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Thread: problem porting rtw skins into bi

  1. #1

    Default problem porting rtw skins into bi

    I imported some skins into BI, Praetorian Cohort, Triarii, and Infantry Auxillia, but while they look good when close up, when you back off of them with the camera they seem to disappear, with only their shadows remaining but not the body. Anyone have an idea what might be wrong?

  2. #2
    KALI's Avatar Senator
    Join Date
    Feb 2005
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    Here and there
    Posts
    1,054

    Default

    Sounds like you've not added the sprites.

    type slave_lesser_general
    skeleton fs_dagger
    skeleton_horse fs_hc_swordsman
    skeleton_elephant fs_forest_elephant_rider
    skeleton_chariot fs_chariot_sword
    skeleton_camel fs_hc_swordsman
    indiv_range 40
    texture slave, data/models_unit/textures/unit_rebel_lesser_general.tga
    model_flexi_m data/models_unit/unit_rebel_lesser_general_high.cas, 15
    model_flexi_m data/models_unit/unit_rebel_lesser_general_med.cas, 30
    model_flexi_m data/models_unit/unit_rebel_lesser_general_low.cas, 40
    model_flexi_m data/models_unit/unit_rebel_lesser_general_lowest.cas, max
    model_sprite 60.0, data/sprites/slave_lesser_general_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5

    you have to add sprites, aswell as the skin and model. Otherwise they dissappear at long distance.
    I came, I saw, I went away again.


  3. #3

    Default

    I put the sprite for Praetorian Cohort in the proper folder.

  4. #4
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default

    Have you added the sprite line to the descr_model_battle entry though?
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  5. #5

    Default

    type praetorian
    ;--------------------------------------
    skeleton fs_javelinman, fs_slow_swordsman
    indiv_range 40
    texture romano_british, bi/data/textures/unit_roman_legionary_II_scipii.tga
    model_flexi bi/data/models_unit/unit_roman_praetorian_high.cas, 15
    model_flexi bi/data/models_unit/unit_roman_praetorian_med.cas, 30
    model_flexi bi/data/models_unit/unit_roman_praetorian_low.cas, 40
    model_flexi bi/data/models_unit/unit_roman_praetorian_lowest.cas, max
    ;model_sprite 60.0, bi/data/sprites/romans_scipii_roman_praetorian_cohort_ii_sprite.spr
    model_sprite romano_british, 60.0, bi/data/sprites/romans_scipii_roman_praetorian_ii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

  6. #6

    Default

    found the problem...forgot to remove cohort

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