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April 02, 2011, 02:37 AM
#1
Pikemen
I'm tryin g to make an alternate version of the Opelchenie with pike instead of musket.
But it doesn't work well...
Anyone managed to do something similar?
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April 03, 2011, 05:29 AM
#2
Re: Pikemen
what doesn't work well? Crash wrong animation, no animation no weapon?
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April 03, 2011, 07:02 AM
#3
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April 07, 2011, 09:40 AM
#4
Laetus
Re: Pikemen
That's because they are still using their swordfighting animation, but they don't have a sword. Rather than editing the Opelchenie, it would probably be easier to import the pikeman unit from ETW (it may still be in the data.pack), and give that the Opelchenie unit models, stats and descriptions with PFM. There is a mod for ETW which lets pikemen fight with their pikes. Just giving a unit a weapon isn't enough. you also need to give it the corresponding animations and drill doctrine in PFM. Also, it would be better to give them the pike weapon rather than the cavalry lance, as infantry can't hold that correctly.
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June 05, 2011, 12:18 AM
#5
Civis
Re: Pikemen
I am currently trying to do the exact same thing. I haven't tried what angry gamer suggested, but it should be a good start.
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June 05, 2011, 02:12 AM
#6
Re: Pikemen
Take a look on my mod, where i solved this problem, you'll have to edit the animation fragment files:
http://www.twcenter.net/forums/showthread.php?t=371796
Last edited by Primergy; June 05, 2011 at 03:36 AM.
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June 05, 2011, 03:22 PM
#7
Re: Pikemen
Is everything I may need included in this mod?
It looks small, only a few file.
Also, what weapon should I use? Is there a pike included in NTW, even if no unit is actually using it?
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June 06, 2011, 11:54 AM
#8
Re: Pikemen
This small file is all what you need to get it working in ETW so i think it will be enough for ntw, too.
The Pike itself should work, though i have no expierience how the ntw units work thogther with the equipment files.
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September 19, 2011, 02:48 AM
#9
Re: Pikemen
I tried to go back to it
I'm at a stage where, after adding your animation, the guys seems to be holding the weapon correctly.
Except they don't have any weapon in hand!
In the Unit_stats_land table, I use
- Animation : man_pike
- Warscape equipment: generic_cavalry_lance
What else should I change so they actually have a weapon in hand?
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September 19, 2011, 09:14 AM
#10
Re: Pikemen
You also have to give the unit the weapon in the variant file of the soldier.
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September 19, 2011, 09:55 AM
#11
Re: Pikemen
Thanks, it works. However, I have only the cavalry lance at my disposal.
Is it possible to get the pike from ETW? Could you share it in that case?
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September 20, 2011, 08:27 AM
#12
Re: Pikemen
Yeah is possible, and i will do it in time for .
Edit:
Here it is:
Attachment 182179
To get it working you have to make an entry named gen_pike in the warscape_equipment_items table.
Then edit the other tables you already mentioned. As name in the variant files you have to insert:
rigid_equip_gen_pike
Last edited by Primergy; September 20, 2011 at 11:15 AM.
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