Page 19 of 97 FirstFirst ... 910111213141516171819202122232425262728294469 ... LastLast
Results 361 to 380 of 1929

Thread: Shogun 2: All In One Mod - Available for Vanilla game & Compatible with Darth Mod & Shogun Realism and TROM 3

  1. #361
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,162

    Default Re: Shogun 2: All In One Mod (Version 1.6)

    Quote Originally Posted by HunterKYA View Post
    I love the mod, but it's not until I begun a new campaign that I got the full sha-bang. When I saw the unit sizes initially, I was like 200-300 for infantry and 50-60 for cavalry was fair number, when I thought the settings were on Medium. Just for curiosity's sake, I exited my game and went into the Options menu on the main screen to check and was kind of shocked when it said those were the 'Small' unit sizes. Now I have a decent gaming rig, all you need to do is check my sig to find out, but I was getting lag during my most recent siege battle, and that was with most graphical settings at Medium, with a couple set on High.

    I'm sure I echo the sentiments of some of us who play Shogun 2 who don't have the best computers when it comes towards gaming, but we still love playing the game without being able to get the most from the graphics. Perhaps in a future release, once more mods become available, an installer could be created so certain features could be installed optionally in order to decrease strain on non-gaming computers.
    Yes I agree and believe me I will look into this but it is not my area of expertise, I have a Wookie friend but he is busy at present and he makes these for fun!!

    Quote Originally Posted by Phil-12-12 View Post
    you know what would be useful Toon? Is if you put an explanation on how to find our data folders.
    Will do, but I expect most modders to know where that is by now??

    Ok I have W7, can someone post me XP & Vista please?
    Last edited by ToonTotalWar; March 30, 2011 at 03:18 PM.

  2. #362
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,162

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Ok all, last update for today and sorry for two uploads!!, they should be save game compatible so no worries there:

    - AUM Mod 1.6 - Swiss Halberdier
    - Unit Card Borders - JFC
    - Alternative Loading Screens - JFC
    - Japanese Speech Fix Mod v2 - Wind

  3. #363
    aus-rotten's Avatar Taihō no heishi
    Join Date
    Apr 2008
    Location
    living in germany, working in london
    Posts
    487

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Hi Toon,

    short question, donīt know if Iīm doing anyhting wrong, but my units still have 160 and 200 men (settings are on huge).

    thank you for your hard work and help!


    NO GODS -NO MASTERS
    just free minds


    my brown power ass in your white power face.

  4. #364
    Wimmer
    Join Date
    Aug 2010
    Posts
    133

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Quote Originally Posted by aus-rotten View Post
    Hi Toon,

    short question, donīt know if Iīm doing anyhting wrong, but my units still have 160 and 200 men (settings are on huge).

    thank you for your hard work and help!
    Keep the unit size on small and check in custom battle. I think you'll have to restart a campaign for it to take effect.

  5. #365
    Shashu
    Join Date
    Jun 2010
    Posts
    152

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    how do i bring the unit sizes back down to normal??
    This way my brothers! There's the prey! I love it when they run

  6. #366
    aus-rotten's Avatar Taihō no heishi
    Join Date
    Apr 2008
    Location
    living in germany, working in london
    Posts
    487

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Quote Originally Posted by braydog92 View Post
    Keep the unit size on small and check in custom battle. I think you'll have to restart a campaign for it to take effect.
    no it works! thanks for the help!
    rep+


    NO GODS -NO MASTERS
    just free minds


    my brown power ass in your white power face.

  7. #367
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,162

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Quote Originally Posted by olihax View Post
    how do i bring the unit sizes back down to normal??
    Delete: campaign_unit_multiplier 1.5; in user script

  8. #368
    Shashu
    Join Date
    Jun 2010
    Posts
    152

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    thank you ! toon your mod is really good ! shogun is so much better now!
    This way my brothers! There's the prey! I love it when they run

  9. #369
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,162

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Quote Originally Posted by olihax View Post
    thank you ! toon your mod is really good ! shogun is so much better now!
    Thanks mate

  10. #370
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    7,361

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Quote Originally Posted by Phil-12-12 View Post
    you know what would be useful Toon? Is if you put an explanation on how to find our data folders.
    Datafolder;D or C:\steam\steamapps\common\total war shogun 2\data


    Quote Originally Posted by olihax View Post
    there is no creative assembly folder, its a steam game, i have no idea where script folder is
    Scripts folder : C:\Documents and Settings\username\Application Data\The Creative Assembly\Shogun2\scripts

    Use the search function of your PC to search for : Creative Assembly,but make sure you have enabled the ''search for hidden folders'' option,as the CA folder is often hidden.

    how do i enable ''searching for hidden maps and folders ??''
    Follow this link it tells you how to do it with every different operating system
    http://www.bleepingcomputer.com/tutorials/tutorial62.html

    that should help, if no, heres a youtube video to show you how;
    http://www.youtube.com/watch?v=u6IwE7zYulw&feature=related

    but it really does not matter which operating system,the direction pretty much work the same for all of them.
    hope this helps

  11. #371
    raistlinmajere8's Avatar Ishiyumi no shashu
    Join Date
    Feb 2009
    Location
    Colorado
    Posts
    750

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    "The file you are trying to access is unavailable"

    Why Megaupload why? Never had it tell me that before...




    EDIT: WORKING NOW.

    Not quite sure what happened there.

  12. #372
    Meethos's Avatar Shashu
    Join Date
    Aug 2008
    Location
    Kentucky
    Posts
    206

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Hey Toon I just upgraded to 1.7 and tried using the Loan sword Ashigaru in battle as the Hattori (was invading Ise). I had 2 units of the ashigaru swordsmen in the stack, I tried playing at night and day with them and got CTDs each time. Next I took those 2 units out of the stack and tried to fight the battle again, this time I got no problems loading into the battle.

    Is this an issue with the latest AUM? Or could there be a compatibility issue with one of the new mods in the compilation with the new AUM?

    FYI: I am using the Unit Variety Mod which I think is the only mod I'm using outside of the compilation. But idk if this would cuz a ctd that is specific to me having one type of unit in my army.

    Any ideas?
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
    -Albert Einstein

  13. #373
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,162

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Quote Originally Posted by Meethos View Post
    Hey Toon I just upgraded to 1.7 and tried using the Loan sword Ashigaru in battle as the Hattori (was invading Ise). I had 2 units of the ashigaru swordsmen in the stack, I tried playing at night and day with them and got CTDs each time. Next I took those 2 units out of the stack and tried to fight the battle again, this time I got no problems loading into the battle.

    Is this an issue with the latest AUM? Or could there be a compatibility issue with one of the new mods in the compilation with the new AUM?

    FYI: I am using the Unit Variety Mod which I think is the only mod I'm using outside of the compilation. But idk if this would cuz a ctd that is specific to me having one type of unit in my army.

    Any ideas?
    No ideas mate but that unit was activated by AUM
    Last edited by ToonTotalWar; March 30, 2011 at 05:47 PM.

  14. #374
    Shisai
    Join Date
    Feb 2011
    Posts
    370

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Cannot keep up with all these releases but fantastic work toon/darth and team... keep up the good work

  15. #375
    Meethos's Avatar Shashu
    Join Date
    Aug 2008
    Location
    Kentucky
    Posts
    206

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Quote Originally Posted by ToonTotalWar View Post
    No ideas mate but that unit was activated by AUM
    Yeah I figured it out, it indeed was the Unit Variety Mod. I disabled UVM and CTD went bye bye. I guess the talked about compatibility issues are finally here.

    Too bad they aren't letting it be compatible with the All in One mod cuz now I'm never going to use their really nice mod....I'm not giving up like 15 mods for one superficial mod.


    EDIT: Is it possible to update the individual mods included in the All in One? Or will the ones included in the all in one pack file overwrite them?
    Last edited by Meethos; March 30, 2011 at 06:32 PM.
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
    -Albert Einstein

  16. #376
    Murakawa
    Join Date
    Jun 2009
    Location
    El Cajon, CA
    Posts
    29

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Sorry if this has been addressed before but will the Extended Campaign Victory Conditions mod be included in future versions?

  17. #377
    The Sweeper's Avatar Shisai
    Join Date
    Feb 2007
    Location
    London, England
    Posts
    398

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    New sig for you TTW:


    *credit again to Gusterica for the great screenshot*


    Click here or here to see my signature work.
    srsly, you must read this.

  18. #378
    Keczapifrytki's Avatar Ikko-Ikki
    Join Date
    Mar 2011
    Posts
    11

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Which one of these included mods removes the flags over the units? I don't mind the big flags but there are way too many small flags in each unit and thats all I really need right now, thanks

  19. #379
    Jean-Roch Coignet's Avatar Shisai
    Join Date
    Sep 2010
    Location
    Hungary
    Posts
    386

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    The little flags on the back of the guys are still there, no point to remove them since its historically accurate. Whats wrong with people?
    the Horos (the big balloon) are removed from the generals bodyguard.

  20. #380
    OSDEA7's Avatar Senshi
    Join Date
    Jul 2006
    Posts
    1,538

    Default Re: Shogun 2: All In One Mod (Version 1.7)

    Why not include Darth 1.45.It has alot of archer repair.Since i played last night with TOONS 1.5 i do not like the archers.They are almost useless now.They hesitate to much.they don't give full volleys sometimes and the arrows do less damage.If you watched the last Samurai it showed how much damage one good archer could do when they rescued their leader.Please make a file for those who like better archer results.I hate to have to turn away from this mod because of the archers

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •