Page 7 of 7 FirstFirst 1 2 3 4 5 6 7
Results 121 to 128 of 128

Thread: TW Map Reader v2.24 [1-Jul-2015: update]

  1. #121
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    5,408

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Thanks.

    Yes, the Region ID is super helpful. Let's just hope it works.

  2. #122

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Thanks for creating this utility. I've always desired to make a submod, and I'd planned on using Geomod to open up the mod files, but that seldom works. That meant editing the map with GIMP instead, and editing the descr_regions, imperial_campaign_regions_and_settlement_names.txt, the descr_strat, etc in order to make that work. Your program made it happen in less than an hour. Pretty cool.

    What was immensely helpful is the ability to find a specific map coordinate point. What that means for a non-mapper (I've never changed the map before), is that you now know precisely the map coordinate versus clicking on the map, or using a unit or agent, and then performing the show_cursorstat command. I was easily able to isolate the altered regions.tga file from the base folder, see the labled relocated town, and then add the proper units to that town in the descr_strat.

    Thank you so much,
    RubiconDecision

    The map tool serves yet another purpose for a custom battles player. As it's difficult to precisely get a show_cursorstat value and KNOW that you did in fact choose that specific point, then a custom battle player can use your program to precisely get the map coordinates. Then one can use the built in map editor in MTW2 and go to that location to see if the terrain looks challenging. Then configure that map coordinate and test it. This method of using your tool takes out the guesswork so a bonus feature.

    Note to the reader, the program shows lots of the errors in mod files, some of which might help to identify CTDs like the UH OH Error. Geomod will crash at various percentages, but your tool will open the map still to look for this kind of error.
    Last edited by RubiconDecision; September 06, 2015 at 03:31 PM.
    32“Whoever acknowledges me before others, I will also acknowledge before my Father in heaven. 33But whoever disowns me before others, I will disown before my Father in heaven. The Gospel of Matthew 10:32-33

    Back to business as usual at the TWCenter.

    http://www.twcenter.net/forums/showt...-and-nazi-chic

    http://www.twcenter.net/forums/showthread.php?596218-Why-is-the-pejorative-term-Jap-allowed-at-the-TWCenter

  3. #123
    Gigantus's Avatar Teach your daughter how to shoot, because a restraining order is just a piece of paper
    Artifex

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    39,189
    Blog Entries
    12

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    The 'Uh oh' error is my idea of humor (same as 'Sigmar preserve us' in RodG) - it's simply a text change for the otherwise boring 'Medieval has encountered an error' message
    .



  4. #124

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Quote Originally Posted by Gigantus View Post
    The 'Uh oh' error is my idea of humor (same as 'Sigmar preserve us' in RodG) - it's simply a text change for the otherwise boring 'Medieval has encountered an error' message
    It's funny the first time it happens. No log is generated. It is wretched when it happens when outnumbered and with a handful of soldiers, using methodical tactics and terrain, trounce the AI only to have it happen. It happens during the spawning of soldiers done to help the deficiencies of the AI and create tension and obstacles for the player by additional and realistic combat versus waiting for brigands to spawn plus be strong enough to limit steamrolling. It's awful when clicking on a unit or getting a unit card caused the dreaded Uh Oh error. All within a particularly fine beautiful mod.
    32“Whoever acknowledges me before others, I will also acknowledge before my Father in heaven. 33But whoever disowns me before others, I will disown before my Father in heaven. The Gospel of Matthew 10:32-33

    Back to business as usual at the TWCenter.

    http://www.twcenter.net/forums/showt...-and-nazi-chic

    http://www.twcenter.net/forums/showthread.php?596218-Why-is-the-pejorative-term-Jap-allowed-at-the-TWCenter

  5. #125
    Gigantus's Avatar Teach your daughter how to shoot, because a restraining order is just a piece of paper
    Artifex

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    39,189
    Blog Entries
    12

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    The log creation unfortunately does not work on the odd occasion in general. Doesn't happen too often but usually at the wrong time.
    .



  6. #126
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    5,408

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Quote Originally Posted by RubiconDecision View Post
    Thanks for creating this utility.
    Thanks for your comments. It is most pleasing to hear that it is helpful, and even better to hear specifics.

    Personally I use it far more for scripting/coding assistance than for map work. e.g. I need to spawn something somewhere near a certain tile: I use the map views (ground types, features), and also show settlements/forts, to find a suitable spot such that he won't be on a river, dense forest, fort, etc., then hit the X key (or SHIFT+X) and I can now paste those x,y coordinates straight into the text file. That alone has saved me a ridiculous amount of time over the years.

    I use the Region Highlight a lot too. e.g. Show me all of the regions which have the hidden resource X.

    Quote Originally Posted by RubiconDecision View Post
    Note to the reader, the program shows lots of the errors in mod files, some of which might help to identify CTDs like the UH OH Error. Geomod will crash at various percentages, but your tool will open the map still to look for this kind of error.
    It is possible for a particular error to also break this tool. Probably not crash it but still; if a serious error occurs then what the tool displays might not be correct, or indeed it might not display anything.

    And to repeat the OP: an absence of reported errors doesn't mean that none exist in your maps/files. The tool mostly only reports errors which are stopping it (or might be) from working correctly/accurately.

  7. #127

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    How to can use it? what is it? it can use for bare geomod not. please post for me some picture tutorial by use it

  8. #128
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    5,408

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    It has nothing to do with Geomod. It's a tool to display maps and information about the game world. I don't think it's complicated to use. I had some pictures but they got deleted by the forum; I won't be making any more.

Page 7 of 7 FirstFirst 1 2 3 4 5 6 7

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •