleucids
-Pontus: their chariots should get the javelin animation and appropriate stat change
-Numidia (and Carthage?): Numidian heavy cav - similar to pontus heavies but with a barbarian look as the few heavies numidians had were celtiberians
-Game balance: bring down libians to max torakitai level stats and down a tech level so they will be easier to build but weaker... Leave their barracks level for the good merc units like hoplites or scutarii, even though mercs should get a different kind of building the more i think about it...
- all roman cavalry units should have -2 morale as they are way overwpowered now and historically the quality of their cav was so poor that they had to rely mainly on mercenaries for that role.
- set the late roman cav as non trainable in italy
- cosmethic change: I would give the samnites hoplite style spear so that they don't look like pushovers anymore
- It has been suggested to add more "depth" to the Iberians, to answer the best thing would be to add new units and buildings.
- Loyalty system featuring rebels for the bigger factions (in development=
- New mercenaries suggestions:
- Mercenary galatians, similar to sword warband and possibly to chosen swordsmen after marius
- Greek Ballista mercenaries, available in areas with historical hellenistic presence
- mercenary gladiators, available in Rome and Lepcis magna (if someone knows other historical major gladiator recruitment/gathering areas please report!), should be very rare
-Ptolemaic temples of set and horus gives exactly the same bonuses and the eggies lacks a "military" temple... Could you change one of them so that it gives some kind of bonus to troops?
-Scythian style axemen as a steppes AOR unit.
-would you consider giving different objectives to the ptolemies? and i was thinking that would be great if the parthians have the goal to conquer all the greek capitals- something like "Remember Persepolis!", and the parthian king to have the ability to become king of the kings and "aryamehr". thanks
-Another change you might do is to add a rebel stack in Sardinia between the mountains as that zone historically wasn't an easy walk for any army, even the romans had to make 4 separate campaigns to pacify the island... Maybe you might also want to change the name to Ichnusa, which is the punic name.
-What about my idea of adding AOR elephants? I really enjoyed Asiatic and Indian war elephants in RTR. Moreover this could revitalize the eastern side of MM campaign map, which currently is not strategically very important.
-small african elephants should be restricted to africa, indian type ones shoud require an extra turn to recruit for Carthage representing the fact that they were much harder to import for them and quite rare.
-demolishable grain storages to boost population for small settlements
-reduced farming levels for less important cities, this would make holding some places more important.
-what about giving overhand spear to thureophoroi and thorakitai?
-thracian gothic cavalry
-replace legionary cavalry with heavy auxiliaries from different places, basically roman version of barbarian nobles and other factions heavy cav
-your idea for culture specific barracks was nice DBH, it's definitely worth a shot
-increase large stone wall defences and move them to the huge city level