WARCRY mod(from NorthHummer) with SPQR 6??
wiil work?
WARCRY mod(from NorthHummer) with SPQR 6??
wiil work?
Last edited by ARCHER29; February 17, 2006 at 06:48 AM.
Im pretty sure it wont work because i tried it myself but while starting the game up, i got a note saying that it couldnt find/open my sound folder.
Sig by Lord Rahl
Under the patronage of Obi Wan Asterix
Europa Barbarorum, what RTW should have been.
Hopefully NorthHammer makes a compatible version for 6.0.
i am hope too
NorthHummer please make for SPQR 6.0 you warcry mod
No it doesnt work sorry. Please dont ruin your game by adding it. ;-)
Norhthammer just posted that he will be making a Warcry mod for 6.0 but he will not start working on it for 2 to 3 months due to event in his personal life.
Man I guess I will have to wait a couple months to hear the evil barbarians cursing at me. Oh well.
I cant wait that long thats redictlious. Why dont we all make it ourselves instead so we wont have to wait this long time for it. Whos with me?
It shouldn't be too hard to make it compatible with 6.0, just some text editing. I'll take a look at it tomorrow.Originally Posted by Lupine_Shawn
Ok guys, after some text editing, I'm happy to report that I got the WarCry mod working in SPQR 6.0. I ran some tests in a few custom battles and its working fine. There was only one file, export_descr_sounds_soldier_voice.txt, that was not compatible with 6.0 and so I did some text editing and now it's ok. For those that still have a copy of the WarCry mod updated to 1.1, I'll supply you with the required compatible text file soon so that you can enjoy 6.0 with NorthHammer's mod. Cheers!
What does it do?
ive never used warcry mod but i got t somewhow so it will be good to see what it does when its ready fro whatevers happening.
here is the information:
http://www.twcenter.net/forums/showt...ghlight=warcry
changes/adds taunts, warcrys and culture specific warhorns
to update to 1.5 in file export_descr_sounds_soldier_voice.txt you need just to change the carthage to carthaginian
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
Correct.
Here's the required text file. To install, just place it in your Data folder, overwriting the previous. Enjoy!!!
From what I know, you have to install v1.0, v1.1, then install my file. I think v1.1 is just a patch and not the full mod itself.
thought so cheers for the file n work n help finally, try it out now
install 1.0
install patch 1.1
install trajans patch
Installation Instructions:
1. Place the folder "custom" into your ....Rome/data/sounds folder
2. Place "descr_sounds_units_anims.txt", "descr_sounds_units_taunt.txt", and
"export_descr_sounds_soldier_voice.txt" into your ...Rome/data folder.
3. It will ask you if you want to replace the textfiles. Say yes to all.
**NOTE** If you wish to uninstall this mod, you must FIRST backup
all three of these text files.
4. Play!
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
Yeah guys, be sure you backup your files before hand just to be on the safe side.