Its dm compatible. Core gameplay changes will be Darths (battles and non ai campaign aspects) but thge ai will be different. Paticularly with 0.2 which even if i say so myself is very cleanly cut from most gameplay changes.
Its dm compatible. Core gameplay changes will be Darths (battles and non ai campaign aspects) but thge ai will be different. Paticularly with 0.2 which even if i say so myself is very cleanly cut from most gameplay changes.
Wow -- great mod! You nailed the best AI build combination I've seen yet. I've tried the 3 major overhaul mods and no one has anything close to your results. What a lot of people don't realize is poor army composition = bad ai.
Now all I have to do is to find an overhaul mod that is worthy of this mod. Any suggestions HedgeKnight?
Work of God
Using v0.2 with S2R right now, and I got a naval invasion from Shoni. Suprise suprise, it's 80% archers.
Spoiler Alert, click show to read:
Will this break my current (using the Realism mod) save?
Thank you Sir for your help. I added to my Ai mod cdir_unit_qualities and bit modified it. But i looked on cdir_unit_balance_template_junctions and i am not sure if i should change there something. I compared vanilla file with yours, but i didnt noticed any difference. Did you made some changes in this cdir_unit_balance_template_junctions?
Thank you
Since installing this mod, I have seen vast improvement in AI unit selection. Great job.
AI building Monk Warriors in religious province.
http://img835.imageshack.us/i/27963498.jpg/
Just did an autoresolve vs a 1 man general unit on hard campaign. He wiped out 2 stacks (4500 men)....
Like i said before S2R has a severe limit to samurai so 6-8 archers out of possible 20 isnt really the same problems we were having before. Maybe the rest of that army is still in a boat somewhere, or got sunk.
Yeah not sure how unit limits would affect it. I do notice that army is very slightly damaged so could be an autoresolve thing. If not meh anomoly.