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Thread: Shogun 2 Realism (S2R)

  1. #1
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    Default Shogun 2 Realism (S2R)

    Opener




    Shogun 2 Realism is a modification for the fantastic pc-game Total War Shogun 2




    Uptodate hint:
    This early S2R mod is not compatible with CA's S2 patches and DLC's.
    Instead check the S2R+ mod.


    Variants
    The Shogun 2 Realism mod project offers 2 variants:

    # The first S2R mod is displayed in this thread, last release versions are 0.400 and 0.41 by Agostinos and St. Cyr.
    The development and support is halted since then - use the S2R variant as is, the thread is not moderated anymore.

    # The other variant is the extended S2R modification, calling short S2R+ for Shogun2Realism+, this variant is a massive overhaul modification of TWS2.
    It is operated separately by DaVinci, find it here:
    S2R+ Forum (org)
    or
    S2R+ Thread (TWC)




    General Description
    Shogun 2 Realism (S2R for short) is a mod that aims to provide numerous historical and realism tweaks to the Vanilla game. We consider these changes to be a marked improvement over vanilla, while still retaining the many great elements and fun of the vanilla game. We see our changes as more of a massive gameplay tweak rather than a massive overhaul modification.


    Further Explanation
    The focus is on combat and gameplay balancing with a degree of historical backgrounds.
    The changes are in the following departments: Combat, unit costs, recruitment, unit numbers, researchment effects, building effects - see the actual changelog(s) for other alterations.
    This mod should be compatible with the most mods which do not alter the listed things - a kind of a recommendation mod list is at the bottom of the post.


    Effects
    Examples:

    # Battles last much longer due to increasing armor and defensive skills vs. attack ratio. This results in more tactical battles, with more maneuvering. Also, the battles are much more fun and interesting to watch because you now have time to see what's happening, before it is over.
    # Sieges are more difficult for the attacker.
    # Battles better reflect the reality of the Sengoku Jidai period. Armies will be comprised of mostly Ashigaru units, with Samurai units being much more rare, precious warriors and true elite.
    # Unit sizes are changed to reflect rarity. Example: base Yari Ashigaru unit has 250 men, while a Yari Samurai unit has 80 men (current build, might change somehow).
    # Ashigaru's are capable fighters also in melee, trained soldiers with their weapons (no longer weak victims finished in shortest time).
    # Routs occur less frequently ( reasoning: high warrior ethos / bushido ).
    # Samurai units in particular are now much more important than in vanilla, because they are more rare and truly elite vs. Ashigaru. Losing a Samurai unit will now be a big deal.
    # Cavalry and General units tend to be less fragile in comparison to vanilla cavalry, they are now able to show their high value.
    # Best visual feature: For the first time, the by CA fantastic done warrior animations are viewable in the battles (contrary to vanilla, where battle fights last seconds, here you watch partly real 1:1 martial art warrior animations).


    Changelogs
    Current changelog, beta version S2R 0.3xx
    Spoiler Alert, click show to read: 
    S2R v0.300
    - All land units have had their main stats significantly changed.
    Please see the included excel file for a complete list of these changes. Stat changes can be viewed in game by hovering the mouse over the unit. The in-game wiki manual will still show the old vanilla stats (as this is complete independent from modified files).
    - Yari Ashigaru now use the same pike type as Yari Samurai (as historical).
    - Added research requirements for elite units.
    - Enabled Loan Sword Ashigaru for the single player mode.
    - Samurai units have a capped recruitment limit of ten units per type (current build).
    - Certain building effects changed, ie. training locations add recruitment slots.
    - The conversion to Christianity: The rate has been much reduced to reflect the fact that at the height of christian popularity in Japan, it only accounted for 2% of the population’s belief. But it happens still that a faction converts. (Atm. absolutely wip).
    - Some recruitment turns have been changed.
    - Katana Samurai undergo a change in its role and name (due to the katana’s historical nature as a side-arm as opposed to a main battle weapon), still in discussion. (WIP)
    - Some units get a renaming and description changes (ie. Loan Swordsmen and other). (WIP)
    - All matchlock gunpowder units undergo some changes which will reflect their important role in a slightly better way. (WIP)
    - Addition of a Naginata Ashigaru unit. (Done)

    S2R v0.310 (coding changelog by Agos)
    (excel file 0.310 is not complete, to find all changed stats you need to look at the excel 0.300 and 0.310)
    - Enabled recruitment of Ronins
    - Unit Cap of 2 for Katana and Yari Ronin
    - Costs and Upkeep increased for Katana and Yari Ronin
    - Katana and Yari Ronin recruitable at Sake Dens and upgrades
    - Enabled recruitment of Wakos
    - Unit Cap of 3 per Wako unit
    - Costs and Upkeep increased for Wakos
    - Wakos recruitable at Pirate Lair/Fortress
    - Unit Cap for Loan Swordsmen added (15)
    - Loan Swordsmen recruitable at Sword School and its upgrades
    - Monk Warrior Cavalry enabled for custom battles

    S2R v0.330
    - Diverse unit stats tweaked.
    - Yari units have pikewall attribute available.
    - Completely new unit: Naginata Ashigaru added (the very first TWS2 custom unit).
    - Loan Swordsmen are capped at 10 units per faction, and now recruitable only with Sword Schools and upgrades.
    - Katana Samurai are now capped at 3 per faction, except Shimazu, who gets 5 units (their faction bonus). Katana Cavalry capped at 1 unit per faction.
    - Increased garrison forces that are spawned by castles if sieged. 1st and 2nd tier castle buildings spawn additionally 2 Bow Ashigaru (as help for these tiers, this is pretty much wip, garrisons will be adjusted).
    - Experience created by buildings has been reduced. Units now gain exp faster from battles (75% of former exp needed for level up).
    - Fixed: Yari Ashigaru voice-bug.
    - Dojo unit stats adjusted, and included in high tier castle spawns.
    - Monk units capped at ten per type.
    - Light Cavalry number reduced to 80 on Ultra unit sizes. Probably left on 120 (on ultra size), but far less lethal now.
    - Bow Ashigaru take 2 turns to recruit now, while Imported Matchlocks take 1.
    ... for some more details, look into the coding changelog contained in the release folder.

    S2R v0.331
    - Bugfixes for v0.330 (No-Dachi, Wako).

    After v0.331, see post #2.



    Parameters
    Development / Playtest

    Playtest Difficulty: (Campaign / Battle)
    Normal / Hard ; Hard / Hard

    Unit Size: Ultra

    Campaign: Long Campaign


    The Workers
    Team: (alphabetical)
    "Hex Wizard" Agostinos - creative designer, coder/hex programmer
    DaVinci - creative designer, initial conception, project director (until v0.339, since then working solely on the variant S2R+)
    Drtad - creative designer
    St. Cyr - creative designer, coding for recent published version (post 0.400)

    "Creative designer" stands here for: Contributing to the mod in several aspects.


    Install Instructions
    1. Open the data folder of your Total War Shogun 2 installation.
    2. Copy (or cut) the file S2R_vxxxx.pack and paiste that into the data folder (xxxx stands for the version per published pack)
    3. Ready. Start the game as usually.

    Important note: Always use the latest .pack file version alone. Remove a former .pack file version from the data folder.

    Mod-deinstallation: Simply move the mod file(s) out of the data folder.


    Modding Files
    Premark: Our mod files are tested prior to a release. Installing the mod should not cause any additional technical issues while playing the game.

    Download-link:
    Link removed, go to post # 2 for the S2R updates.

    Note: The download file is a zipped file (decompressing needs winzip or winrar or 7zip installed).
    The .pack file, a coding changelog, a short install note, and the unit stats excel file are contained in one folder.
    Only the .pack file is the mod file which needs to be put into the Shogun data folder.

    Version updates: Should be saved game compatible, technical. But to get the changed effects, it is always senseful to start a new campaign.


    Hint: If you players wanna give some extra-rep to the makers of this mod, then consider Agostinos (see team members) a lot, he is the hex-coder for the .pack file, thus the one who invests the most time into this modification.

    Other Mods
    Following mods seem to be compatible with S2R.

    Visual and acoustic mods:
    # Less Shiny/Glossy Units
    # Better Unit Cards (also all other offered unit card mods)
    # Shogun 2 Music Mod
    # No Projectile Trails
    # General Horos Removal
    # No Red Battlefield Border
    # Unit Variety Mod (also Wind's version)
    # Japanese Speech Fix Mod
    # Clan Colour Mod (also all other offered unit colour mods)
    # Traditional Music Mod

    Gameplay mods:
    # Movement Speed Reduction Mod (a must-have for S2R, do not go without this mod)
    # Realm Divide Mod (fits to S2R's realism gameplay goals)
    # Extended Campaign Victory Conditions (for those who feel rushed to gain victory)
    # The known UAI (Universal AI) mod is also used by many S2R players.
    # Also available Toons All In One mod compilation supporting S2R.

    Hints:
    -> Do not use Increased Morale Mod as this nice mod is not compatible. With morale is dealt in S2R.
    -> Do not use Larger Spawned Garrisons as this nice mod is not compatible. With garrison spawns is dealt in S2R (since v0.330).
    -> Do not use Archer Reload Rate Mod, as this nice mod is not compatible.
    -> Do not use Additional Units Mod (AUM), if you wanna avoid conflicts, as this nice mod is not properly compatible.


    Other Hints
    Unit size in general
    Basicly we mod/balance the game for ultra unit size (but of course any other setting should do as well). In the preferences unit multiplier the ultra size is value 1, ie. large size is 0.75.
    You don't have to deal with those numbers by all means, just choose your unit size via the graphics menu (ultra, large, ...) is the simplest way.
    This is in our mod as of yet, example, for Yari Ashigaru 250 men (vanilla has less men here).
    Note: The starting units on the map via the startsituation (turn 1) don't mirror our unit size changes per unit (only recruited units).


    Unit size setting
    For those wanting larger unit sizes, the easiest thing to do is go to
    C:\Users\YOURNAME\AppData\Roaming\The Creative Assembly\Shogun2\Scripts
    preferences
    You will see at the top an entry for campaign_unit multiplier. Should be set to 1 at default.
    Try different settings of 1.5, 2, etc..
    You have to start a new campaign each time to see the new unit sizes. Once you find something you like, make the script Read-Only and then save.


    Thread written by DaVinci with amendments by St Cyr

    Attachment: If you are somehow not satisfied with v0.330 / now fixed v0.331 (see post #2), you might want to play with 0.310, we keep it attached for a while.
    Last edited by DaVinci; October 29, 2013 at 11:20 AM. Reason: info updates
    # Climate Change is not just a Global Warming but a Global Desaster NASA: Climate Change
    # Human impact has a name: Anthropocene
    # Support ICAN International Campaign to Abolish Nuclear Weapons
    # MIT study: Fake News/Twitter, "Falsehoods Win"
    # Speaking of the west: Nowadays, fascists and latent fascists believe of themselves they are not fascist, because nationalism-chauvinism-racism-xenophoby becomes once again socially acceptable: The destruction of civil society. Religious fundamentalism, fanatism, hypocrisy, prejudice, discrimination, segregation and incitement to hatred goes hand in hand with this societal sickness, which only started with a public moral decay and web hatestorms a la nazi-zombies unleashed, preparing mob-law, culture war and possibly even civil war. We see the barbaric mind re-erect pseudo-democracies, which are on the way to fascist totalitarian states. And if TWC had a Neo-Fascisto-Meter it would ring loud.
    # Origin of modern (pseudo-scientific supported) racism: Human Zoos
    # Total War Modding Contribution Overview
    The Witcher 3 - Lore Friendly Tweaks

