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Thread: Radious Stats Mod !!!! + (RotS and FotS versions)

  1. #261
    CharlesMarkley's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Two of my units of (one is two chevron, one is three chevrons) Takeda Fire Cavalry just had their lunches handed to them by a 3 chevron unit of Bow Ashigaru and a 3 chevron unit of Bow Samurai...on multiple charges. Something is wrong there.

  2. #262
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by CharlesMarkley View Post
    Two of my units of (one is two chevron, one is three chevrons) Takeda Fire Cavalry just had their lunches handed to them by a 3 chevron unit of Bow Ashigaru and a 3 chevron unit of Bow Samurai...on multiple charges. Something is wrong there.
    You trying to say that Fire cavalry lost against those archers? I made 2 tests just to be sure that something is not wrong and in both cases fire cavalry decimated bow ashigaru or bow samurai without big problems.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  3. #263
    CharlesMarkley's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by Radious View Post
    You trying to say that Fire cavalry lost against those archers? I made 2 tests just to be sure that something is not wrong and in both cases fire cavalry decimated bow ashigaru or bow samurai without big problems.
    Happened again today. My army is led by two star general. Theirs led by a captain. My Fire Cavalry got schooled by ashigaru sword, my Yari Cavalry by bow ashigaru. I'm using #21, and both times my cavalry was flanking. There are too few cavalrymen, they are losing to numbers, not skill.

  4. #264
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by CharlesMarkley View Post
    Happened again today. My army is led by two star general. Theirs led by a captain. My Fire Cavalry got schooled by ashigaru sword, my Yari Cavalry by bow ashigaru. I'm using #21, and both times my cavalry was flanking. There are too few cavalrymen, they are losing to numbers, not skill.
    What all mods are you using and did you changed number of units? I used the same version as you and i cant replicate the problem, cavalry decimates everything except yari/naginata units.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  5. #265
    CharlesMarkley's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    I am using quite a few of your mods, there are two that are not yours, one for recruiting in the castle, and the other is for 25% more movement on the campaign map (I'd really like a 50% more campaign movement).

    Vragos Increased campaign movement.
    GallusModFactionRecruit

    Yours are as follows:
    UnitV8rev1
    FixesV11
    NavalModV8
    UpkeepV4
    StatsV21
    ExperienceV16
    DiplomacyV7

    I am playing Very hard/very hard. I almost always use Shaka Zulu's bull horns formation. My cavalry are on the two flanks and the core is in the middle. My two "wings" of single unit of cav barely beat ashigaru sword on one side, and bow ashigaru on the other. The units were around 50% strength after defeating the one other said unit. 80 men are taking on 200.
    Last edited by CharlesMarkley; October 31, 2011 at 02:07 AM. Reason: clarification

  6. #266
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by CharlesMarkley View Post
    I am using quite a few of your mods, there are two that are not yours, one for recruiting in the castle, and the other is for 25% more movement on the campaign map (I'd really like a 50% more campaign movement).

    Vragos Increased campaign movement.
    GallusModFactionRecruit

    Yours are as follows:
    UnitV8rev1
    FixesV11
    NavalModV8
    UpkeepV4
    StatsV21
    ExperienceV16
    DiplomacyV7

    I am playing Very hard/very hard. I almost always use Shaka Zulu's bull horns formation. My cavalry are on the two flanks and the core is in the middle. My two "wings" of single unit of cav barely beat ashigaru sword on one side, and bow ashigaru on the other. The units were around 50% strength after defeating the one other said unit. 80 men are taking on 200.
    Did you try it with battle difficulty on medium/hard. AI getting terrible stats bonuses on VH/Legendary battle difficulty.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  7. #267
    CharlesMarkley's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by Radious View Post
    Did you try it with battle difficulty on medium/hard. AI getting terrible stats bonuses on VH/Legendary battle difficulty.
    I turned it off of VH on the battlefield, and down to Hard.

    On Hard, my two units of Fire Cavalry got wiped out by monk archers!

    I love your mods but I cannot win with Takeda on Hard. In this particular battle I have a three star general and the Uesugi are led by a captain.

