Page 1 of 26 1 2 3 4 5 6 7 8 9 10 11 ... LastLast
Results 1 to 20 of 507

Thread: V.3.05 PATCH -Unit Variety Mod + Light Edition

  1. #1
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,860

    Default V.3.05 PATCH -Unit Variety Mod + Light Edition



    Your unit detail setting must be on ultra for this mod to work properly!


    V 3.05

    -Fixed crests, ui cards, torso's and horses
    -Added light version
    -Reduced Gloss

    V 3.00 is here

    -No more No Hands Bug
    -3.8 million unique samurai conbinations possible.
    -Factional Ashigaru for majors.
    -Removed most horrible Ikko Monk Robes.
    -Removed Bear foot Ashigaru because that just looked Painful.
    -Made different Cavalry types more distinct.

    Older Changes
    Spoiler Alert, click show to read: 

    V2.05
    Fixed roads and borders
    Corrected pack name.

    V2.00
    -More unit variety accross more units (including Monks )
    -New textures
    -Renormal mapped Horses
    -New Cannon barrel Texture
    -Reduced gloss in some places
    -Loan Sword Ashigaru Fixed
    -Lots of stuff that took ages .
    -Yes i know the packs still called v1.pack, whatever.

    Anyway its easiest to see what it does with pictures so here are some (thanks to LuckyLewis) for these.

    V3 Pictures- some v2 and v1 pics may still be relevant!


    Screenshots by OldThunder, feel free to give him an up-vote or three on reddit!















    V2 Pictures (some v1 pics may still be relevant

    Samurai









    Ashigaru







    Cavalry










    Monks









    Others













    V1 Pictures

    Ashigaru pictures

    Samurai pictures
    Cavalry pictures

    Naval Crew pictures


    Installation
    Extract the .rar to your data folder (usualy C:\Program Files (x86)\Steam\steamapps\common\total war shogun 2\data).

    There is no need to edit your user.script.

    If using the hotpatch extract v3.05 hotpatch to data and have the original v3.00 pack there as well.

    Recomended 3rd Party mods
    Demokritus' Alternate Clan Colours
    Compatible with all 'overhauls' so far , if using DM make sure The clan retexture project is not Activated!

    Incompatibility
    Should be compatible with most mods that do not edit atlas files.

    Known non working mods.
    -Toons 24/32 bit textures (edits same atlas'). No crashes, just this overwrites it.
    -lesser gloss mod , somthing similar incorperated
    -Kisho Ninja variant mod (same atlas, sorry)
    -Clan Retexture Project

    Bugs
    -If you find a bug please Take a screenshot and post it in this thread so i can deal with it.

    [CENTER][SIZE=5]Download V3.05 Main Version


    Credits
    Crandar (yes him)- The idea
    LuckyLewis- screenshots
    OldThunder, V3 Screenshots
    Pvtgunny - Beta testing
    Swiss Halberdier - Beta testing, talking about units etc
    Last edited by The Hedge Knight; November 09, 2012 at 12:51 PM.

  2. #2
    LuckyLewis's Avatar Loutre
    Content Emeritus

    Join Date
    Jun 2006
    Location
    United Kingdom
    Posts
    3,957

    Default Re: Unit Variety Mod

    Glorious
    Muh signature is so out of date all muh pictures died.

  3. #3
    Shabby_Ronin's Avatar Primicerius
    Join Date
    Mar 2008
    Location
    Ohio, United States
    Posts
    3,250

    Default Re: Unit Variety Mod

    Good work...you're on a roll today.
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  4. #4
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,860

    Default Re: Unit Variety Mod

    Well the horos took the whole of thirty seconds this took the whole of several hours so slightly different .

  5. #5

    Default Re: Unit Variety Mod

    Quote Originally Posted by The Witch Hunter View Post
    Well the horos took the whole of thirty seconds this took the whole of several hours so slightly different .
    Good idea to vary the cloned units! Very well done! +rep

  6. #6
    Shabby_Ronin's Avatar Primicerius
    Join Date
    Mar 2008
    Location
    Ohio, United States
    Posts
    3,250

    Default Re: Unit Variety Mod

    Will this work with Toon's improved textures and the color mods?
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  7. #7
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,860

    Default Re: Unit Variety Mod

    No.


    I edited the atlas' so no...

