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Thread: Radious Stats Mod !!!! + (RotS and FotS versions)

  1. #181
    night_0wl's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 27.5.2011)

    Quote Originally Posted by The Raven. View Post
    One-on-one yes, but I have personally found a problem regarding Ashigaru infantry lasting too much in large battles.
    Before your mod a Samurai army had large advantages versus a pure Ashigaru army but with the mod they cause extensive casualties; this is a problem in the early game as the IA keeps spamming Ashigarus so you will have to deal with them a lot.

    Then again, this might be only a problem for me since I play on max campaign and battle difficulty, could this be the reason?
    yeah see i never understand why peeps play the game on v.hard for both campaign and battle difficulty and then complain that there's not enough money in the game, or the ai has massive stacks of armies, or their samurai are getting matched by ashigaru and things like that.
    when you play it on v hard, you are giving the ai licence to effectively cheat you, your katana samurai vs their katana samurai for example, are gonna get their butts kicked in a straight fight, and you're gonna struggle financially...i personally only play on normal for both, and find a decent enough challenge (especially with realm divide )

    but basically when rad does these changes, its difficult to balance it perfectly for all difficulty levels, so thats when making a small change yourself to suit your needs, is helpful!

    i gotta say tho, i applaud the guys that can play it on max difficulty, i simply havent the patience (or the skill probably) to do that!

  2. #182
    Murakawa
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    Default Re: Radious Stats Mod !!!! (Updated 27.5.2011)

    "Sir", i signed up to say thank you for all your mods, am using most of them, and dude, you seriously, VERY polite helpful, keep up the good work!!!

  3. #183
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 10.6.2011)

    New versions uploaded:

    Radious_StatsV18 - Changed sizes of above mentioned units + 50% morale boost for all units + larger bonus to armor and defence + range units balance + cavalry balance + Yari Asigaru change + morale changes + additional rebalances + stronger generals + more ammo + fatigue system rebalanced
    Radious_StatsV19 - 50% morale boost for all units + larger bonus to armor and defence + range units balance + cavalry balance + Yari Asigaru change + morale changes + additional rebalances + stronger generals + more ammo + fatigue system rebalanced

    Fatigue system rebalanced - some effects on fatigue are slightly smaller, soldiers do not get tired so fast.
    Cavalry charge rebalanced - all cavalry units got boost in charge. Strongest charge units - Great Guard, Yari Cavalry, Light Cavalry, Katana Cavalry, Naginata Monk Cavalry.

    Enjoy.

  4. #184
    night_0wl's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 10.6.2011)

    Quote Originally Posted by Radious View Post
    Fatigue system rebalanced - some effects on fatigue are slightly smaller, soldiers do not get tired so fast.
    Cavalry charge rebalanced - all cavalry units got boost in charge. Strongest charge units - Great Guard, Yari Cavalry, Light Cavalry, Katana Cavalry, Naginata Monk Cavalry.

    Enjoy.
    great job with the fatigue rebalance then mate, i think the game needed that, soldiers running around like wheezy old women was bad!
    and improving cav charge is always good, im gonna start a co-op campaign over the next few days with a mate, so we'll try this out! cant wait!

  5. #185
    Murakawa
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    Default Re: Radious Stats Mod !!!! (Updated 27.5.2011)

    Quote Originally Posted by night_0wl View Post
    yeah see i never understand why peeps play the game on v.hard for both campaign and battle difficulty and then complain that there's not enough money in the game, or the ai has massive stacks of armies, or their samurai are getting matched by ashigaru and things like that.
    You got it completely wrong sir. Re-read my posts.
    In -vanilla- Legendary I have no problems with Ashigaru.
    I only had problems with Radious' modded Ashigaru as a +6 buff to their defense, when you consider the number of soldiers in their units and the easy access to them, made them able to deal severe casualties to samurais (even leveled ones with armor/weapon upgraded).
    A unit that costs 250 to create and comes in large number shouldn't stand samurais that cost 3 times more.
    I'm playing with this mod without the defense boost now and they are back normal.

    Katana Samurai [160 men * (5+6)] = 1760 total defense
    Yari Ashigaru [200 men * (3+6)] = 1800 total defense

    Samurai still wins 1vs1 due to high attack but it takes a lot to kill and they will lose many more men compared to a vanilla 1vs1; this is the result of Ashigaru's unbalanced defence not a result of harder difficulty.

    Hope it's clear now.

