the mod is working perfectly with both TROM and STR. at least until now, i haven't encountered any problems. AI is building balanced armies, but i didn't see a lot of random events.
the mod is working perfectly with both TROM and STR. at least until now, i haven't encountered any problems. AI is building balanced armies, but i didn't see a lot of random events.
This looks promising. I don't want to face those armies! Give me my bow spam back so i can crush them always!
About compatibility with mods, as I recall, using the UserScript.txt was the way to make 2 mods that change the same thing "override" one another, by placing the mod higher/lower on the list. Many mods these days do not use this method anymore, so how do i know your mods settings will override, say, Darthmods?
will test with Darth 1.65 tonight....
Nice work Hedge looks very promising
thank you
Tested it with DM 1.65. All the armies seemed balanced and I was having fun...and then.
Spoiler Alert, click show to read:
The Shogun is still spamming Samurai Archers (With multiple chevrons I might add).
Yeah the unit spawner only seems to spawn archers i suppose.
hey Hedge, it's Shogun 2 realism compatible as well. the AI was building balanced armies, including Naginata Ashigaru and Loan sword Ashigaru
Nice to see some more AI modifying
no offence taken but pple (like myself) have been tinkering with ai since ETW Imperial Splendor was in its splendor.
so the more the merrier i say
gonna try this with realism for sure,because I'm not satisfied with the AI
+rep
Hello HedgeKnight, i have some questions about your Universal Ai Mod Shogun II V-0.1.
@ -Reduced aggression of ai somewhat (i found it too high, made the ai vulnerable).
Hmm, can you be more specific about that? What constellations is the AI´s judgment based on? What does piss off the AI so it wants to go to war with you, compared to vanilla; player territory expansion, occopying trade ports (cotten, incense ..), different religion ?
@ -Diplomacy rejig, eg less ridiculous realm divide.
Sounds like it will conflict with other realm divide mods. I will test.
@ -Rebalenced the autoresolver
Cool feature, but i think archers may have an advantage when autocalc. battles.
I play this together with S2Realism v0.0331, it works for now. If i encounter incompatibility, ill ragequit scream . Thank you for your efforts HedgeKnight, iam enjoying your other mods as well.
Just meant to say its good to see more pple ai modding.
a sometimes time consuming (in the testing ) but rewarding thing to tinker with.
Nice work.
little screen from Mitch. Ever seen the ai recruiting naginata samuari after 35 turns before?
Anyway v0.2 should come out tonight pending no issues.
Also
On this. New version features alot of unused rows deleted so it should ONLY give the superior ai and not undo other changes.
Last edited by The Hedge Knight; April 04, 2011 at 01:27 PM.
I can also confirm that it works with Shogun 2 Realism.
Simply amazing job what you're doing here mate
When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong
Last edited by TheJian; April 04, 2011 at 01:45 PM.
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