    I don't remember now what the ratio is of cavalry to ashigaru infantry and again to samurai/monk infantry, but every unit is able to stand up to the dreaded Takeda cavalry charge (on the flanks mind you, not dead-on) and withstand it with no problem.

    Aggh, if I pull out the mods now, my game is hosed with all the modded units.

    Mark
    Last edited by CharlesMarkley; November 01, 2011 at 03:53 PM. Reason: punctuation edit

  8. #268
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by CharlesMarkley View Post
    I turned it off of VH on the battlefield, and down to Hard.

    On Hard, my two units of Fire Cavalry got wiped out by monk archers!

    I love your mods but I cannot win with Takeda on Hard. In this particular battle I have a three star general and the Uesugi are led by a captain.

    I don't remember now what the ratio is of cavalry to ashigaru infantry and again to samurai/monk infantry, but every unit is able to stand up to the dreaded Takeda cavalry charge (on the flanks mind you, not dead-on) and withstand it with no problem.

    Aggh, if I pull out the mods now, my game is hosed with all the modded units.

    Mark
    I just made another big test, i took 3 fire cavalry (not takeda, takedas is even stronger then normal version) and placed them against bow ashigaru, bow samurai and bow monks. Same generals, no unit chevrons, normal difficulty.

    Here are results:

    Fire Cav vs Bow Ashi = 5 horses died, archers decimated
    Fire Cav vs Bow Samurai = 13 horses died, archers decimated
    Fire Cav vs Bow Monks = 8 horses died, archers decimated

    I cant fix what is not broken for me.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  9. #269
    Sōkō yumi
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Radious did you change the Long Yari Ashigaru any, or are the still using vanilla due to them being DLC? In their encyclopedia entry they are listed to have higher then average ashigaru morale, but due to your morale changes they actually have the lowest morale.

    To compare Yari, Naginata, and Loan Swords have 10 morale. The Long Yari only has 9 - which is a lot in the vanilla game, but with the 50% boost they are actually lacking. Is this intentional or is it an oversight?

  10. #270
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by krisslanza View Post
    Radious did you change the Long Yari Ashigaru any, or are the still using vanilla due to them being DLC? In their encyclopedia entry they are listed to have higher then average ashigaru morale, but due to your morale changes they actually have the lowest morale.

    To compare Yari, Naginata, and Loan Swords have 10 morale. The Long Yari only has 9 - which is a lot in the vanilla game, but with the 50% boost they are actually lacking. Is this intentional or is it an oversight?
    I slightly lovered it by purpose, long yari ashigaru is ultimate anti cavalry unit so to counter them bit i made their morale slightly smaler compare to rest ashigaru units, diference is very small and you dont have to afraid that units will rout after few casulties.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  11. #271
    Sōkō yumi
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by Radious View Post
    I slightly lovered it by purpose, long yari ashigaru is ultimate anti cavalry unit so to counter them bit i made their morale slightly smaler compare to rest ashigaru units, diference is very small and you dont have to afraid that units will rout after few casulties.
    Ah I see. I was just curious is all. It is slightly nagging that the 'pedia will be incorrect now but a small price I suppose.

    Although sometimes your morale bonuses frustrate me, it makes all my battles so much more costly for me and defending a lot more difficult when they don't rout as easily anymore. Which I suppose is the purpose of the mod...

  12. #272
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by krisslanza View Post
    Ah I see. I was just curious is all. It is slightly nagging that the 'pedia will be incorrect now but a small price I suppose.

    Although sometimes your morale bonuses frustrate me, it makes all my battles so much more costly for me and defending a lot more difficult when they don't rout as easily anymore. Which I suppose is the purpose of the mod...

    Yes thats purpose, i am not fan of scary chickens on the battlefield.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  13. #273
    Sōkō yumi
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by Radious View Post
    Yes thats purpose, i am not fan of scary chickens on the battlefield.
    I only like it when it's the enemy
    I suppose it's just an adapation thing. I really like the unit mods so I can actually train and use Onna Bushi - but I haven't had a game go on long enough for me to use them usually. As much as I want to use them, since no clan really specializes in naginatas, and then other techs seem so more appealing at the time... all those units I could be using...

