UPDATED to v0.62
Fixed v0.62
Changes
- Fixed the crash problem with the latest patch.
Fixed v0.61
Changes
- Fixed a bug with the naginata cavalry animations.
Battle Mod
Land
- Increased the reload time of matchlocks from 25 to 30 sec.
- FIX: Fixed a problem with the Pike & Shot Ashigaru showing both weapons at the same time.
Major Naval Update
- Reworked speed and turning rate of all ships to make battles more realistic.
- Reworked all naval projectiles and effects: more realistic ranges, cannons no longer overpowered, damage of matchlocks and fire arrows tuned down.
- Adjusted crew sizes.
- Adjusted all naval abilities.
- All ships with bows can now use fire arrows.
- Bow kobayas are more accurate (this compensates for the change that fire arrows are no longer their unique ability).
- Additional graphical effects for firebombs and fire rockets (they spread fire now...).
Campaign Mod
Changes to Campaign Gameplay
- Increased the town growth rate of the first two roads by 1.
- Adjusted economical bonuses of techs to balance the economy with the new added techs.
- Increased the charge speed bonus of the form tech to 5% (instead of 2%) and added a +1 charge bonus.
- Sons come out of age between 14 and 19 years (was 14 to 22 years before).
- Increased the chance that ronin samurai appear in the game.
- The player starts with one point less repression. (new game only)
- NEW MILITARY TECHNOLOGY TREE: Three new technologies for all Ashigaru units that reflect the historical development of the ashigaru from peasents to a lower samurai caste.
- NEW CIVIL TECHNOLOGY: "Encouraging" Investments - Reduces building costs for all buildings by 5%.
- NEW CIVIL TECHNOLOGY: Rakuichi Rakuza - Increases the wealth (gdp) of economic buildings and mines by 20%.
Changes to Unit Recruitment
- All land units need one more turn for recruitment.
- Increased recruitment costs and upkeep of all Oda ashigaru units.
- All Matchlock units (with the exception of imported ones) and the Pike & Shot Ashigaru now need iron as resource.
- Nagae-Yari Ashigaru need wood to be build.
- Caravels are capped to two units.
- Lowered unit cap for tachi cavalry to 4 (but there is additional naginata cavalry now)
New Units
- NEW UNIT: Naginata Cavalry
- NEW GARRISON UNIT: Matchlock Ashigaru (Citadel)
- NEW GARRISON UNIT: Imported Matchlock Ashigaru (Nanban Port and Trade Quarter)
- NEW GARRISON UNIT: Katana Wako (Pirate Fortress)
- NEW GARRISON UNIT: Kisho Ninjas (Clan Fortress)
- NEW SHIP: Yumi Siege Tower Bune.
- NEW SHIP: Fire Rocket Kobaya.
Other Changes
- FIX FOR CA BUG: Takeda can now recruit the Great Guard after becoming shogun.
- Wako soldiers no longer run around half naked.
New Tech Tree!
Fire Rocket Ship in Action
New Firebomb Effects (for both land and naval combat)!
FIXED VERSION v.053 RELEASED
- Integrated the new units better into the CAI files.
- Several minor bugfixes.
FIXED VERSION v.052 RELEASED
- Fixed a problem with Ninjas having too high or too low skills. (may need a campaign restart).
- Matchlock Ashigaru have correct defense skills.
- Inceased the base reload time of all matchlocks by 5 sec.
FIXED VERSION v.051 RELEASED
- Fixed an issue with new units beeing available too early for some factions.
- Fixed Nagae-Yari Ashigaru animation problems by giving them back the katana animations (may get changed in later versions again).
Battle Mod
Land
- All units got +4 defense to slow the battles down.
- Cavalry got +2 extra defense.
- Reduced bonus vs cavalry of all units by 5 (with the exception of light cavalry with -2). This makes cavalry more viable on the battlefield.
- Reduced bonus vs cavalry of the yari cavalry by -5 but added +5 to melee to make the unit more usefull.
- Yari Ashigaru got +2 to their charge stats.
- Range of ashigaru bows reduced to 125.
- All bow units have 20% more arrows.
- All matchlock units now have range of 150, 25 ammo and can fire with all ranks as long as there is a line of sight to a target. Number of ranks was reduced from 4 to 3.
- Some adjustments to the reload rates gained through experience and abilities
- Recent casualities have a higher impact on moral.
- Monk units have a slightly higher movement speed.
- Reduced weight of horses (a dense formation can now better stop a cavalry charge).
Naval
- Reduced speed of ships in battles by roughly 20%.
- Naval base moral increased by one.
- Reduced range of bows in naval combat from 180 to 160 (this should give other ships a better chance to board the bow ships).
Campaign Mod
Yari Ashigaru Revamp (in addition to the battle mod)
- Standard Yari Ashigaru now use the short spear.
- NEW UNIT: Nagae-Yari Ashigaru (Pike Ashigaru) - A more defensive unit then the standard Yari Ashigaru with less melee and charge values but higher armor and defense stats and more men (240). They are also better trained, have a higher moral and can form a spear wall. Available with the Way of the Spear technology.
- NEW UNIT: Ashigaru Pike & Shot Formation - The ultimate late Nagae-Yari Ashigaru unit with matchlocks fireing from the front rank. Can form a hollow square. Only available with the Sojutsu Mastery technology (NOTE: There is a small animation glitch: after a unit has reloaded it shortly switches to the pike before firing again. You have to live with that for now ).
Matchlock Ashigaru Changes (in addition to the battle mod)
- NEW TECHNOLOGY: Japanese Matchlocks (requirement for Teppo Ashigaru)
- Imported matchlock ashigaru are capped to 8 units.
- Japanese matchlock ashigaru are available earlier with the japanese matchlocks tech.
- Japanese matchlock ashigaru now cost 400 instead of 300
- Attack by fire tech and teppo mastery each increases matchlock accuracy by 10%.
- Fire by rank has slightly higher rate of fire and requires teppo mastery.
- NEW UNIT: Ashigaru Sharpshooters - This 80 men unit with high accuracy and range is usefull in field battles and sieges. The unit has a cap of two and needs a level 3 castle and the Attack-by-Fire tech to be build.
NOTE: All new units are fully integrated into the game (bonuses, events and CAI)
Other Changes
- Reduced the ammo increase by Heaven & Earth tech from 50% to 20% and added an ammo increase of 20% to the Way of the Bow tech instead (the bow tech line lacked an ammo increase effect).
- Increased the costs for all agent actions for the player by 10% and for monks by another 10%. (new campaign only)
- Becoming Shogun provides a higher tax bonus (+4% instead of +2%) and a food bonus (+2).
- Marriages have a higher permanent diplomatic effect (40 instead of 20).
Pike & Shot Ashigaru in action!
v0.45
Battle Changes
- Changes to the effect of generals on moral: reduced inspire effect (4 instead of 6); reduced the penalty for dead or fleeing generals (-3 instead of -4).
- Moral bonus of hills reduced from 4 to 3.
- Being attacked by artillery causes a higher moral hit (-3 instead of -1).
- Lowered recent casualities shock threshold to 15% (was 20%).
- Made yari ashigaru heavier, so there are not pushed back so easily.
- Increased accuracy of all matchlock units by 10.
- Reduced accuracy of artillery (50% hit range reduced from 300 to 200.
Campaign Changes
- Added one more garrison unit to forts and strongholds.
- Implemented unit caps for all samurai and elite units as well as siege engines.
- Shimazu will now survive longer.
- Diverted more money of the CAI into construction of buildings.
- Increased the naval upkeep for the player by 5% and reduced it for the AI by 5%. (new campaign only)
- Increased the upkeep of the trade ship and the red seal ship (75 instead of 50).
- Increased administration costs (the bigger your empire the more you suffer from tax losses).
- Increased the chance for random events happening. (may need a new campaign)
- Increased chance for children.
- Cannons are more expensive.
v0.4
- Increased game length: short campaign ends 1590, long campaign 1620 and domination campaign 1640
- Added additional garrison troops to the archery dojo, yari drill yard and sword school building lines
- Fixed a vanilla problem with the Rice Exchange, the Merchant Guild and the Kanbukama: Since they reduce the food surplus that otherwise provides a growth bonus in EVERY province you own, they create a negative income curve on the long run if you own many provinces. The mod adds a global growth bonus to compensate for the loss of the global food related growth. The local growth bonus was reduced.
- Adjusted many building effects regarding units (Thanks to 'crazyman fromrussia' for his suggestions!)
- Reduced the global agent success penalty for the player from -10 to -5
- Made survival skill of the monk more usefull
- The AI will use their monks more offensively.
- The AI has a higher agent cap for ninjas and metsukes (+1 each) to spice up agent gameplay (in my games the player is too dominant) (new campaign only)
- Several improvements to the CAI of the "monk" factions (Uesugi; Ikko Ikki): better build orders and better tech selection ( they are now able to recruit monk units)
- Additional scripted help for AI Shimazu and AI Uesugi to increase their survival chance
- Added a description to thenew Daimyo trait and chnaged some units names.
- Attack by Fire is needed to enable fire by rank for matchlock units
v0.35
- The Uesugi can now recruit matchlock warrior monks and naginata warrior monk cavalry.
- Generals get 3 skill points when leveling.
- Reduced the effects of experience on stats of ships.
- Finetuned some other stuff like fatigue and skill bonuses