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Thread: Shogun 2: All In One Mod - Available for Vanilla game & Compatible with Darth Mod & Shogun Realism and TROM 3

  1. #181
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Ok, I tested with and without Blood mod and to me there is no difference in game?? In fact I personally think the unit detail looks sharper? so for now Blood mod stays.

    Without Blood mod
    Spoiler Alert, click show to read: 


    With Blood mod
    Spoiler Alert, click show to read: 


  2. #182
    The Sweeper's Avatar Centurio
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    My personal opinion is they're both much of the same. So I think having the Blood Mod in is more of a benefit than leaving it out.


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  3. #183
    Shabby_Ronin's Avatar Baitai kihei
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    I think you may have something else that effects the deferred lighting, so you aren't getting it regardless, I know on my end it is night and day.
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  4. #184
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Quote Originally Posted by Shabby_Ronin View Post
    I think you may have something else that effects the deferred lighting, so you aren't getting it regardless, I know on my end it is night and day.
    Yes I get night and day in game, but it makes no difference as I cannot see anything different in the lighting?

  5. #185
    Shabby_Ronin's Avatar Baitai kihei
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    I'm saying you probably are doing something on your end to screw up the deferred lighting, didn't you say you are trying to force AA, couldn't the texture mod screw with it. The unit variety mod, gloss mod and texture mods can conflict.
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  6. #186
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Quote Originally Posted by Shabby_Ronin View Post
    I'm saying you probably are doing something on your end to screw up the deferred lighting, didn't you say you are trying to force AA, couldn't the texture mod screw with it. The unit variety mod, gloss mod and texture mods can conflict.
    Ah ok, well in that case I have no idea as most of the unit mods are just using texture files? not sure how that can play with the lighting effects though? and the forced AA is done through Nvidia control panel, again unsure if this would mess with lighting etc..

    Maybe I am missing the point here on lighting effects? what are you exactly referring to in game please, thanks
    Last edited by ToonTotalWar; March 27, 2011 at 03:00 PM.

  7. #187
    Princeps Posterior
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    Default Re: Shogun 2: All In One Mod (Coming Soon..)

    Quote Originally Posted by dave39 View Post
    Please increase the font size
    I will follow up this Gent's request. Is there anyway to incorporate the larger font size mod from Empire/Nap? I realize the engine has changed somewhat, but for people like me who play on wide screen monitors or TV's it's a great improvement. Thanks for your efforts up to this point either way.

  8. #188
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: Shogun 2: All In One Mod (Coming Soon..)

    Quote Originally Posted by CDMan477 View Post
    I will follow up this Gent's request. Is there anyway to incorporate the larger font size mod from Empire/Nap? I realize the engine has changed somewhat, but for people like me who play on wide screen monitors or TV's it's a great improvement. Thanks for your efforts up to this point either way.
    Not at this time mate, sorry

  9. #189
    Shabby_Ronin's Avatar Baitai kihei
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Quote Originally Posted by ToonTotalWar View Post
    Ah ok, well in that case I have no idea as most of the unit mods are just using texture files? not sure how that can play with the lighting effects though? and the forced AA is done through Nvidia control panel, again unsure if this would mess with lighting etc..

    Maybe I am missing the point here on lighting effects? what are you exactly are you referring to in game please, thanks
    It is what they implemented instead of AA. It considerably softens the edges and just makes things look nicer. Whether you are doing something else that might conflict with it, I don't know, but AA has been known to cause conflicts with it. I don't know if it's hard to see in screens, but in the game it softens the edges.
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  10. #190
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Quote Originally Posted by Shabby_Ronin View Post
    It is what they implemented instead of AA. It considerably softens the edges and just makes things look nicer. Whether you are doing something else that might conflict with it, I don't know, but AA has been known to cause conflicts with it. I don't know if it's hard to see in screens, but in the game it softens the edges.
    Ah ok now I understand, the jaggy edges are in game with or without the forced AA but I do so a difference with the AA on and using my graphics pack. The improvements may be slight but there better than nothing at all
    Last edited by ToonTotalWar; March 27, 2011 at 03:15 PM.

  11. #191
    St. Cyr's Avatar Hastatas Prior
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Hedge Knight says on his Unit Variety mod that it doesn't work with the Less/Shine/Gloss mod (as of the latest version). Yet in this mod they are together? Are both working in conjunction?

  12. #192
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Quote Originally Posted by St. Cyr View Post
    Hedge Knight says on his Unit Variety mod that it doesn't work with the Less/Shine/Gloss mod (as of the latest version). Yet in this mod they are together? Are both working in conjunction?
    Yes because the unit variety pack loads last allowing the other packs to be overwritten, and the only unit to be affected will be the ashigaru unit at present. try it out and see

    I would like to think that I will have the time like I had on Napoleon Total War All In One, but that will not be the case due to my work commitments, so this is what I see will happen if the mods fit in my All In One mod and creators wish me to use then they will be included. If there are any mods with compatibilty problems well they will be left out as I dont have time to amend and make mods work with S2 All In One mod, sorry.
    Last edited by ToonTotalWar; March 27, 2011 at 05:14 PM.

  13. #193
    veno's Avatar Murakawa
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    great all-in-1. good job.

  14. #194
    Sukauto
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Can you please list whats ACTUALLY in the mod? You've got so many mods that do the same thing darthmod does and its confusing if you still included it or not.

  15. #195
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Quote Originally Posted by Clamchop View Post
    Can you please list whats ACTUALLY in the mod? You've got so many mods that do the same thing darthmod does and its confusing if you still included it or not.
    These three mods are no longer in. as Darth is already using his version:

    Slower Movement Mod Version 2.0- Yarkis
    Tracer Removal Mod - Zowarth
    Reduced reload rates for land units (Archers & Guns) v1.0 - Zowarth

  16. #196
    Murakawa
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Thank you for updated. I like all mods, but one of them:
    Less Shiney Gloss units mod is annoying. How to delete it?
    Because graphics become worse.. it looks like units without shaders.

  17. #197
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Quote Originally Posted by DENEYE View Post
    Thank you for updated. I like all mods, but one of them:
    Less Shiney Gloss units mod is annoying. How to delete it?
    Because graphics become worse.. it looks like units without shaders.
    Use Pack file manager to delete the gloss files only from the mod

  18. #198
    Murakawa
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    ToonTotalWar
    Many thanks. Done.

  19. #199
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Quote Originally Posted by DENEYE View Post
    ToonTotalWar
    Many thanks. Done.
    Pleasure to help mate when I can

  20. #200
    The Sweeper's Avatar Centurio
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    Default Re: Shogun 2: All In One Mod (Updated 27/3/2011)

    Just dropping in to let you know I'm having a very enjoyable Oda campaign with the All in One mod, the combination of fixes and aesthetic improvements sure make a difference. Thank you again Toon! Though I do have to admit I'm tempted to try S2: Realism for my next play through. It's awesome how quickly modders have worked!


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