Haven't figured this one out yet, or maybe missed it, or maybe you can't do it, but how do you refit armor/weapons on units when a smithy has an upgrade available for them?
Haven't figured this one out yet, or maybe missed it, or maybe you can't do it, but how do you refit armor/weapons on units when a smithy has an upgrade available for them?
You can't. Sadly, it's annoying since my most experienced troops DESERVE more blingy stuff.
Well that bites and doesn't make alot of sense but oh well.
In all fairness, would you really want your veteran units to also have an increase of accuracy, morale, damage and armor? I imagine armies of tank ashigarus.
In FRAY's alpha
"When one dies, it is a tragedy. When a million die, it is a statistic."
-The mods, try them all!-
In FRAY's alpha
"When one dies, it is a tragedy. When a million die, it is a statistic."
-The mods, try them all!-
Well, the sword is the soul of the samurai. How would you like it if someone ripped out your soul, and dipped it in molten steel just so you could have "+2 melee bonus"? Or if someone ripped off your skin and gave you new skin?
Ok, but seriously. Not exactly sure why they did this.
Frankly i find it easier to train fresh troops with better equipment and better xp than armies i have had fighting (never loosing a unit either) for 100 turns.
I just can't figure out why they wouldn't want you to do this... it boggles my mind. What's the downside? Giving players more control, more connection with their units can only improve the game. It's like they just forgot until it was too late to do anything about it.
-HD
^ Niceee. I hope theres an event for spear samurai, would love creating a unstoppable army with them.
I kind of like the idea of having specialised areas for upgrades for the units. In that way we get a sort of areas specialised in different unit trainings. I can have my katana samurai trained at Weaponsmith area, yari units at Armoursmith area, Cavalry at Warhorse area and Archers from an Fletcher area. That way, it makes it sort of "natural", because in history there would always be an area who was famous for something special, for instance we all know the most elite trained hoplites in Greece came from Sparta
What I would rather see implemented would be a sort of levelling system for the units, each time they earn a new XP level, you can assign them a trait (at an elite level "unbreakable" or "freightening"), equipment (drums, banners for stamina perhaps etc) or retainers (a lieutenant giving an boost to morale for instance). That way it would get even more deeper sense of having "your army", and makes it possible for you to diversify more.
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Imagine the AI retraining and stacking these buffs.
Jack has said it has been done for balancing reasons.
I can live with that.
Balancing my butt! It's the same for everyone paticularly in MP campaign's.
What is unbalanced is that you can have units fighting for yrs gaining XP slowly and then create green units that have more XP!
You should be able to re-fit. New armour, New weapons additional training - of course we should have it. Every military force has improvements as time goes on and new inventions are made. Or US Marines would still be using the M14 and not wearing kevlar!
Last edited by ElementUK; March 21, 2011 at 06:04 AM.
It's so you can't parade around stacking bonuses for your troops, it's fine the way it is, it makes the game less exploitable.
"...I'll look for something else. We're surrounded by water. Why are we eating knob?"
I can understand the bit about moral boosts and that but the weapon and armor thing dosn't make alot of sence realy. I mean it is just sencible to give exsisting units the ability to get better arms and armor, I don't think that a one or two point bonous to attack or defence would ruin the balance of the game. The way they have modled the experiance gained thru specalized trainers is a little awkward when you apply a little logic though. I mean I have recived the most up to date millitary training and I know for a fact I wouldn't be any ware near as effective in combat than someone who has already played that game.
Taking away gameplay mechanics to institute balance is just plain wonky. I don't understand how its an exploit if you move a unit from one town to another town to fit them with better armor/weapons from that town's smithy.
If they wanted to have it all make sense and not be something the player could game over the ai by using better logistics they should have removed smithy's and just added weapons and armor to the tech tree.