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Thread: V2.5 - U Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, All In One and S2R*

  1. #21
    Yuko's Avatar Campidoctor
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    Default Re: Universal Ai Mod Shogun II V-0.1

    the mod is working perfectly with both TROM and STR. at least until now, i haven't encountered any problems. AI is building balanced armies, but i didn't see a lot of random events.

  2. #22
    hippacrocafish's Avatar Campidoctor
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by lesterthenerd View Post
    so i tested your mod. nothing great. just give up.
    I nominate this for "Douchiest post of the Month".

    Going to try and test it with Darth mod and see what I get.

  3. #23

    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by Masaky View Post
    will try it with TROM Battle mod right now tks.
    Don't use it with the campaign pack. We have our own changes and I know the workings of the CAI pretty well...

  4. #24

    Default Re: Universal Ai Mod Shogun II V-0.1

    This looks promising. I don't want to face those armies! Give me my bow spam back so i can crush them always!

    About compatibility with mods, as I recall, using the UserScript.txt was the way to make 2 mods that change the same thing "override" one another, by placing the mod higher/lower on the list. Many mods these days do not use this method anymore, so how do i know your mods settings will override, say, Darthmods?

  5. #25
    ♔DARTH LEGO♔'s Avatar Vicarius
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    Default Re: Universal Ai Mod Shogun II V-0.1

    will test with Darth 1.65 tonight....

    Nice work Hedge looks very promising

    thank you

  6. #26
    hippacrocafish's Avatar Campidoctor
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Tested it with DM 1.65. All the armies seemed balanced and I was having fun...and then.

    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    The Shogun is still spamming Samurai Archers (With multiple chevrons I might add).

  7. #27
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Yeah the unit spawner only seems to spawn archers i suppose.

  8. #28
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by Yarkis View Post
    Don't use it with the campaign pack. We have our own changes and I know the workings of the CAI pretty well...

    Doesnt matter, should still be 100% compatible and affect pnone of the more gameplayish files.

  9. #29
    Yuko's Avatar Campidoctor
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    Default Re: Universal Ai Mod Shogun II V-0.1

    hey Hedge, it's Shogun 2 realism compatible as well. the AI was building balanced armies, including Naginata Ashigaru and Loan sword Ashigaru

  10. #30
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by Masaky View Post
    hey Hedge, it's Shogun 2 realism compatible as well. the AI was building balanced armies, including Naginata Ashigaru and Loan sword Ashigaru
    Thanks .

    Anyway v0.2 perhaps today will feature
    -revised build orders (hopefully)
    -COuple of recritment tweaks (i want to see naginata samurai!)
    Last edited by The Hedge Knight; April 04, 2011 at 04:02 AM.

  11. #31

    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by hippacrocafish View Post
    Tested it with DM 1.65. All the armies seemed balanced and I was having fun...and then.

    The Shogun is still spamming Samurai Archers (With multiple chevrons I might add).
    Like hedge said, those are probably spawned so they don't count.

  12. #32

    Default Re: Universal Ai Mod Shogun II V-0.1

    Nice to see some more AI modifying

    no offence taken but pple (like myself) have been tinkering with ai since ETW Imperial Splendor was in its splendor.

    so the more the merrier i say

  13. #33

    Default Re: Universal Ai Mod Shogun II V-0.1

    gonna try this with realism for sure,because I'm not satisfied with the AI
    +rep

  14. #34
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by Dogmeat View Post
    no offence taken but pple (like myself) have been tinkering with ai since ETW Imperial Splendor was in its splendor.
    Not entielly sure what you mean here dogmeat, i was not having a dig at anyone, its just the format has changed alot since etw/ntw and others dont seem to have caught up with such. Your ai modding work on ntw/etw was phernomonal.

  15. #35

    Default Re: Universal Ai Mod Shogun II V-0.1

    Hello HedgeKnight, i have some questions about your Universal Ai Mod Shogun II V-0.1.


    @ -Reduced aggression of ai somewhat (i found it too high, made the ai vulnerable).

    Hmm, can you be more specific about that? What constellations is the AI´s judgment based on? What does piss off the AI so it wants to go to war with you, compared to vanilla; player territory expansion, occopying trade ports (cotten, incense ..), different religion ?

    @ -Diplomacy rejig, eg less ridiculous realm divide.

    Sounds like it will conflict with other realm divide mods. I will test.

    @ -Rebalenced the autoresolver

    Cool feature, but i think archers may have an advantage when autocalc. battles.

    I play this together with S2Realism v0.0331, it works for now. If i encounter incompatibility, ill ragequit scream . Thank you for your efforts HedgeKnight, iam enjoying your other mods as well.



  16. #36

    Default Re: Universal Ai Mod Shogun II V-0.1

    Just meant to say its good to see more pple ai modding.

    a sometimes time consuming (in the testing ) but rewarding thing to tinker with.

    Nice work.

  17. #37
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by dem_n View Post
    Hello HedgeKnight, i have some questions about your Universal Ai Mod Shogun II V-0.1.


    @ -Reduced aggression of ai somewhat (i found it too high, made the ai vulnerable).

    Hmm, can you be more specific about that? What constellations is the AI´s judgment based on? What does piss off the AI so it wants to go to war with you, compared to vanilla; player territory expansion, occopying trade ports (cotten, incense ..), different religion ?

    @ -Diplomacy rejig, eg less ridiculous realm divide.

    Sounds like it will conflict with other realm divide mods. I will test.

    @ -Rebalenced the autoresolver

    Cool feature, but i think archers may have an advantage when autocalc. battles.
    1: Reduced the expansion behaviour and force composition strengths for now.

    2: Meh ill remove it if the issue becomes too huge.

    3: Will look into.

  18. #38
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.1


    little screen from Mitch. Ever seen the ai recruiting naginata samuari after 35 turns before?

    Anyway v0.2 should come out tonight pending no issues.

    Also
    Quote Originally Posted by Yarkis View Post
    Don't use it with the campaign pack. We have our own changes and I know the workings of the CAI pretty well...

    On this. New version features alot of unused rows deleted so it should ONLY give the superior ai and not undo other changes.
    Last edited by The Hedge Knight; April 04, 2011 at 01:27 PM.

  19. #39
    Capricornius's Avatar Civis
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    Default Re: Universal Ai Mod Shogun II V-0.1

    I can also confirm that it works with Shogun 2 Realism.

    Simply amazing job what you're doing here mate
    When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong

  20. #40
    TheJian's Avatar Miles
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by .Mitch. View Post
    Finally somebody who knows how to do a bloody AI...
    I dont know about that but we can hope. I will download now.

    Do you want us 2 try this with other mods or Alone....I am working with TROM atm...
    Last edited by TheJian; April 04, 2011 at 01:45 PM.
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