  6. #186
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 27.5.2011)

    Quote Originally Posted by The Raven. View Post
    You got it completely wrong sir. Re-read my posts.
    In -vanilla- Legendary I have no problems with Ashigaru.
    I only had problems with Radious' modded Ashigaru as a +6 buff to their defense, when you consider the number of soldiers in their units and the easy access to them, made them able to deal severe casualties to samurais (even leveled ones with armor/weapon upgraded).
    A unit that costs 250 to create and comes in large number shouldn't stand samurais that cost 3 times more.
    I'm playing with this mod without the defense boost now and they are back normal.

    Katana Samurai [160 men * (5+6)] = 1760 total defense
    Yari Ashigaru [200 men * (3+6)] = 1800 total defense

    Samurai still wins 1vs1 due to high attack but it takes a lot to kill and they will lose many more men compared to a vanilla 1vs1; this is the result of Ashigaru's unbalanced defence not a result of harder difficulty.

    Hope it's clear now.

    You must look on armor ratings aswell, since armor is additional defence + protection against arrows. Same for charge attack, which Asigaru units have very low + moral which Asigaru units have smaller aswell.

    If you want balance costs i recomend to use my Upkeep Mod where i tried to balance costs of most units. Sword asigaru is there pretty expensive since its best Asigaru units. Yari Asigaru are good agaisnt cavalry, but agaisnt most infantry units they die very quickly + they are vulnerable to arrows.

    My intention is not to make Samurai units ultimate which cuts thousands of Asigaru units, for that are here Hero units.

  7. #187
    night_0wl's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 27.5.2011)

    Quote Originally Posted by The Raven. View Post
    You got it completely wrong sir. Re-read my posts.
    In -vanilla- Legendary I have no problems with Ashigaru.
    I only had problems with Radious' modded Ashigaru as a +6 buff to their defense, when you consider the number of soldiers in their units and the easy access to them, made them able to deal severe casualties to samurais (even leveled ones with armor/weapon upgraded).
    A unit that costs 250 to create and comes in large number shouldn't stand samurais that cost 3 times more.
    I'm playing with this mod without the defense boost now and they are back normal.

    Katana Samurai [160 men * (5+6)] = 1760 total defense
    Yari Ashigaru [200 men * (3+6)] = 1800 total defense

    Samurai still wins 1vs1 due to high attack but it takes a lot to kill and they will lose many more men compared to a vanilla 1vs1; this is the result of Ashigaru's unbalanced defence not a result of harder difficulty.

    Hope it's clear now.
    yeah i knew specifically what YOU meant! i actually meant about lots of peeps playing on v hard and actually complaining when the ai's lower tier troops are actually matching or nearly matching their own superior troops... as i say tho mate, i know what you meant, about ashigaru getting a much better boost percentage wise, but as rad says above, samurai shouldnt completely dominate ashigaru, hero units are for that!

  8. #188
    Murakawa
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    Default Re: Radious Stats Mod !!!! (Updated 27.5.2011)

    Quote Originally Posted by night_0wl View Post
    yeah i knew specifically what YOU meant! i actually meant about lots of peeps playing on v hard and actually complaining when the ai's lower tier troops are actually matching or nearly matching their own superior troops... as i say tho mate, i know what you meant, about ashigaru getting a much better boost percentage wise, but as rad says above, samurai shouldnt completely dominate ashigaru, hero units are for that!
    Ah I thought you were including me in that statement. Sorry.

  9. #189
    night_0wl's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 27.5.2011)

    Quote Originally Posted by The Raven. View Post
    Ah I thought you were including me in that statement. Sorry.
    no problemo mate!

  10. #190
    Aoba
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    Default Re: Radious Stats Mod !!!! (Updated 10.6.2011)

    Can you make something that removes the "buttspikes" from spearmen or infantry in general?

    It is really annoying to have the enemy Yari fully engaged at the front by 2 of my units and when I charge my cavalry into the rear of the spears, I lose half my cavalry unit within seconds.

    Maybe also increase the shock value of getting attacked in the rear and taking several casualties. Compared to MTW2 or ETW units rarely rout after being hit in the rear with cavalry, even if they have already lost half their size. And that is before applying any morale boosts from your mod.

  11. #191
    night_0wl's Avatar Yari-hei
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    Default Re: Radious Stats Mod !!!! (Updated 10.6.2011)

    Quote Originally Posted by ETWFan29 View Post
    Can you make something that removes the "buttspikes" from spearmen or infantry in general?

    It is really annoying to have the enemy Yari fully engaged at the front by 2 of my units and when I charge my cavalry into the rear of the spears, I lose half my cavalry unit within seconds.

    Maybe also increase the shock value of getting attacked in the rear and taking several casualties. Compared to MTW2 or ETW units rarely rout after being hit in the rear with cavalry, even if they have already lost half their size. And that is before applying any morale boosts from your mod.
    i agree with this, ok its fair enough to know not to mess with yari's when you use your cav, but charging them from behind when they are already engaged and losing dozens of cavalry before you can even get them out to recharge, is kinda lame, BUT rad is working on improving cav charges and you should use his latest version to see if its a bit better for you, its all still w.i.p anyway!
    and also agreed, there should be a more brutal "hit" to their morale if charged from rear by heavy cav!

  12. #192
    Murakawa
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    Default Re: Radious Stats Mod !!!! (Updated 10.6.2011)

    Lol I hate buttspikes too.
    But honestly it's fine... You should just avoid spears with cavalry in general.
    In the end even from a realistical point of view a spear unit would hear horses charging on their back and the last line of the unit would point their spike that way.

  13. #193
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 10.6.2011)

    Well cavalry (all types) are now very powerfull units if they are used properly. Avoid naginata and yari units and they will beat sword, bow units very quickly.

    I am currently balancing anti cavalry bonuses for all naginata/yari units since there are some unbalances and different numbers with same weapons.

  14. #194
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 14.6.2011)

    Versions V18 and V19 updated:

    Anti cavalry bonus rebalanced - naginata units have +12 bonus vs all cavalry, yari units have +20 vs all cavalry

    There were many unbalances between units and chaos. Some units got slight boost, some small nerf. But one rule remains same - if you have cavalry, avoid all nagina/yari units.

    Enjoy.

  15. #195
    Kabe difendā
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    Default Re: Radious Stats Mod !!!! (Updated 14.6.2011)

    Sir, would it be possible to have just a 50% morale increase? I was using version 7 but i found the increased defence skill and armour to be too effective with ashigaru spam armies

  16. #196
    Hinkel's Avatar Commander in Chief
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    Default Re: Radious Stats Mod !!!! (Updated 14.6.2011)

    Is the movement rate lowered in your stat mod? So that the unit speed is 25% less or something?
    --------------------------- The American Civil War for Total War ------------------------------

  17. #197
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 14.6.2011)

    Quote Originally Posted by .Rory. View Post
    Sir, would it be possible to have just a 50% morale increase? I was using version 7 but i found the increased defence skill and armour to be too effective with ashigaru spam armies
    Hello Sir, sorry not planning more seperate releases, i am one man army on all this and i do not have time to do all these little versions.

    Quote Originally Posted by Hinkel View Post
    Is the movement rate lowered in your stat mod? So that the unit speed is 25% less or something?
    Hello Sir,

    no i didnt changed movement speed at all in any of my mods, unlike rest i really do not see nothning wrong with current speed, japanese armors were much lighter then medieval europe ones so soldiers were able to move pretty fast.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  18. #198
    Hinkel's Avatar Commander in Chief
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    Default Re: Radious Stats Mod !!!! (Updated 14.6.2011)

    Quote Originally Posted by Radious View Post
    Hello Sir,

    no i didnt changed movement speed at all in any of my mods, unlike rest i really do not see nothning wrong with current speed, japanese armors were much lighter then medieval europe ones so soldiers were able to move pretty fast.
    Thank you, but this would be better, cause you keep an eye on way more tactical gameplay with higher moral and better armor. When you have slower movement speeds, it could be a bit more tactical, cause you can maneuver your troops better. Maybe an alternate option for a new stat version?
    --------------------------- The American Civil War for Total War ------------------------------

  19. #199
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Stats Mod !!!! (Updated 14.6.2011)

    Quote Originally Posted by Hinkel View Post
    Thank you, but this would be better, cause you keep an eye on way more tactical gameplay with higher moral and better armor. When you have slower movement speeds, it could be a bit more tactical, cause you can maneuver your troops better. Maybe an alternate option for a new stat version?
    I will think about it Sir. Its not so simple change, making units move slower gives huge boost to archers and they need to be rebalanced aswell.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  20. #200
    Patrician's Avatar Kabe difendā
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    Default Re: Radious Stats Mod !!!! (Updated 14.6.2011)

    Quote Originally Posted by Hinkel View Post
    Thank you, but this would be better, cause you keep an eye on way more tactical gameplay with higher moral and better armor. When you have slower movement speeds, it could be a bit more tactical, cause you can maneuver your troops better. Maybe an alternate option for a new stat version?
    Sir, what I believe you seek is already available as a separate, but Radious-compatible, modification to be found here:
    http://www.twcenter.net/forums/showthread.php?t=429413
    Last edited by Patrician; June 29, 2011 at 12:42 PM.

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