  8. #8
    Shabby_Ronin's Avatar Primicerius
    Join Date
    Mar 2008
    Location
    Ohio, United States
    Posts
    3,250

    Default Re: Unit Variety Mod

    Thanks.
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  9. #9
    DaVinci's Avatar TW Modder (retired)
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    The plastic poisoned and d(r)ying surface of planet Earth
    Posts
    14,793

    Default Re: Unit Variety Mod

    Excellent. Which files are affected?
    # Climate Change is not just a Global Warming but a Global Desaster NASA: Climate Change
    # Human impact has a name: Anthropocene
    # Support ICAN International Campaign to Abolish Nuclear Weapons
    # MIT study: Fake News/Twitter, "Falsehoods Win"
    # Speaking of the west: Nowadays, fascists and latent fascists believe of themselves they are not fascist, because nationalism-chauvinism-racism-xenophoby becomes once again socially acceptable: The destruction of civil society. Religious fundamentalism, fanatism, hypocrisy, prejudice, discrimination, segregation and incitement to hatred goes hand in hand with this societal sickness, which only started with a public moral decay and web hatestorms a la nazi-zombies unleashed, preparing mob-law, culture war and possibly even civil war. We see the barbaric mind re-erect pseudo-democracies, which are on the way to fascist totalitarian states. And if TWC had a Neo-Fascisto-Meter it would ring loud.
    # ... there can be no doubt about it: the enemy stands on the Right! 1922, Joseph Wirth (from 1919-23 the German Freikorps did more than 300 political murders)
    # Origin of modern (pseudo-scientific supported) racism: Human Zoos
    # Total War Modding Contribution Overview
    The Witcher 3 - Lore Friendly Tweaks

  10. #10

    Default Re: Unit Variety Mod

    KNIGHTS OF COLUMBUS I LOVE YOU MORE THAN MILK ON A HOT DAY

  11. #11
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,860

    Default Re: Unit Variety Mod

    Quote Originally Posted by DaVinci View Post
    Excellent. Which files are affected?

    A load of unit variants, the ashigaru atlas.

  12. #12

    Default Re: Unit Variety Mod

    will this conflict with either the realm divide mod by yarkis or the slower speed/slower reload by yarkis/zowrath respectively?

    is your horo mod included or can I use that in conjunction with this?

  13. #13
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,860

    Default Re: Unit Variety Mod

    No to conflicts (except with other atlas changing mods e.g. toons (only other for now)).

    yes you can use the horo mod with this.

  14. #14
    Dynamo11's Avatar Domesticus
    Join Date
    Mar 2009
    Location
    England
    Posts
    2,209

    Default Re: Unit Variety Mod

    Brilliant Witch Hinter!


  15. #15
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Unit Variety Mod

    Joss mate, I suggest you add a "Incompatiable with" part to the OP.

  16. #16
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: Unit Variety Mod

    Quote Originally Posted by Shabby_Ronin View Post
    Will this work with Toon's improved textures and the color mods?
    Quote Originally Posted by The Witch Hunter View Post
    No.


    I edited the atlas' so no...
    It should work as I have not modded any of the atlas files??

  17. #17
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,860

    Default Re: Unit Variety Mod

    You have changed the textures. So have i thus they are imcompatible.

  18. #18
    Senator
    Join Date
    Mar 2007
    Location
    Australia
    Posts
    1,350

    Default Re: Unit Variety Mod

    holy christ mitch seems to always go against toons mods lmfao.. poor guy :/


  19. #19
    Nif87's Avatar Libertus
    Join Date
    Mar 2011
    Location
    Derby, UK
    Posts
    52

    Default Re: Unit Variety Mod

    How about the less glossy look mod? Great mod whatever the answer though

    EDIT: it does

    Also noticed this only works with the ULTRA unit details setting, for me anyway.

    Got some laughs out of the ashigaru wearing dressing gowns with no trousers
    Last edited by Nif87; March 24, 2011 at 09:53 PM.

  20. #20
    SonOfOdin's Avatar More tea?
    Join Date
    Mar 2009
    Location
    Malta
    Posts
    6,934

    Default Re: Unit Variety Mod

    Wait so this works with Zane's faction colour mod?
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

Page 1 of 26 1 2 3 4 5 6 7 8 9 10 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •