It would be nice to have the option to play the game starting around 1560/1561. Basically, that was the time when the major clans in the game were rising to power.
Lots of interesting things happened at that time. Oda Nobunaga scored a major victory over Imagawa and was even able to kill Imagawa Yoshimoto at the battle of Okehazama. Following that event, Tokugawa Ieyasu was finally able to break free from the weakened Imagawa. The 4th Battle of Kawanakajima between Takeda Shingen and Uesugi Kenshin also occurred around that time.
Here's how i suggest modders could implement this:
- Add 20 years to the campaign completion objectives since we're taking 20 years off the start of the default setting(1540).
- Majority of the playable(major) clans in the game start out with 2-3 provinces as they did historically by 1560. Oda and Tokugawa would each have only 1 province but would start out as strong allies. Takeda would own Kai and Shinano, Uesugi with Echigo and Kozuke, Hojo with Musashi and Sagami etc
- All clans would start having researched some of bushido/clan arts equivalent to 80 turns(20 years) of research time. Takeda would start the game well into the cavalry line of bushido arts, Uesugi with the monk line, Mori with the navy line etc.
- Not sure what the right number is, but clans, for example, would have starting armies equivalent to 10000 koku. Then clans with more than 1 province would start between 1.5 to 2 times this number as they would have additional provinces to protect.
- The composition of the starting armies would differ clan to clan according to relevance. The takeda would have a starting army composed of some yari/katana cavalry. Uesugi would have warrior/bow monks to start with. Shimazu with katana samurai etc
- Starting Daimyo/generals should of course be modified to reflect historical accuracy.
That's it. Gameplay mods like the darthmod and future mods that would incorporate historical generals would compliment a mod like this very well and would definitely add to the fun factor and replayability of shogun 2.
With this mod, AI controlled major clans would most likely survive and expand making the mid to end game, a clash between the major clans and not the player steam rolling over the minor clans. Together with the darthmod, giving the AI the capability to recruit advanced units early on would result to more epic battles between samurais and not whole armies of ashigaru versus ashigaru.
It kinda sucks when you've finished two domination campaigns and never for once fought an army with a single warrior/bow monk or matchlock samurai and only when i had 30 provinces already would i be in a battle with some samurai cavalry.