Page 6 of 116 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 31 56 106 ... LastLast
Results 101 to 120 of 2306

Thread: Feature Requests

  1. #101

    Default Re: Feature Requests

    ill try to do them myself then upload for those who want it. Anyway, i have another request which is that you could remove some really dodgy units like Arcani and those other stupid ones as it will leave more space for other different units. thanks

  2. #102
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351

    Default Re: Feature Requests

    Ok, if you do that I suggest you to post instructions and code rather than an attachment, it will save you work for when the mod will be updated...
    About removing arcanii I agree, it can be done and it's 30 seconds work so no problem...
    Only thing is that DimeBagHo is currently missing so I don't know when the next official release will be made, for now I'm going to post test files for extra features like loyalty and improved economics, check out the forums in a few hours for a new sticky ;-)
    The Best Is Yet To Come:

  3. #103

    Default Re: Feature Requests

    ok, thanks!

  4. #104
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351
    The Best Is Yet To Come:

  5. #105
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351

    Default Re: Feature Requests

    Please vote for the rebel factions! http://www.twcenter.net/forums/showthread.php?t=50081
    The Best Is Yet To Come:

  6. #106
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,945

    Default Re: Feature Requests

    Zarax: About farming: I'm reluctant to reduce farming levels too much because the result will be a lot of AI cities that don't grow. In some ways I think it would be better to develop a system that would allow the player to keep large populations under control but only at considerable expense. the trick would of course be to do this without crippiling the AI.

    rayzzz: Removing Arcanii is certainly possible. We haven't hit the point yet where units need to be removed to make room for new ones so the only reason to do it as this point would be historical accuracy.

    killmore: The Brits will be the first to go if we add a new faction. It's pretty unlikely that the new faction would be Epirus though. As Zarax said Epirus would be just another Greek faction, with little to distinguish it. One possibility is to use the slot for a rebel faction, if we ever get loyalty working reliably. Another possibility is to use it for a far east faction like Bactria. If the Alexander expansion ever gets released I will certainly be looking to loot and pillage that for new units etc.

  7. #107
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351

    Default Re: Feature Requests

    DBH, I was starting to get worried about your absence...
    I made good research about loyalty and now I'm sure about the limits of the loyalty system, check the testing thread for it...
    The Best Is Yet To Come:

  8. #108
    Locky's Avatar Centenarius
    Join Date
    Apr 2006
    Location
    NSW, Australia
    Posts
    801

    Default Re: Feature Requests

    Well i have a request. Retraining units. It becomes a real pain sending back specialised troops to the place they were trained, IE Spartan Hoplites. Is it possible to say for example allow them to be trained any were as long as the place meets the building requirements, but say as a penelaty, it costs 3 times as much to retrain them, and two turns? Could represent the fact, that they call in more troops, and they have to ship them there, and then it takes longer to train them due to the distance they had to travel. So that way i can bring the Spartan Royal guard to the end of the earth. It'd be really cool, lol. But at least you can bring a couple of your ultra elite units with you. Expensive to maintain, but a nice addition. Well it makes sense to me. is it possible though?

    Cheers,
    Lachlan.

  9. #109
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351

    Default Re: Feature Requests

    It's not possible unfortunately, you cannot set different recruitment prices in different places even though it would have been a nice feature...
    Also, it would make the game too easy as the player usually swims in money by the time it's possible to train elites...
    The Best Is Yet To Come:

  10. #110
    Locky's Avatar Centenarius
    Join Date
    Apr 2006
    Location
    NSW, Australia
    Posts
    801

    Default Re: Feature Requests

    Yeah, that is true, lol. I just wish i could take the Hippeis everywhere, lol. Well i guess if i was desperate, i could alter it, so Hippeis can be trained/retrained anywhere, of course self restraint, will of course discourage you to spam them. I think it'd be fair.

  11. #111
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351

    Default Re: Feature Requests

    Well, no one forbids you to just make withdraw your elites from battle until you really need them, I'm sure you won't mind a bit of challenge, no?
    The Best Is Yet To Come:

  12. #112
    Locky's Avatar Centenarius
    Join Date
    Apr 2006
    Location
    NSW, Australia
    Posts
    801

    Default Re: Feature Requests

    Of course not. I'm just obessed with the Hippeis, i pay more attention to what they're doing on the battle field then my General, lol. Speaking of which could the hippeis, be made an inspirational unit, like 1st cohorts?

  13. #113
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351

    Default Re: Feature Requests

    It's a possibility, let's see what DBH thinks about that...
    BTW, DBH could you create a galatian mercenary unit similar to sword warband? I think it would be something nice to recruit in middle anatolia...
    The Best Is Yet To Come:

  14. #114
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,945

    Default Re: Feature Requests

    Locky: As zarax said there is no way to have different recruitment times or costs, but it is possible to have different recruitment requirements in different areas. It would be possible to require the construction of a special building (like a military colony) for the recruitment of Spartans elsewhere. I'm not wild about the idea though. The Spartans never succeeded in transplanting their social system, and they tended to stay pretty close to home.

    Making the Spartans inspirational is easy enough, but it would require changing the legionary eagle references to something more generic.

    Zarax: Galatians sound fine to me, but it may be a while before I can do much modding. I'm moving to Boston in a month or so, and I'll be pretty busy between now and then.

  15. #115
    Spartan1015's Avatar Semisalis
    Join Date
    Apr 2006
    Location
    Earth, or you want to say Mars
    Posts
    472

    Default Re: Feature Requests

    Plz put spartan archers! It would be so cool! Maybe make heros, or somonething! Like the hero could be general or something............ And maybe ATG SPARTANS could be on calvary. For rome, better legionaires! That would be so cool!
    "The Spartan Don't Ask How Many, Only Where They Are - Agis of Sparta 415BC"
    Fenix Maximus - Lost Son Of Ares And Aphrodite, Trained By The Gods And Spartans, Everything Else Is Unknown About The Great Hero.

  16. #116
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351

    Default Re: Feature Requests

    Spartan archers? THey would be completely ahistorical as helots were used in that role plus we already have picked cretans and athenian marine archers to cover the elite position...
    For the hero role we already got the royal guard which is a big stretch on itself, plus GCS already got heavy cavalry now...
    Legionaries are already overpowered imho, let's not descend into the fantasy realms please...
    The Best Is Yet To Come:

  17. #117
    Spartan1015's Avatar Semisalis
    Join Date
    Apr 2006
    Location
    Earth, or you want to say Mars
    Posts
    472

    Default Re: Feature Requests

    LoL! Ok, but it would be cool to my standards.....................
    "The Spartan Don't Ask How Many, Only Where They Are - Agis of Sparta 415BC"
    Fenix Maximus - Lost Son Of Ares And Aphrodite, Trained By The Gods And Spartans, Everything Else Is Unknown About The Great Hero.

  18. #118
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351

    Default Re: Feature Requests

    Nothing forbids you to add them yourself from some other mod or download if you really want ;-)
    The Best Is Yet To Come:

  19. #119
    Spartan1015's Avatar Semisalis
    Join Date
    Apr 2006
    Location
    Earth, or you want to say Mars
    Posts
    472

    Default Re: Feature Requests

    is it alright u can provide me with a guide to add athenian archers to the regular......... pm it plz

    well there were spartan archers in STW (spartan total warrior)....................
    "The Spartan Don't Ask How Many, Only Where They Are - Agis of Sparta 415BC"
    Fenix Maximus - Lost Son Of Ares And Aphrodite, Trained By The Gods And Spartans, Everything Else Is Unknown About The Great Hero.

  20. #120
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,351

    Default Re: Feature Requests

    You can go into export_descr_building and remove the hidden resource from the athenian archer, that would make them recruitable everywhere...

    Spartan total warrior shouldn't be taken as realistic, so it's better to not use it as source ;-)
    The Best Is Yet To Come:

Page 6 of 116 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 31 56 106 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •