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Thread: Forts

  1. #1
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Forts

    I could'nt find this anywhere, so i hope this is the right place.

    How can i add forts back to the game? I mean those buildable wooden ones.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  2. #2

    Default Re: Forts

    You can't have wooden forts and stone forts activated at the same time; it's beyond the limitations of the engine.

    You can turn on buildable stone forts in data/descr_campaign_db at line 141 by changing "false" to "true", but unless there's another step that I'm not aware of, this will result in a CTD when you fight a battle in those forts.

  3. #3
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Forts

    oh well....and, i forget, is the garrison script on all towns?
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

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  5. #5
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Forts

    ok good. I guess a mod can close this thread.

    Thanks Ducce. +rep

    Edit: Oh, one more thing. Can you raid land trade routes?
    Last edited by ♘Top Hat Zebra; March 29, 2011 at 02:28 AM.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  6. #6
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Forts

    No, you can't. That would be cool though!
    You do cause destruction when your in enemy territory though, which reduces income

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  7. #7
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Forts

    Close enough. I just figured out you could block land trade routes on empire.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  8. #8

    Default Re: Forts

    Quote Originally Posted by darthgaara View Post
    Close enough. I just figured out you could block land trade routes on empire.
    Wow you can? If it weren't for homework it'd be about time to get the ol' empire out. Damn homework

  9. #9
    Nergor's Avatar Tiro
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    Default Re: Forts

    Do not forget to place amber (I think) at the place of the fort.

  10. #10

    Default Re: Forts

    Quote Originally Posted by Il Ducce View Post
    You can't have wooden forts and stone forts activated at the same time; it's beyond the limitations of the engine.

    You can turn on buildable stone forts in data/descr_campaign_db at line 141 by changing "false" to "true", but unless there's another step that I'm not aware of, this will result in a CTD when you fight a battle in those forts.
    There are ways to work around that limitation.


    How to have both preplaced and buildable forts;
    http://www.twcenter.net/forums/showthread.php?t=423848
    Last edited by Gharbad the Weak; March 29, 2011 at 06:34 AM.

  11. #11
    el Cid's Avatar Campidoctor
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    Default Re: Forts

    Quote Originally Posted by Lemoniser View Post
    Wow you can? If it weren't for homework it'd be about time to get the ol' empire out. Damn homework
    In fact you can also do this on M2. Just put an army on a road and you'll notice no more carts move over the road, the trade route is blocked. Though it won't add to your income AFAIK.

  12. #12
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Forts

    Anwsered & Closed
    Please use the "Ask Questions Here Thread" for more questions

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