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Thread: Royal Ladies of the Court (RLC) for 6.4

  1. #321

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    For some reason, when I run ss_setup I'm getting the following errors (see screenshots)

    My config is:
    RLC
    savage AI
    Character Development
    Istanople
    Live Long and Propser
    Next Heir Crown
    Son of X








  2. #322

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    does this mod not work for Venice? I don't have the option to build the royal court or recruit the royal lady from Genoa which i captured.

  3. #323
    knight2's Avatar Foederatus
    Join Date
    Oct 2009
    Location
    Netherlands
    Posts
    25

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Great mod, works perfectly!

  4. #324

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Hello people. Love the idea of this mod. I've been trying to get it to work with The Long Road, but I hit a snag.

    03:00:02.168 [script.err] [error] Script Error in The_Long_Road/data/export_descr_unit.txt, at line 3802, column 1
    Could not find animal battle model for unit type 'pig'.
    03:00:02.168 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file The_Long_Road/data/export_descr_unit.txt.

    Any idea where I might get the little piggies?
    Thanks

  5. #325

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Hello!

    Someone know, why unable to download attached files from this site?, not just this mod, what i couldnt download

  6. #326

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Hi, I just downloaded the mod as its written in installation guide at the first page. Then checked at setup. When started to early campaign-new game, the princesses are still look like default and i didnt find any royal court building. Did i installed correctly and need to construct another buildings? Or is it something wrong?

  7. #327
    AntonisTheGreek's Avatar Senator
    Join Date
    Dec 2013
    Location
    Athens, Greece
    Posts
    1,394

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    I downloaded RLC,but the royal envoy has no ui picture in the recruitment tab when playing as byzantium,and the royal lady has no name when she spawns,no matter the faction she comes from.
    I also get a CTD when spawning a royal lady when playing as Novgorod

  8. #328

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Im doing an update of this mod, which will include all european faction and though the script will be a bit larger having slightly more impact on turn times (is no that much still), it will allow some more freedom where to recruit the royal envoy instead of the current 1 fixed settlement per faction.

    Also it will have the option to allow the AI to spawn these royal ladies once in a while

    Complete restructuring for maximum compatibility with other submods and easy toggle on/off from the Sub mod manager

    The only downturn is that it will require the Bugfix Compilation, but no real loss there.

  9. #329

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Courtesan Ladies Redux
    unofficial update for Royal Ladies of the Court
    Included in TITANIUM





    DOWNLOAD LINK
    I remind that this is completely Standalone (doesn't require the original RLC)
    and does requires the Bugfix Compilation to work properly.
    If for any reason you don't want the bugfix compilation, then download this one

    Credits for the original RLC creators Ishan and Bane_tw

    Change Log:
    - Royal Ladies name changed to the more generic Courtesan Ladies as not all factions have a ruling monarchy.

    - Any Christian faction + Lithuanians can recruit Court Envoys to get Courtesan Ladies from any of the starting capitals which have the Council of Nobles building.

    - List of factions with Courtesan Ladies:
    * Byzantines
    * Holy Roman Empire
    * France
    * England
    * Scotland
    * Denmark
    * Norway
    * Castile & Leon
    * Aragon
    * Portugal
    * Venice
    * Genoa
    * Sicily
    * Hungary
    * Poland
    * Novgorod
    * Kievan Rus
    * Lithuania

    - List of settlements with Council of Nobles:
    + Constantinople
    + Paris
    + London
    + Frankfurt
    + Arhus
    + Eikundarsund
    + Leon
    + Naples
    + Genoa
    + Novgorod
    + Krakow
    + Kiev
    + Venice
    + Esztergom
    + Milan
    + Edinburgh
    + Zaragoza
    + Cordoba
    + Rome
    + Jerusalem
    + Tbilisi
    + Vilnius.
    If you control several of them, you'll be able to recruit Court Envoy from each.

    - There is an additional script that can spawn Courtesan Ladies for AI factions once in a while during the campaign, if you don't want this you can go to "data/campaign/sub/RLC/NoAI/" and copy to "data/campaign/sub/RLC" the rlc_scriptAI.txt file and accept to overwrite.

