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Thread: Radious Stats Mod !!!! + (RotS and FotS versions)

  1. #141
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 13.5.2011)

    Big Update:

    New Versions Uploaded:

    Radious_StatsV16 - Changed sizes of above mentioned units + 50% morale boost for all units + larger bonus to armor and defence + range units balance + cavalry balance + Yari Asigaru change + morale changes + additional rebalances + stronger generals + more ammo
    Radious_StatsV17 - 50% morale boost for all units + larger bonus to armor and defence + range units balance + cavalry balance + Yari Asigaru change + morale changes + additional rebalances + stronger generals + more ammo

    More ammo - Archers and Rifle units have 20% more ammo, vanilla amount wasnt enough for my balance changes.
    Ona Bushi, Samurai Retainers, Ninjas have now 100 men per squad (vanilla was 60), Ronins have 160(vanilla was 120), Bow Monks have 120 (vanilla was 80). Light Cavalry has 80 (vanilla was 60) - V16 only.
    Additional further rebalances for some units, cavalry small defence bonus.

    Enjoy.

  2. #142
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    Versions V16 and V17 reuploaded:

    Balanced Bow Monks and Bow Samurai - Bow Samurai is better in melee combat, Bow Monks are better archers.
    Bigger differences between clan unique units:

    - Uesugi Bow Monks are slightly better then normal Bow Monks
    - Chosokabe Bow Samurai is slightly better then normal Bow Samurai

    Enjoy.

  3. #143
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    I am making some tests with battle entities, if all goes well it can change way how battles look like, will post more info soon.

  4. #144
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    Few more balance changes are in preparatons, some new battle model fight aswell. Sofar all tests looks good.

  5. #145
    Armageddonn's Avatar Sukauto
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    This is my 1st post , i just wana say i am using most of your mods and they are awesome, well i like this stats mod especially the moral boost, but now everyone is fighting till he is dead(they only rout when there is like 3-5 of them left) i mean the only way to win is having larger number of army, so can you please add or at least tweak the stat of the moral to like 35-40% and defense skill instead of 6 to 3 and add that file to download bellow he original one, cuz the defense skill is way too high i mean even the ashigari untis can stand for 10 min and fight off katana samurai, and there is a weird thing i notice when i click on the katana samurai enclopedia it says melee defense 4 and with this mod it should be 10 but its 13 without any upgrade also same thing on other untis etxra 1 or 2 more defense than it should( i am talking about regular samurai unit not shimazu).So if there won't be a big deal for you can you upload another dl link same as v17 but with defense skill 3 moral boost 40% and no additional rebalances or if you can tell me how to reduce those stats on my own if possible.
    Last edited by Armageddonn; May 18, 2011 at 12:07 PM.

  6. #146
    Armageddonn's Avatar Sukauto
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    Ok i did most of the changes myself using your statv11 but i cannot find the naginata ashigari unit in the mod menager i mean i can change everything but i don't know the name of that unit also the naginati ronin doesn't show either the only units i can see that are naginata are the samurai and the monks, so wich unit do i need to change in order for the ashigari naginata to get bonus also the loan sword ashigari that doesn't show either not even in the orginal file of the game so i am thinkig they have different names can you tell me how to change those 2?

    I am using your units mods so maybe i need to open that i change the option in there?
    Last edited by Armageddonn; May 19, 2011 at 06:54 AM.

  7. #147
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    Quote Originally Posted by Armageddonn View Post
    Ok i did most of the changes myself using your statv11 but i cannot find the naginata ashigari unit in the mod menager i mean i can change everything but i don't know the name of that unit also the naginati ronin doesn't show either the only units i can see that are naginata are the samurai and the monks, so wich unit do i need to change in order for the ashigari naginata to get bonus also the loan sword ashigari that doesn't show either not even in the orginal file of the game so i am thinkig they have different names can you tell me how to change those 2?

    I am using your units mods so maybe i need to open that i change the option in there?

    Hello Sir,

    yes new custom units are in my Units mod. So if you want edit them you must open this one.

  8. #148
    Yoshihara
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    Great mod.

    But, my Light Cavalry is still recruited to 60 men, not 80.
    Last edited by Adversity; May 19, 2011 at 05:41 PM. Reason: Nevermind.

  9. #149
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    Quote Originally Posted by Adversity View Post
    Great mod.

    But, my Light Cavalry is still recruited to 60 men, not 80.

    More men per squads is in V16, V17 is with vanilla numbers.

  10. #150
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    Tommorow i will update new versions with rebalances clan specific units, they will be slightly stronger and their clans will have easier way to create them. Vanilla differences between them are joke.

  11. #151
    Yoshihara
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    Quote Originally Posted by Radious View Post
    More men per squads is in V16, V17 is with vanilla numbers.
    I have v16. :/

  12. #152
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 15.5.2011)

    Quote Originally Posted by Adversity View Post
    I have v16. :/

    I double checked it and all light cavalry have 80 men in V16. I can see only possible conflcit with other mods or your already created light cavalry before suing this mod has 60 men (units already made cant be changed). But new created units have different numbers as i said.

  13. #153
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 21.5.2011)

    Versions V16 and V17 updated:

    Clan specific units rebalanced - Clan special unit versions are now slightly more powerfull, providing bigger variety and differences.

    Uesugi Naginata Warrior Monks - slightly stronger
    Ikko Ikki Naginata Warrior Monks - more men per squad (180 - V16 only), slightly weaker
    Takeda Cavalry - slightly stronger then normal basic versions
    Hojo Mangonels, Cannons, fire Rockets and Firebomb Throwers - slightly stronger then basic versions
    Chosokabe archer units - slightly stronger then basic versions

    Firebomb Throwers rebalanced - more men per squad (50 - V16 only), 50% more ammo - vanilla versions of these units are practicaly useless, now these units can be used in battles again.
    Fixed issue with Light cavalry from previous update.

    Enjoy.
    Last edited by Radious; May 21, 2011 at 10:33 AM.

  14. #154
    davsim's Avatar Supai
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    Default Re: Radious Stats Mod !!!! (Updated 21.5.2011)

    Great work Radious, I'm basically using all of your mods, can't play vanilla anymore!

  15. #155
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 21.5.2011)

    Hello gentleman,

    i made full request for own hosted mod section, waiting on answer. Honestly when my mods are put together they create largest overhaul mod in Shogun 2. I already made my own overhaul mod, but i wont release it without own section since the chaos is big enough already in my mods sections.

    I think i am offering enough stuff, unique choices and own section would help me and people who using my mods a lot. Gameplay section is bit small and i heard many times that i am making this section my own and rest people have no space left. Own section is necessary for my complete overhaul mod, for much better orientation, space, technical support, etc. Right now i am getting sometimes lost in some many requests, proposals, questions.....I am trying to answer and help as many as i can, but own section would make my work and life much easier

    Hopefully i will get it soon, i think stuff what i am offering deserves that.

    If you want support me, you may do this here: http://www.twcenter.net/forums/showthread.php?t=453658
    Last edited by Radious; May 21, 2011 at 05:13 PM.

  16. #156
    night_0wl's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 21.5.2011)

    Quote Originally Posted by Radious View Post
    Hello gentleman,

    i made full request for own hosted mod section, waiting on answer. Honestly when my mods are put together they create largest overhaul mod in Shogun 2. I already made my own overhaul mod, but i wont release it without own section since the chaos is big enough already in my mods sections.

    I think i am offering enough stuff, unique choices and own section would help me and people who using my mods a lot. Gameplay section is bit small and i heard many times that i am making this section my own and rest people have no space left. Own section is necessary for my complete overhaul mod, for much better orientation, space, technical support, etc. Right now i am getting sometimes lost in some many requests, proposals, questions.....I am trying to answer and help as many as i can, but own section would make my work and life much easier

    Hopefully i will get it soon, i think stuff what i am offering deserves that.

    If you want support me, you may do this here: http://www.twcenter.net/forums/showthread.php?t=453658
    i know you probably know this rad, but the above link is down (well for me it is!)

  17. #157
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 21.5.2011)

    Fixed - http://www.twcenter.net/forums/showt...443595&page=10

    Admins merging threads like a crazy so it dissapeared.

  18. #158
    night_0wl's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 21.5.2011)

    been meaning to ask this Rad, but are your most recent updates/versions (of ai, units, fixes & features, stats & limit/upkeep) all save game compatible?

    also ive mentioned this one before, but bow samurai @1 turn? ive personally changed this to 2 (had a few 8-10 units in full stacks of ai) you intend to change it to 2 turns at any point? or you happy with where its at?

  19. #159
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 21.5.2011)

    Quote Originally Posted by night_0wl View Post
    been meaning to ask this Rad, but are your most recent updates/versions (of ai, units, fixes & features, stats & limit/upkeep) all save game compatible?

    also ive mentioned this one before, but bow samurai @1 turn? ive personally changed this to 2 (had a few 8-10 units in full stacks of ai) you intend to change it to 2 turns at any point? or you happy with where its at?
    Will change it to 2 turns, just so busy i forgot on that. Its on my to do list. All mods should be save game comaptible.

  20. #160
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 21.5.2011)

    This mod works after todays patch and DLC, no crashes or any other problems. I will compare the files and see what can be done about new clan Ikko Ikki since its totaly lame (lack of units). If i will find some new things in the patch/dlc i will update mods, but as i said they are all playable.

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