Heirs of Ar-Pharazôn
They still call themselves Black Númenóreans but their blood is now mixed with that of the coastal Haradrim and that of Gondor, through the 500 year long colony and from the Castimiri renegade settlers of TA 1448. As King’s Men, and as sons of Gondor they still claim the West as their own, faithful to Sauron and defiant of the Valar and elves, the Black Númenóreans are a fearsome and powerful elite, and a last remnant of a glorious if treacherous past.
Black Númenórean heavy cavalry
'Black King's Men' from the Sindarin Mor Ar Edain. These are descendants of Ar-Pharazon's followers, those that remained as the once great fleet sailed west to the Undying Lands under Sauron's corruption. They still call themselves Black Númenóreans and have a claim on Gondor. Dwelling isolated from the Corsair-folk they live in tall grey towers, occupying twisted thrones overlooking the harbour cities. These so-called 'barons' take their pickings of booty from their vassals the Castimiri captains. Not only do they crave jewels and gems, but slaves and women to continue their bloodline bound by hate and vengeance.
Black Númenórean heavy infantry
Remnants of Castimir the Usurper's rebel exiles in Umbar, the original nobles of the corsairs who snatched control of the Havens from Gondor in TA 1448. Their name stems from the Númenórean Kano (commander) and Hini (children). They exist now as petty sea-kings and chiefs of rival robber-clans. Kaΐnuheen form the upper class of the Corsair fleets, acting as captains and officers.
Heavy Infantry: Armoured spearmen, breastplates
Black Sail Boltermen
Crossbowmen are perfect for use along the forecastles of ships, the mechanisms can hold a bolt or arrow in place for long periods, waiting for that perfect shot, much better than bows who tension are easily damaged by seawater. Rather than mere crossbows, corsairs prefer to use a much heavier weapon which although cumbersome and takes longer to reload than conventional crossbows packs formidable firepower. The heavy bolts are designed for piercing the wooden hulls of ships, but on land they are naturally devastating against armoured opponents.
Heavy Missile Unit: Ballista unit? Pavisse crossbowmen?
From the Númenórean for 'hook bridge', these are the Castimiri Captains' own trained marines, they wear the different Castimiri ‘Marks of the Sea-Guilds’ companies. Their heavy bladed pole-arms are tipped with hooks which are used for grappling other vessels, pulling them alongside their own longboats and ships allowing the crew to board. These marines have some added use on land, since the design of their weapons allows them to dismount heavy cavalry from their horses and pull them to the ground where they can be finished off with spikes and blades.
Heavy Infantry: Halberdiers, breastplates
Armoured two-handed axemen from the Umbar city of Morlond, the Black Port. These are the pirate guilds' own militias, they wear heavy mail and the Mark of the Companies. These slow but solid brutes guard the captured booty of their Castamiri captains, they also keep sea-dogs in check when under sail.
Heavy Infantry: two-handed axe, leather armour. Undisciplined.
These men are hired hands hardened by years of work in shipbuilding. Hardly worthy of the title craftsmen, these labourers use heavy axes to cut dark southern timber into strips and planks from which the corsair vessels are made. Thy saw and nail these planks to the inner frame and then coat the outer hull in stinking black pitch which gives these workers their distinctive dyed hands and garments. Using their working tools such as hammers, axes and lathes and wearing leather bindings for protection they make a mean bunch. When they are out of work they trouble the sea-fronts, forming gangs to rob and riot along the dockyards. To save the Sea-Guild Henchmen beating them on a daily basis many of these unemployed labourers are conscripted as raiders on outgoing vessels. They are the worst kind of troublemakers, and some of the best pirates around.
Light melée infantry: Maces/axes/hammers, leather armour. Undisciplined. Rabble/loose formation
Also known as 'Midnight Rogues', they are almost legendary sea-rovers and bandits, wearing black masks and cloaks they are adept stalkers and experts in stealth rather than brute force. Their typical tactic is to sneak into enemy harbours in silence and shadows, slitting throats and burning ships, moving off with stolen loot before anyone knows they were there.
'Rangers'/'Hashiri': Archers, swords. Fast, good morale. Undisciplined. Rabble/loose formation
Jackals of the Wharf
Hired by the Sea-Guilds as private bandits they usually gather along the quayside as a rival guild ship comes to port, harrassing them with missiles as they try to dock. They intercept cargoes as they are being offloaded, for the sea-guild that hired them. These untrustworthy mercenary 'jackals' will pillage anything they can and sell it to the highest bidder. Some sea-guilds employ them as marines on the lighter vessels where their missiles and cheap manpower can be useful in ship-to-ship fighting.
Skirmishers: javelines/bows?- Undisciplined. Rabble/loose formation
Press-ganged from Morlond the Black Port and the outlying Havens of Umbar, they are a lightly armed rabble of drunks and layabouts equipped with nothing more than basic weaponry. They are useful for filling up a ship's contingent to swarm onto the beaches during an attack.
Light missile infantry: Throwing axes? Undisciplined. Rabble/loose formation