  2. #2

    Default Re: Shogun 2 Realism

    UPDATE 0.400

    changelog since 0.331
    - AI should recruit less Archers
    - Archers now require Archer Dojos
    - tables updated for compatibility with PFM 1.6.4
    - bug fix: Hattori Yari Ashigaru have now special training
    - new unit: Oda Naginata Ashigaru
    - new unit: Hattori Naginata Ashigaru
    - new unit: Oda Katana Ashigaru
    - new unit: Hattori Katana Ashigaru
    - new unit: Shimazu Katana Ashigaru
    - Ronins now require Criminal Syndicate or Mizu Shobai buildings
    - Naginata Samurai pike wall ability removed
    0.345
    - Yumi Ashigarus recruitable at castle buildings and take 1 turn
    0.400
    - Morale for all ships doubled
    - Samurai now require "Way of the ___" tech
    - buildings no longer grant xp but unit will level up faster
    - campaign map movement points for ships increased by 50%
    - Yumi Samurais ammo increased
    - Naginata Ashigarus unit card changed (props to JFC)
    - running fatigues 33% less
    - Rice Exchange no longer require food
    - Merchant Guild requires 1 food
    - Yumi Samurais range and missile damage increased
    - Samurais and Monks have good stamina and inspire nearby units
    - Faction specific Samurais/Monks inspire nearby units
    - General rebalancing of the units by St. Cyr
    - Upgraded recruitment buildings will reduce the recruitment costs
    - Ashigarus deployed in mpre ranks by the AI

    First Shogun2 custom made unit: Naginata Ashigaru



    Two Yari Ashigarus fighting



    Loan Swordsmen are recruitable



    A pirate lair enables wako recruitment


    Ronins are recruitable with a Sake Den

    Last edited by Agostinos; April 19, 2011 at 04:16 AM.
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  3. #3
    DaVinci's Avatar TW Modder (retired)
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    Default Re: Shogun 2 Realism

    And all guys/girls who are visiting this thread: All kinds of comments are welcome, except they do violate the ToS
    Last edited by DaVinci; March 25, 2011 at 11:30 AM.
    # Climate Change is not just a Global Warming but a Global Desaster NASA: Climate Change
    # Human impact has a name: Anthropocene
    # Support ICAN International Campaign to Abolish Nuclear Weapons
    # MIT study: Fake News/Twitter, "Falsehoods Win"
    # Speaking of the west: Nowadays, fascists and latent fascists believe of themselves they are not fascist, because nationalism-chauvinism-racism-xenophoby becomes once again socially acceptable: The destruction of civil society. Religious fundamentalism, fanatism, hypocrisy, prejudice, discrimination, segregation and incitement to hatred goes hand in hand with this societal sickness, which only started with a public moral decay and web hatestorms a la nazi-zombies unleashed, preparing mob-law, culture war and possibly even civil war. We see the barbaric mind re-erect pseudo-democracies, which are on the way to fascist totalitarian states. And if TWC had a Neo-Fascisto-Meter it would ring loud.
    # Origin of modern (pseudo-scientific supported) racism: Human Zoos
    # Total War Modding Contribution Overview
    The Witcher 3 - Lore Friendly Tweaks

  4. #4

    Default Re: Shogun 2 Realism

    Looking forward to this, DaVinci (and everybody). Just a couple of questions-

    1. If the horo is removed, can it be replaced by something else (special banners, butterfly wings, or other historical objects)? Perhaps different factions can have different items on their general bodyguards so they can be distinct? (realized that this would be optional and is therefore irrelevant if I understand correctly)

    2. Are there plans to add nagamaki units? As far as I know it was used and was the favorite weapon of Oda Nobunaga.

    http://en.wikipedia.org/wiki/Nagamaki

    Also if you need any testing help I'll volunteer for that.
    Last edited by Drtad; March 25, 2011 at 11:54 AM.
    Under the patronage of John I Tzimisces

  5. #5

    Default Re: Shogun 2 Realism

    Quote Originally Posted by Drtad View Post
    Looking forward to this, DaVinci (and everybody). Just a couple of questions-

    1. If the horo is removed, can it be replaced by something else (special banners, butterfly wings, or other historical objects)? Perhaps different factions can have different items on their general bodyguards so they can be distinct?

    2. Are there plans to add nagamaki units? As far as I know it was used and was the favorite weapon of Oda Nobunaga.

    http://en.wikipedia.org/wiki/Nagamaki

    3. Any plans on faction recoloring like here?

    http://www.twcenter.net/forums/showthread.php?t=436593

    Also if you need any testing help I'll volunteer for that.
    1. You have the choice to install the HoroRemovalMod or play without it.
    2. No plans so far
    3. We havent discussed this yet but thats a good point. Would like to give the factions historical correct colours. If anyone can post sources here I will take a look at it
    Don't smoke the seed

  6. #6
    Shabby_Ronin's Avatar Primicerius
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    Default Re: Shogun 2 Realism

    Hey guys, good luck...I really look forward to this.

    If the horo goes, I won't be interested unfortunately.

    NM, saw the last post.
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  7. #7
    DaVinci's Avatar TW Modder (retired)
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    Default Re: Shogun 2 Realism

    Quote Originally Posted by Shabby_Ronin View Post
    Hey guys, good luck...I really look forward to this.

    If the horo goes, I won't be interested unfortunately.

    NM, saw the last post.
    The second one who mentions the horo removal mod?


    I know you understood already, but just in case for others ...

    Seems almost i have to improve somehow the description for the "other mods" section? Although it says
    By team members tested mods with S2R: (following list is done by St. Cyr)
    (probably my broken english is guilty) ... do i sound grungy, well, i'm pretty tired due to not getting enough sleep these days.


    Clarification: Those mods listed there aren't part of our modification, also not implemented or somehow offered.

    Just tested with our mod, and thus compatible - this part description "other mods" is a service info alone. And might be interpreted as recommendation to use with S2R if you like some of those mods or even all, because they seem to work flawlessly with our modification and in harmony altogether.


    Edit: I'll add a sentence there with "compatible" etc..


    Edit2: Btw., as the morale increase mod is pretty popular as well, take note, that this is not compatible with our mod, also find, the maker of this morale mod is a S2R team member (morale modding is part of our mod).
    Last edited by DaVinci; March 25, 2011 at 01:56 PM.
    # Climate Change is not just a Global Warming but a Global Desaster NASA: Climate Change
    # Human impact has a name: Anthropocene
    # Support ICAN International Campaign to Abolish Nuclear Weapons
    # MIT study: Fake News/Twitter, "Falsehoods Win"
    # Speaking of the west: Nowadays, fascists and latent fascists believe of themselves they are not fascist, because nationalism-chauvinism-racism-xenophoby becomes once again socially acceptable: The destruction of civil society. Religious fundamentalism, fanatism, hypocrisy, prejudice, discrimination, segregation and incitement to hatred goes hand in hand with this societal sickness, which only started with a public moral decay and web hatestorms a la nazi-zombies unleashed, preparing mob-law, culture war and possibly even civil war. We see the barbaric mind re-erect pseudo-democracies, which are on the way to fascist totalitarian states. And if TWC had a Neo-Fascisto-Meter it would ring loud.
    # Origin of modern (pseudo-scientific supported) racism: Human Zoos
    # Total War Modding Contribution Overview
    The Witcher 3 - Lore Friendly Tweaks

  8. #8
    Shabby_Ronin's Avatar Primicerius
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    Default Re: Shogun 2 Realism

    Do you have a rough time frame as to when the first version might go up?
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  9. #9
    DaVinci's Avatar TW Modder (retired)
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    Default Re: Shogun 2 Realism

    Quote Originally Posted by Shabby_Ronin View Post
    Do you have a rough time frame as to when the first version might go up?
    Latest in one week, a first public beta is out. ... but depends on what we wanna have finished before it goes public ... no firm decision atm., currently internal playtesting on our v0.300 and development.
    We will make sure that the mod produces no additional crashes before it goes out (afaik, we have no crashes at all).

    Guessing: Expect it even earlier than a week, perhaps only few days, and you could playtest it already saturday night/sunday morning.
    It is an open beta anyway, but we are thankfully for any feedback then.
    Last edited by DaVinci; March 25, 2011 at 01:49 PM.
    # Climate Change is not just a Global Warming but a Global Desaster NASA: Climate Change
    # Human impact has a name: Anthropocene
    # Support ICAN International Campaign to Abolish Nuclear Weapons
    # MIT study: Fake News/Twitter, "Falsehoods Win"
    # Speaking of the west: Nowadays, fascists and latent fascists believe of themselves they are not fascist, because nationalism-chauvinism-racism-xenophoby becomes once again socially acceptable: The destruction of civil society. Religious fundamentalism, fanatism, hypocrisy, prejudice, discrimination, segregation and incitement to hatred goes hand in hand with this societal sickness, which only started with a public moral decay and web hatestorms a la nazi-zombies unleashed, preparing mob-law, culture war and possibly even civil war. We see the barbaric mind re-erect pseudo-democracies, which are on the way to fascist totalitarian states. And if TWC had a Neo-Fascisto-Meter it would ring loud.
    # Origin of modern (pseudo-scientific supported) racism: Human Zoos
    # Total War Modding Contribution Overview
    The Witcher 3 - Lore Friendly Tweaks

  10. #10
    Raimeken's Avatar Senator
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    Default Re: Shogun 2 Realism

    If you could make the Yari longer...I think it would be more realistic, but other than that +rep

  11. #11

    Default Re: Shogun 2 Realism

    AI should be deffinetly changed, beacuse of its agressivness, every time when you have more then 16 towns, or achieve to conquare the Shogunat, everybody turns against you...

  12. #12

    Default Re: Shogun 2 Realism

    Definitely looking forward to seeing this!

  13. #13
    Sol Invictus's Avatar Domesticus
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    Default Re: Shogun 2 Realism

    Eagerly anticipating your work!

  14. #14

    Default Re: Shogun 2 Realism

    Quote Originally Posted by toluas View Post
    Definitely looking forward to seeing this!
    Me too..me too !

  15. #15

    Default Re: Shogun 2 Realism

    Quote Originally Posted by holograf View Post
    AI should be deffinetly changed, beacuse of its agressivness, every time when you have more then 16 towns, or achieve to conquare the Shogunat, everybody turns against you...
    Shogun 2 Realism is compatible with the mod that alters this.

    http://www.twcenter.net/forums/showthread.php?t=436082
    Under the patronage of John I Tzimisces

  16. #16

    Default Re: Shogun 2 Realism

    Hey Da Vinchi.
    Unfortunately i cant send u a private message, so i must ask in these topic the follow:
    How can the Sword-Ashigaru recruiting in sp campaign? Maybe share only this trrick for use this unit? Meantime, until you released the mod ? THx

  17. #17

    Default Re: Shogun 2 Realism

    Quote Originally Posted by Hunor View Post
    Hey Da Vinchi.
    Unfortunately i cant send u a private message, so i must ask in these topic the follow:
    How can the Sword-Ashigaru recruiting in sp campaign? Maybe share only this trrick for use this unit? Meantime, until you released the mod ? THx
    You can ask anything relating coding me as I did all coding in this version. Actually there is no trick behind this just hexediting the relating tables. When the open beta is released you can take a look at the building_units_allowed table too see how its done.
    Don't smoke the seed

  18. #18
    Omar Nelson B.'s Avatar Senator
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    Default Re: Shogun 2 Realism

    I like the Yari spear switch. Did you just get rid of the trident yari?
    "Ours is a world of nuclear giants and ethical infants." Omar Bradley
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  19. #19

    Default Re: Shogun 2 Realism

    Danke Agostinos!

  20. #20

    Default Re: Shogun 2 Realism

    I like where you are going with this. I look forward to your mod, good-luck.
    Last edited by Shaxx; March 26, 2011 at 02:44 PM. Reason: Original post largely redacted.

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