Page 11 of 97 FirstFirst ... 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 36 61 ... LastLast
Results 201 to 220 of 1930

Thread: Shogun 2: All In One Mod - Available for Vanilla game & Compatible with Darth Mod & Shogun Realism and TROM 3

  1. #201
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    13,014

    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Quote Originally Posted by The Sweeper View Post
    Just dropping in to let you know I'm having a very enjoyable Oda campaign with the All in One mod, the combination of fixes and aesthetic improvements sure make a difference. Thank you again Toon! Though I do have to admit I'm tempted to try S2: Realism for my next play through. It's awesome how quickly modders have worked!
    Thanks for feedback mate, and I agree it isworth trying many mods to get a feel of which you prefer! I personally like the addition of Darth Mod for his AI/CAI changes.
    Realism and Rights of Man are also very good mods, from very good modders!!

  2. #202
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    13,014

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    Ok all Version 1.3 uploaded, includes the following:

    - AUM 1.5
    - Better lighting now in game courtesy of using Hedge Knight landbattle.xml file from Blood mod

    Enjoy!

  3. #203
    For Victory's Avatar Yoshihara
    Join Date
    Mar 2009
    Posts
    82

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    I finally have some time to play again, and when I do, I will be using this pack. Thank you!

  4. #204
    SupAll's Avatar Hastatas Posterior
    Join Date
    Apr 2010
    Posts
    709

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    I still only have the first release of Toon's mod, but one of the things that really bothers me is how quickly troops lose stamina. They become active as soon as they start running and winded before they get to 1/2 of Bow Ashigaru's range. Is this part of the mod? I enjoy the slower units, but its a little annoying that troops get winded before they even get into a battle, especially when you're trying to close range on those archers.

  5. #205
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    13,014

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    Quote Originally Posted by SupAll View Post
    I still only have the first release of Toon's mod, but one of the things that really bothers me is how quickly troops lose stamina. They become active as soon as they start running and winded before they get to 1/2 of Bow Ashigaru's range. Is this part of the mod? I enjoy the slower units, but its a little annoying that troops get winded before they even get into a battle, especially when you're trying to close range on those archers.
    Is part of darth mods mechanics

  6. #206
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    7,374

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    Downloading Now amico,itll be the last thing i do today and the first thing ill enjoy tomorrow!

  7. #207
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    13,014

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    Quote Originally Posted by MorganH. View Post
    Downloading Now amico,itll be the last thing i do today and the first thing ill enjoy tomorrow!
    Welcome to the cauldron they call "Toons Hell Hole" hehehehe
    Last edited by ToonTotalWar; March 28, 2011 at 05:06 PM.

  8. #208
    IZ-Master's Avatar Princeps
    Join Date
    Dec 2006
    Location
    Puerto Rico
    Posts
    1,022

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    toon can u add the other units such as ronin and such ? i saw on the realism mod that the guy added them to building and stuff ... so it must be doable ^^

    Stainless Steel Beta Tester Version 6.0->6.1
    DarthMod 1.4 D: The Last Episode Beta Tester

  9. #209
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    13,014

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    Quote Originally Posted by IZ-Master View Post
    toon can u add the other units such as ronin and such ? i saw on the realism mod that the guy added them to building and stuff ... so it must be doable ^^
    I got no tools to start editing as yet mate, sorry

  10. #210
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    13,014

    Default Re: Shogun 2: All In One Mod (Updated 29/3/2011)

    Ok all, uploaded Version 1.4 which includes:

    - Darth Mod 1.3
    - Red Borders removed - The Hedge Knight

    Enjoy
    Last edited by ToonTotalWar; March 28, 2011 at 06:51 PM.

  11. #211
    Swiss Halberdier's Avatar Fight for your right!
    Join Date
    Jun 2007
    Location
    Switzerland
    Posts
    2,516

    Default Re: Shogun 2: All In One Mod (Updated 29/3/2011)

    Quote Originally Posted by ToonTotalWar View Post
    Ok all Version 1.4 uploaded, includes the following:
    - Darth Mod 1.3
    - Red Borders removed - The Hedge Knight
    - AUM 1.5
    - Better lighting now in game courtesy of using Hedge Knight landbattle.xml file from Blood mod
    Enjoy!
    Thanks for this fast update and +rep for your efforts!

  12. #212
    forcerecon569's Avatar Shashu
    Join Date
    Mar 2011
    Posts
    156

    Default Re: Shogun 2: All In One Mod (Updated 29/3/2011)

    hey how do i lower unit size

  13. #213
    Wimmer
    Join Date
    Aug 2010
    Posts
    132

    Default Re: Shogun 2: All In One Mod (Updated 29/3/2011)

    I friggin' love this mod. You guys work so fast, it's crazy. Now for some constructive criticism:

    I couldn't find the blood mod thread so I'm posting this here. I think the blood is a little...excessive. Don't get me wrong, I like it. I just think it can be toned down one or six notches if you know what I mean. A unit death results in a gallon or two of arterial blood spray. It's kind of funny, I guess. But, I think it would do well to maybe...just...nerf it a little? Maybe have it 'spurt' just once instead of four times.

    All in all, like I said, great mod. I know that if I wanted I could remove the blood myself, but I like it. Is that sadistic?

  14. #214
    raistlinmajere8's Avatar Ishiyumi no shashu
    Join Date
    Feb 2009
    Location
    Colorado
    Posts
    736

    Default Re: Shogun 2: All In One Mod (Updated 29/3/2011)

    Quote Originally Posted by forcerecon569 View Post
    hey how do i lower unit size
    You change it in the options?

    DarthMod has the "small" setting set to be multiplied by 2x or whatever, so your best bet is to set it to something other than the "small" setting and it will go back to vanilla unit sizes.

  15. #215
    FinkPloyd's Avatar Vexillifer
    Join Date
    Mar 2009
    Posts
    189

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    Ran into an issue with the previous version of this mod. (1.2)
    Having perfectly fine framerates through out multiple battles, the framerate drop to 1 and freezes a lot when fighting winter siege battles. (Especially during the General's Speech. )
    Something to do with the texture mod ??
    Last edited by FinkPloyd; March 28, 2011 at 11:52 PM.

  16. #216
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    13,014

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    Quote Originally Posted by FinkPloyd View Post
    Ran into an issue with the previous version of this mod. (1.2)
    Having perfectly fine framerates through out multiple battles, the framerate drop to 1 and freezes a lot when fighting winter siege battles. (Especially during the General's Speech. )
    Something to do with the texture mod ??
    Yes, I added the mask files, so feel free to delete using Pack File Manager lower end PC's I understand have problems

    Quote Originally Posted by braydog92 View Post
    I friggin' love this mod. You guys work so fast, it's crazy. Now for some constructive criticism:

    I couldn't find the blood mod thread so I'm posting this here. I think the blood is a little...excessive. Don't get me wrong, I like it. I just think it can be toned down one or six notches if you know what I mean. A unit death results in a gallon or two of arterial blood spray. It's kind of funny, I guess. But, I think it would do well to maybe...just...nerf it a little? Maybe have it 'spurt' just once instead of four times.

    All in all, like I said, great mod. I know that if I wanted I could remove the blood myself, but I like it. Is that sadistic?
    This is the best I can do with Blood mod at present.

  17. #217
    FinkPloyd's Avatar Vexillifer
    Join Date
    Mar 2009
    Posts
    189

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    Quote Originally Posted by ToonTotalWar View Post
    Yes, I added the mask files, so feel free to delete using Pack File Manager lower end PC's I understand have problems .
    Toon , i'm running an nvidia GTX 460 on a 3Ghz m/c ... at 1920x1280 (all settings ultra). Not Low end at all.

    It works fine with the mod, (including 32 bit textures) in all other battles.

    Except in one winter siege battle ... the entire game freezes or minutes, when playing the generals speech.
    In other battles its perfect.

    I'll try further and see if its repeatable.

  18. #218
    Murakawa
    Join Date
    Mar 2011
    Posts
    1

    Default Re: Shogun 2: All In One Mod (Updated 29/3/2011)

    Sir Toon may i ask of possible to update zane's clan colors mod to v10, Thanks for this mod btw +rep

  19. #219
    Wimmer
    Join Date
    Aug 2010
    Posts
    132

    Default Re: Shogun 2: All In One Mod (Updated 28/3/2011)

    Quote Originally Posted by ToonTotalWar View Post
    This is the best I can do with Blood mod at present.
    I understand. Oh well. Still, as I've previously stated, great job.

  20. #220
    airborne guy's Avatar Pili Prior
    Join Date
    Apr 2009
    Posts
    2,374

    Default Re: Shogun 2: All In One Mod (Updated 29/3/2011)

    Congrats on starting yet another All In One Mod Toon! Your all over ther place! +rep
    Dont you love it when Mod Devs tell people to delete all other mods, because one is conflicting with it. Then they say "All mods are deleted from my data folder". Then, they wise up and find a mod lingering. LoLz!

Page 11 of 97 FirstFirst ... 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 36 61 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •