Page 112 of 116 FirstFirst ... 126287102103104105106107108109110111112113114115116 LastLast
Results 2,221 to 2,240 of 2306

Thread: Feature Requests

  1. #2221
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Re: Feature Requests

    Quote Originally Posted by DragMaster View Post
    4- I think "Kestro Slingers", they throw arrows
    The kestros was a weighted dart; more like the plumbata from Barbarian Invasion than an arrow.

  2. #2222

    Default Re: Feature Requests

    But then, if it's used the way I think it is - how could it have longer range than siege weapons?

  3. #2223
    Pinkie Pie's Avatar Comes Limitis
    Join Date
    Feb 2010
    Location
    England
    Posts
    12,743

    Default Re: Feature Requests

    didnt the parthian composite bow have a range of around 400 feet?
    and the onagar would have been close to 1 thousand feet
    "I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
    "Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
    "She's ahead of the litter all right. The pick of the litter. The cat's pajamas. Oh wait. Why would Applejack take some poor kitty's pj's? That's not very sporting of her."
    "More balloons! No, that's too many balloons. More candy! No, less candy. Ooh! I know! Streamers!"
    "Oh my gosh. Hold on to your hooves – I am just about to be brilliant!"

  4. #2224

    Default Re: Feature Requests

    martin616, the numbers cited for the projectiles are in meter, not feet.

  5. #2225

    Default Re: Feature Requests

    Quote Originally Posted by Hurlbut View Post
    martin616, the numbers cited for the projectiles are in meter, not feet.
    Word. Non-brittish style!

  6. #2226

    Default Re: Feature Requests

    DimeBagHo, would it be possible to implement something in diplomacy that forces another faction's leader to commit suicide like in vanilla with the Senate? Hahah would be fun for role playing to not actually start war but force a puny nation/protectorates to wipe out it's potentially/good leaders.

  7. #2227
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Re: Feature Requests

    Celer: Unfortunately that can't be done.

  8. #2228

    Default Re: Feature Requests

    What about a Coalition feature, combining Offer/demand attack faction (Insert future enemy), Alliance and offer/demand military Access



    "I am become death, destroyer of worlds" Robert J. Oppenheimer on the atomic bomb's discovery

  9. #2229

    Default Re: Feature Requests

    Quote Originally Posted by Tim Minchin fan View Post
    What about a Coalition feature, combining Offer/demand attack faction (Insert future enemy), Alliance and offer/demand military Access
    The diplomacy aspect of RTW is mostly hard coded. There is very little modders can do with it outside of scripts, but there is no easy way to get them to execute Sans force diplomacy, which is already in the mod. And if you are going to use that Diplomacy is rather useless in the first place.

  10. #2230
    Pinkie Pie's Avatar Comes Limitis
    Join Date
    Feb 2010
    Location
    England
    Posts
    12,743

    Default Re: Feature Requests

    is it possible to do a new provincial campaign with a western and eastern roman empire?
    "I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
    "Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
    "She's ahead of the litter all right. The pick of the litter. The cat's pajamas. Oh wait. Why would Applejack take some poor kitty's pj's? That's not very sporting of her."
    "More balloons! No, that's too many balloons. More candy! No, less candy. Ooh! I know! Streamers!"
    "Oh my gosh. Hold on to your hooves – I am just about to be brilliant!"

  11. #2231
    Spartan198's Avatar Protector Domesticus
    Join Date
    Feb 2008
    Location
    California, USA
    Posts
    4,753

    Default Re: Feature Requests

    Quote Originally Posted by martin616 View Post
    is it possible to do a new provincial campaign with a western and eastern roman empire?
    Try Fall of Rome, or "Extended Roman Mod" as I've nicknamed it. It takes BI and gives it a similar treatment that Dime gave to RTW with XGM.

  12. #2232

    Default Re: Feature Requests

    Quote Originally Posted by martin616 View Post
    is it possible to do a new provincial campaign with a western and eastern roman empire?

    I do not think so, maybe one of the early Empire period.

    ps _
    "Extended Roman Mod " really?

  13. #2233
    Spartan198's Avatar Protector Domesticus
    Join Date
    Feb 2008
    Location
    California, USA
    Posts
    4,753

    Default Re: Feature Requests

    Quote Originally Posted by DragMaster View Post
    ps _
    "Extended Roman Mod " really?
    Like I said...
    Quote Originally Posted by Me View Post
    It takes BI and gives it a similar treatment that Dime gave to RTW with XGM.

  14. #2234

    Default Re: Feature Requests

    can you tell me where?

  15. #2235

    Default Re: Feature Requests

    Dragmaster: He already posted the link earlier; see the quoted post below.

    Quote Originally Posted by Spartan198 View Post
    Try Fall of Rome, or "Extended Roman Mod" as I've nicknamed it. It takes BI and gives it a similar treatment that Dime gave to RTW with XGM.

  16. #2236

    Default Re: Feature Requests

    sorry , my mistake. I donīt understand the "or".

  17. #2237
    Unknown Soldier's Avatar Ducenarius
    Join Date
    Jun 2007
    Location
    Craghead Stanley Durham
    Posts
    985

    Default Re: Feature Requests

    I tried Fall of Rome and basically it doesn't run for me - I can't select a faction

    Fix the problem, not the blame!

    XGM Diplomacy AAR - intelligence and voting
    http://www.twcenter.net/forums/showt...24#post3680924 :hmmm:

  18. #2238

    Default Re: Feature Requests

    this is not the place , but make sure that you BI has the path 1.6

  19. #2239

    Default Re: Feature Requests

    not sure if you've done this or not or even if it is plausible, but as this mod is focussed on the Greek cities states perhaps it would be a good idea to change the currency to the obol or drachma or even the talent? just something that could be done mabye to improve accuracy, not vital though.

  20. #2240
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: Feature Requests

    Quote Originally Posted by Henry8362 View Post
    not sure if you've done this or not or even if it is plausible, but as this mod is focussed on the Greek cities states perhaps it would be a good idea to change the currency to the obol or drachma or even the talent? just something that could be done mabye to improve accuracy, not vital though.
    Tis possible, a minutes job only.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •