Two of my units of (one is two chevron, one is three chevrons) Takeda Fire Cavalry just had their lunches handed to them by a 3 chevron unit of Bow Ashigaru and a 3 chevron unit of Bow Samurai...on multiple charges. Something is wrong there.
Two of my units of (one is two chevron, one is three chevrons) Takeda Fire Cavalry just had their lunches handed to them by a 3 chevron unit of Bow Ashigaru and a 3 chevron unit of Bow Samurai...on multiple charges. Something is wrong there.
Happened again today. My army is led by two star general. Theirs led by a captain. My Fire Cavalry got schooled by ashigaru sword, my Yari Cavalry by bow ashigaru. I'm using #21, and both times my cavalry was flanking. There are too few cavalrymen, they are losing to numbers, not skill.
I am using quite a few of your mods, there are two that are not yours, one for recruiting in the castle, and the other is for 25% more movement on the campaign map (I'd really like a 50% more campaign movement).
Vragos Increased campaign movement.
GallusModFactionRecruit
Yours are as follows:
UnitV8rev1
FixesV11
NavalModV8
UpkeepV4
StatsV21
ExperienceV16
DiplomacyV7
I am playing Very hard/very hard. I almost always use Shaka Zulu's bull horns formation. My cavalry are on the two flanks and the core is in the middle. My two "wings" of single unit of cav barely beat ashigaru sword on one side, and bow ashigaru on the other. The units were around 50% strength after defeating the one other said unit. 80 men are taking on 200.
Last edited by CharlesMarkley; October 31, 2011 at 02:07 AM. Reason: clarification
I turned it off of VH on the battlefield, and down to Hard.
On Hard, my two units of Fire Cavalry got wiped out by monk archers!
I love your mods but I cannot win with Takeda on Hard. In this particular battle I have a three star general and the Uesugi are led by a captain.
I don't remember now what the ratio is of cavalry to ashigaru infantry and again to samurai/monk infantry, but every unit is able to stand up to the dreaded Takeda cavalry charge (on the flanks mind you, not dead-on) and withstand it with no problem.
Aggh, if I pull out the mods now, my game is hosed with all the modded units.
Mark
Last edited by CharlesMarkley; November 01, 2011 at 03:53 PM. Reason: punctuation edit
I just made another big test, i took 3 fire cavalry (not takeda, takedas is even stronger then normal version) and placed them against bow ashigaru, bow samurai and bow monks. Same generals, no unit chevrons, normal difficulty.
Here are results:
Fire Cav vs Bow Ashi = 5 horses died, archers decimated
Fire Cav vs Bow Samurai = 13 horses died, archers decimated
Fire Cav vs Bow Monks = 8 horses died, archers decimated
I cant fix what is not broken for me.
Radious did you change the Long Yari Ashigaru any, or are the still using vanilla due to them being DLC? In their encyclopedia entry they are listed to have higher then average ashigaru morale, but due to your morale changes they actually have the lowest morale.
To compare Yari, Naginata, and Loan Swords have 10 morale. The Long Yari only has 9 - which is a lot in the vanilla game, but with the 50% boost they are actually lacking. Is this intentional or is it an oversight?
Ah I see. I was just curious is all. It is slightly nagging that the 'pedia will be incorrect now but a small price I suppose.
Although sometimes your morale bonuses frustrate me, it makes all my battles so much more costly for me and defending a lot more difficult when they don't rout as easily anymore. Which I suppose is the purpose of the mod...
I only like it when it's the enemy
I suppose it's just an adapation thing. I really like the unit mods so I can actually train and use Onna Bushi - but I haven't had a game go on long enough for me to use them usually. As much as I want to use them, since no clan really specializes in naginatas, and then other techs seem so more appealing at the time... all those units I could be using...
Variety is fun, but sometimes it's such a dick too![]()
Adding 50% morale boost is not a good idea there should be no substitute for a good general and units should reflect that
I suggest simply removing this change 2+ armor does a major diffrence vs arrows and 6+ melee defence is just... insane.
Maybe give morale/attack/defence buff when defending with yari inside your own province?
And Improving the smiths is also a good idea like they did in ROTS. Blacksmith Tier 1 2+ Attack 1+ Armor
Tier 2(armorer) 2+ attack 2+ armor tier 3 3+ attack 3+ armor
Weaponsmith 4+ Attack 1+ armor, Tier 3 6+ attack 1+ armor.
Slowing down the gameplay in battle is inconsitent with the campaign map changes bigger armies better units(Yet we need higher morale and slower battles?) The 6+ Melee defence and 2+ armor means little to a Naginata Samurai but to a yari ashigaru you just tripled their melee Defence and doubled their armor.
Radious, i'm not sure if i did smth wrong here, i use a combo of your mods and my ikko ikki matchlock ashigaru if they have virtually no upgrades and recruited with no extra exp bonus only have accuracy of 10 ?!!? Which is rly annoying since they cant hit targets which are away from them more than 30 meters. Hitting moving targets is a dream. All i did is put 11 of your mods into my data folder, units_rev1, stats, naval, diplomacy etc. So was this intenional because of the "bigger morale decreased stats" standard for ikko ashigaru units ? only 10 accuracy at start seems a little extreme
Could you maybe consider re-balancing the matchlock ashigaru then ? Seriously idk how anybody in real life who's been trusted a firing weapon at those times (something really precious) would shoot so awfully inaccurately, like i said they can't hit standing targets a little further who are lined up or racked up and don't move and stuck not attacking(typical ca). It just looks absurd on a reality note...
All versions Updated:
Several units rebalances
Fixed extremely low stats of Ikko Ikki Matchlock Ashigaru
Preparations for upcomming Unit pack 2
Enjoy.
All versions Updated:
Additional units rebalances
Slightly Increased range of matchlock units
Enjoy.
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