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Thread: Radious AI Mod !!!! + (RotS and FotS versions)

  1. #281
    Ikko-Ikki
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    Quote Originally Posted by pakpak911 View Post
    Can i ask some question since i cant use some mod(Stats,Fixes,Units,Building) from your post when i run the game, it auto close. But some mod is work (Technology,Faction_Unlocker)

    My game version is Total War: Shogun 2 v4768 i place the pack to Total War Shogun 2\Data

    Why i cant use some mod?


    Is 4768 not download Rise of the Samurai version? i usually download the top one

  2. #282
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    First your game must be fully updated and you must hae right now in data folder all patch.packs files. Latest is patch20.pack released yesterday. Then you choose always proper campaign version of my mod - original, rots and fots, depends on which campaign you going to play. After that you download it and place it into Data folder and mods should work without issues.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  3. #283
    Ikko-Ikki
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    Quote Originally Posted by Radious View Post
    First your game must be fully updated and you must hae right now in data folder all patch.packs files. Latest is patch20.pack released yesterday. Then you choose always proper campaign version of my mod - original, rots and fots, depends on which campaign you going to play. After that you download it and place it into Data folder and mods should work without issues.
    OK Thank you.

  4. #284
    Hunor's Avatar Shisai
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    Hi Radious!

    Thx your exellent work.
    But maybe: Can you do something against extreme overlapping fleets?
    I play now with Tosa. After 2 years the Ai build many fleets. Josai clan spamming full fleets alround my island, bombarded with everything, can not move away from the island. And voreign ports very expensive to repair ! ( 9000 gold). Sure not only Jozai spamming me, i have 4 enemys... All send more fleets at a time. can not defend ports.
    Thx dude and sorry for bad english.

  5. #285
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    Quote Originally Posted by Hunor View Post
    Hi Radious!

    Thx your exellent work.
    But maybe: Can you do something against extreme overlapping fleets?
    I play now with Tosa. After 2 years the Ai build many fleets. Josai clan spamming full fleets alround my island, bombarded with everything, can not move away from the island. And voreign ports very expensive to repair ! ( 9000 gold). Sure not only Jozai spamming me, i have 4 enemys... All send more fleets at a time. can not defend ports.
    Thx dude and sorry for bad english.

    Hello Sir,

    if you are using my Food and Slots mod or Total Overhaul then there are improved port defences. AI is more agressive on purpose to be a bigger challenge for player. What you wrote is exactly what i wanted to achieve, clever Ai trying to destroy your ports. I suggest to build your own fleet to defend yourself on sea.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  6. #286
    Hunor's Avatar Shisai
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    Yep sure, I was also more Fleet. But it had been destroyed because of the superiority of multiple enemy's fleets Can not so many produce like AI spam. (I use your all mods.) If i lowered the navy build priority, then AI maybe not spamming so many fleets in same area...?

  7. #287
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    Quote Originally Posted by Hunor View Post
    Yep sure, I was also more Fleet. But it had been destroyed because of the superiority of multiple enemy's fleets Can not so many produce like AI spam. (I use your all mods.) If i lowered the navy build priority, then AI maybe not spamming so many fleets in same area...?
    If yo uare uneffective to defend yourself i a suggest use your diplomatic skills. Where are you allies if you have so many enemies. i boosted aliances and AI priorities to help ally in need. If you will have good partners they may take care about your problems. Starting war against many unprepared can be deadly with this AI. Its not passive as original one, this one acts faster, more brutal and can be worthy fow.

    Original game can be finished with closed eyes, but i asure you this mod improves the AI in every aspect where AI can use against you even the slightest mistake. I am proud on this mod since none mod in Shogun 2 did with AI what i managed to do, i spend on tweaking Ai tons of hours to make AI be great challenge without simple cheats and bonuses.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  8. #288
    Ikko-Ikki
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    hi Radious i love your mods , a suggestion with the AI side of FOTS , could you perhaps encourage the AI to modernise quicker? Late on in the game im still seeing most enemy ai fielding armies of Samurai and Levy units 100-200 turns into the campaign.
    Modernising gives the player a massive advantage and i wished the AI did this also , and it seems that the AI doesnt really form a battle line and fires inneffectively , i see a lot of clumping up of enemy forces so only about 20-30 of them are firing and the rest are just standing there waiting to be shot and my rifles just tear through the condensed formation.

  9. #289
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    Quote Originally Posted by Harleyquin View Post
    hi Radious i love your mods , a suggestion with the AI side of FOTS , could you perhaps encourage the AI to modernise quicker? Late on in the game im still seeing most enemy ai fielding armies of Samurai and Levy units 100-200 turns into the campaign.
    Modernising gives the player a massive advantage and i wished the AI did this also , and it seems that the AI doesnt really form a battle line and fires inneffectively , i see a lot of clumping up of enemy forces so only about 20-30 of them are firing and the rest are just standing there waiting to be shot and my rifles just tear through the condensed formation.
    If you use my technology mod then research is slightly boosted + ai on higher difficulties gets research boost aswell. Battle AI is always weak compare to player, mainly with ranged unints which mostly can be used very well by AI.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  10. #290
    Ikko-Ikki
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    Default Re: Radious AI Mod !!!! (Updated 26.4.2012) + RotS version + FotS version

    Hello Radious,

    I really like your mods, it offers a great challenge, but is there a way to increase the way ennemy do more assault attack on cities than siege ? The ennemy is often attacking cities that have just one army garrisoned with 5-10 armies, but rarely attacks, they just do siege again and again without attacking. (specially on cities with citadel+ and/or upgraded towers). More fort defense type of attacks would be great.

    I could do the tweak myself, but I'm not sure on which value to modify...

    Anyway, thanks for your mods, it made the game really more fun to play !

  11. #291
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version



    FotS version Updated:

    Improved AI building priorities (Imperial clans should prefer more modern buildings and Shogunate clans more traditional)
    Improved AI unit recruitment (wider variety and mixed units even more, to offer most enjoyable battles with different types of units)

    Enjoy.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  12. #292
    Ashigaru
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version

    The Napoleon UAI mod had a small, unobtrusive icon on the starting screen that simply showed that the mod was active:


    Could you make your AI packs do something similar, with a different icon for each version? I keep forgetting which AI mod is currently active when I play, and this would make it easier to use.

  13. #293
    Tiger tank's Avatar Ashigaru
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version

    in next version you should make Vassal more loyalty in FOTS , they rebel even they are weak


  14. #294
    Ikko-Ikki
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version

    Is it possible to have a better autoresolve for siege battles? Defenders should have much more advantage especially when the attacker has 0 siege/ranged units.

  15. #295
    Ashigaru
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version

    That would be nice, yeah. I've gotten into the habit of autoresolving every siege assault and manually playing every siege defense just because the autoresolve is so unbalanced.

  16. #296
    Tiger tank's Avatar Ashigaru
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version

    it is possible , in Darth mod 4.1 version autoresolve in siege battles are better than vanilla . you don't need to fight manually in every siege battles. but as attacker you need manually play , or you lose .


  17. #297
    Ikko-Ikki
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version

    Quote Originally Posted by Tiger tank View Post
    it is possible , in Darth mod 4.1 version autoresolve in siege battles are better than vanilla . you don't need to fight manually in every siege battles. but as attacker you need manually play , or you lose .
    Yes it is slightly better than vanilla, but it can still be improved. The biggest problem is the 0 or few casualty when you attack with huge multiple stack of melee troops against samurai retainers. If you actually play the battle it is impossible to have 0 casualty because the tower will hit you

    The towers and "spidermen climbing casualties" need to be taken into account in auto-resolve calculations...

  18. #298
    Ashigaru
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version

    Just to be sure: you can only have one of the AI mods active at a time, right? You can't have all three in the /data folder at once and have all three function?

  19. #299
    smilinga's Avatar Kabe difendā
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version

    Hi Radious ^^
    Im trying to make your mods work on my computer, yet even tough Im pretty sure I drop them in the good place Programm files X86/steam/steamapps/common/totalwarshogun2/data It doesn't seems to work is there something I do wrong?

  20. #300
    Shisai
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    Default Re: Radious AI Mod !!!! (Updated 12.5.2012) + RotS version + FotS version

    Quote Originally Posted by smilinga View Post
    Hi Radious ^^
    Im trying to make your mods work on my computer, yet even tough Im pretty sure I drop them in the good place Programm files X86/steam/steamapps/common/totalwarshogun2/data It doesn't seems to work is there something I do wrong?
    Make sure it is the files you drop in that folder, not a subfolder with the files within it. They have to be next to all the other .pack files in the data folder.

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