    Variety is fun, but sometimes it's such a dick too

  14. #274
    The-Monetary's Avatar Content Staff
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by Radious View Post


    Hello Gentlemen, another release today. Finally thanks to great guys who managed to release working version of PFM i could edit units stats.

    As always my mods not telling you how to play the game, my mods letting you choose how to play the game. If all my mods are put together they create large overhaul mod, but i prefer to cut it to many pieces and each piece is offered in many different versions so YOU decide how your game will look like. Have fun.

    Changes:

    1. All units got 50% morale boost - battles do not end so quick, units do not rout to quick


    3. All units got +2 armor and +6 melee defence skill - even longer battles

    Adding 50% morale boost is not a good idea there should be no substitute for a good general and units should reflect that

    I suggest simply removing this change 2+ armor does a major diffrence vs arrows and 6+ melee defence is just... insane.

    Maybe give morale/attack/defence buff when defending with yari inside your own province?

    And Improving the smiths is also a good idea like they did in ROTS. Blacksmith Tier 1 2+ Attack 1+ Armor
    Tier 2(armorer) 2+ attack 2+ armor tier 3 3+ attack 3+ armor

    Weaponsmith 4+ Attack 1+ armor, Tier 3 6+ attack 1+ armor.

    Slowing down the gameplay in battle is inconsitent with the campaign map changes bigger armies better units(Yet we need higher morale and slower battles?) The 6+ Melee defence and 2+ armor means little to a Naginata Samurai but to a yari ashigaru you just tripled their melee Defence and doubled their armor.

  15. #275
    Ashigaru
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Radious, i'm not sure if i did smth wrong here, i use a combo of your mods and my ikko ikki matchlock ashigaru if they have virtually no upgrades and recruited with no extra exp bonus only have accuracy of 10 ?!!? Which is rly annoying since they cant hit targets which are away from them more than 30 meters. Hitting moving targets is a dream. All i did is put 11 of your mods into my data folder, units_rev1, stats, naval, diplomacy etc. So was this intenional because of the "bigger morale decreased stats" standard for ikko ashigaru units ? only 10 accuracy at start seems a little extreme

  16. #276
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by Frostelis View Post
    Radious, i'm not sure if i did smth wrong here, i use a combo of your mods and my ikko ikki matchlock ashigaru if they have virtually no upgrades and recruited with no extra exp bonus only have accuracy of 10 ?!!? Which is rly annoying since they cant hit targets which are away from them more than 30 meters. Hitting moving targets is a dream. All i did is put 11 of your mods into my data folder, units_rev1, stats, naval, diplomacy etc. So was this intenional because of the "bigger morale decreased stats" standard for ikko ashigaru units ? only 10 accuracy at start seems a little extreme
    Thats original made by CA, Ikko matchlock units have smallest stats since they have more men per squad.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  17. #277
    Ashigaru
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Could you maybe consider re-balancing the matchlock ashigaru then ? Seriously idk how anybody in real life who's been trusted a firing weapon at those times (something really precious) would shoot so awfully inaccurately, like i said they can't hit standing targets a little further who are lined up or racked up and don't move and stuck not attacking(typical ca). It just looks absurd on a reality note...

  18. #278
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 11.10.2011) + RotS version

    Quote Originally Posted by Frostelis View Post
    Could you maybe consider re-balancing the matchlock ashigaru then ? Seriously idk how anybody in real life who's been trusted a firing weapon at those times (something really precious) would shoot so awfully inaccurately, like i said they can't hit standing targets a little further who are lined up or racked up and don't move and stuck not attacking(typical ca). It just looks absurd on a reality note...

    Yes i may look at them and do something about it.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  19. #279
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 3.1.2012) + RotS version

    All versions Updated:

    Several units rebalances
    Fixed extremely low stats of Ikko Ikki Matchlock Ashigaru
    Preparations for upcomming Unit pack 2

    Enjoy.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  20. #280
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 7.1.2012) + RotS version

    All versions Updated:

    Additional units rebalances
    Slightly Increased range of matchlock units

    Enjoy.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



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