    - Simplified many of the scripts and "Court Envoy" no longer replace the "Sherwood Archers" bonus unit of Woodsmen Guild, but rather uses the freed slot by the removal of a duplicate unit "Dismounted Turhagut".

    - Maximised compatibility by taking advantage of what the Submod manager can do, so no entire file is replaced but rather slightly and punctually edited or appended.

    - Removed Public Order bonus from the Council of Nobles previously named Royal Court

    - Replaced Royal Court icons with others more in line with M2 building ones.

    Initial Release Jul 04 2014
    Mod Updated Jul 05 2014
    Last update bugfixes and changes:
    - Crusader States missing entries in some files, fixed
    - Missing England Princess texture files causing CTD, fixed
    - Minor tweaks on localized text for a more generic description that fit all factions
    - Council of Nobles cannot be built anymore, now is only created through the script at the start of campaign.
    Mod Updated Jul 16 2014
    - Filtered traits that grant Epithets to Courtesan Lady, as when they had no name it resulted in a CTD
    - Optional version that does not require the bugfix compilation is now available
    Mod Updated Aug 31 2014*updated with readme*
    - Improved Scripts, now they take advantage of Bugfix optimizations so have less impact on turn times, non bugfix version is improved as well.
    - Fixed issue with recruit pool.
    - Changed the method to disable the AI courtesan ladies spawns.
    - Non bugfix version no longer replaces sherwood archers but the unused duplicated dismounted turhagut.

    Further Releases will attempt:
    - Optimize script with less impact on turn times

    Any feedback will be more than welcome, Enjoy

  10. #330

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Hello,

    I get an error when trying to enable the new RLC mod. It says that the file rlc_export_vnvs.txt does not exist nor does the file rlc_export_ancillaries.txt. Perhaps you have forgotten to include them with the 7z archive? Or did I make a mistake somewhere.

  11. #331

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Quote Originally Posted by Syntera View Post
    Hello,

    I get an error when trying to enable the new RLC mod. It says that the file rlc_export_vnvs.txt does not exist nor does the file rlc_export_ancillaries.txt. Perhaps you have forgotten to include them with the 7z archive? Or did I make a mistake somewhere.
    Nevermind, I've fixed it myself.
    Apologies for double post. I cannot seem to find an option to edit my previous one.

  12. #332

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Apologies once again for another post... I still have not figured out how to edit posts...

    After having fixed the file path issues, I experienced a CTD whenever I try to start a campaign. It goes to the loading screen and once the loading is finished, it crashes to desktop. A quick look at the logs gave the following cause: [data.invalid] [error] Insufficient video memory to load requested texture set.

  13. #333

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Uploaded fixed version for the SS_setup.exe errors

    however that CTD is weird, sure you have the bugfix compilation?

  14. #334

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Yes I have it.

  15. #335

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    and you copied everything included in the .7z?
    cause that error usually happens when there is a missing/currupted texture file

  16. #336

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Yep, did that as well. After a brief look at the files, I've noticed that the crusader states seems to be able to have royal ladies (there are texture models for it after all) but its' entry is missing in files like rlc_expanded.txt, rlc_export_descr_buildings.txt, rlc_descr_model_strat.txt...

    There also seems to be some name discrepancies(?) between factions like spain->castille and russia->novgorod. I don't know if these two things could be the reason for the CTD... Just a couple of things I noticed when I poked around the files.

  17. #337

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Included england's princess textures which are probably what was causing the CTD, also fixed the missing bits for crusader states

  18. #338

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    That seems to have done it. I'm able to start a campaign now although, I haven't had the time to actually play.

  19. #339

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Another update, with some tweaks to localized text that wasnt displaying properly and etc.

    That should be all for now, later in a couple of days or weeks xD i might update it with further script optimization and a workaround to the unnamed princess bug.

  20. #340

    Default Re: Royal Ladies of the Court (RLC) for 6.4

    Heyya

    Sorry I forgot to tell, there is a CTD related to the unnamed character bug, which apparently happens when the unnamed character tries to get a trait that give an epithet. :/

    will make some tests and see if Im right about the epithet traits...the traced log seems to point in that direction but havent fully tested it to be conclusive.

    Yep is definitive, an epithet on a unnamed character will result in a crash :/

    And following Ishan's indications to get rid of the unnamed character bug is not working for me either... almost 1 in 3 get this...

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