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Thread: [Preview] The Roman Empire-Part I-Thematic Armies.

  1. #121
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    We still hope to find an AI formation expert. We need to simulate the Steppe warfare, the infantry solid formations of Vikings and the clasic army formations for both Roman and Islamic armies.
    Germanicu5 was about to start that project but he is inactive for a long time now.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #122
    paleologos's Avatar You need burrito love!!
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    One question about the pikemen in post #121:
    Do they use the standard M2TW animation for pikemen or have you masters compiled a new set of moves?
    BTW great work!
    I still think, though, that ERE armies would field such troops in the 12th century, maybe you should release the models before the mod is complete, no reason why we should not be able to enjoy them now.

  3. #123
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Quote Originally Posted by paleologos View Post
    One question about the pikemen in post #121:
    Do they use the standard M2TW animation for pikemen or have you masters compiled a new set of moves?
    BTW great work!
    I still think, though, that ERE armies would field such troops in the 12th century, maybe you should release the models before the mod is complete, no reason why we should not be able to enjoy them now.
    No our Kontarati use a pike animation that is a kind donation of JMRC (animator of Europa Barbarorum II).
    When we will reach that maximum units number we will think the possibility to launch a custom battle -only- version.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #124
    paleologos's Avatar You need burrito love!!
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Will the Thematic Armies also include peasant levies, or unarmoured spearmen?

  5. #125
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    No peasants in Romans are the Accontistae.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #126
    paleologos's Avatar You need burrito love!!
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Any screenshots of them?

  7. #127
    BarnicleBill1's Avatar Centenarius
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    All these units looked wonderful, I wish Image Shack hadn't deleted them all.

  8. #128
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Quote Originally Posted by BarnicleBill1 View Post
    All these units looked wonderful, I wish Image Shack hadn't deleted them all.
    Well now we are re-creating these units to also make Roman rebels skins for them, we will upload new pictures!!!!!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #129
    BarnicleBill1's Avatar Centenarius
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Awesome! Great to here that!

  10. #130
    paleologos's Avatar You need burrito love!!
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Quote Originally Posted by AnthoniusII View Post
    Well now we are re-creating these units to also make Roman rebels skins for them, we will upload new pictures!!!!!!!
    Maybe this time you will upload them to the TWC server itself and won't have to worry they might be deleted.

  11. #131

    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Great to see preview refreshed!

  12. #132
    BarnicleBill1's Avatar Centenarius
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Awesome!

  13. #133

    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    cant see the new pictures, they do not load.

  14. #134
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Quote Originally Posted by juanplay View Post
    cant see the new pictures, they do not load.
    Have you block (by mistake) postimage com , maybe?

    Otherwise i would sugest to upgrade your version of JAVA or Adobe Flash Player.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #135

    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    thanks for the info, i updated both java and flash player, and also deactivated my adblock filter but the images still do not load, maybe is a location-domain issue, im from colombia maybe postimage no longer works here?

  16. #136

    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Why are some of the helmets on the Aristocratae "pinkish" colored?

  17. #137
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    The helmets are not pink but bronze...Dark bronze to be exact. Not all helmets were made from steel and iron was too heavy to be used for helmets.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #138

    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    not to be a horrible person, but i think the images generally are a bit dark.
    the lovely details deserve to be seen.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  19. #139
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    Quote Originally Posted by absinthia View Post
    not to be a horrible person, but i think the images generally are a bit dark.
    the lovely details deserve to be seen.
    I use the same battlefield (grass land) to take the pictures of all previews. But "weather" and other factors affect on the pics.
    Also what make them darker is that fact that the previewed pictures are only parts of the original ones because of Cine Edit counting numbers!


    I also want to remind to all that this Romahn preview will include that Rival Rebel Romans as well that will be a shadow faction to present the throne rivals and civil war of the Empire.
    Ussualy a simple recoloring is enough but shields and other equipement must be remade also.
    In any case civil war battles will be a mess!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #140

    Default Re: [Preview] The Roman Empire-Part I-Thematic Armies.

    long live civil roman wars!

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