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Thread: B.E.I.C. Modsetting, Campaign, Combat

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    Default B.E.I.C. Modsetting, Campaign, Combat








    ~ History ~
    The British East India Trading Company – The one and only incorported Company which managed to build up an Empire. A Company which will cause the American Revolution, making millions of Chinese people drug addicts and brings the Tea to Darjeeling.
    Their might depends on one of the largest private Armies of the world, an Army with whom the Company always managed to knock any Rebellion down, but after decades of exploitation in India, this army revolts against their masters and will cause the End of the East India Company.

    In 1857 their 240 000 large Army consists mainly out of Sepoys, native mercanaries. But as the British are introducing a new, greased (to make them waterproof) cartridges for the Enfield Rifle, the Sepoys deny to use them, because of the rumour that the cartridges were greased with suet.

    Finally, on the 10th May 1857 near Meerut, threethousand Sepoys started the Urprising and killed forthy british Officers, Woman and Children. Soon the revolt jumped over to Dehli, were a progrom happened against Europeans and indian Christians.

    But soon the Britsh will strike back, either murdering Woman and Children, burning villages – the Begin of the Indian Mutiny, or, the first War of Independence of India.


    ~ Mod focus ~
    Our goal is simple...an historic based full conversation of Empire: Total War with as much challenge and gameplay-feeling we can offer to you.
    The historic base must be sometimes a bit flexible to create an really gripping game.
    But we take care to include as much historic facts as possible.

    This mod is an complete overhaul with an detailed new campaign, an complete unit models rework incl. artillery models, historic flags & graphics, new sounds & music, loading-screens., campaign models, quotes, intro-movie and many more features.
    You should have the feeling to start a different game.

    And very important - this mod focus a lot on land combat!





    British Loyal - Alliance
    British East India Company (with loyal sepoys)
    Princely States (loyal 21 states)


    Rebels - Alliance
    Indian Rebels (Sepoys & 7 Princely states)




    - Map overview -




    - Flags -







    Campaign start time is early spring 1857.
    -
    With our focus on India himself we have changed the range of an army
    to a shorter distance and compensate it with one turn for one week.
    Now you canīt run in one turn from your settlement to the enemies city.
    You must make your route and have an eye on your armies.
    Ambushes, interceptions and fighting for towns will await you before you can siege the enemy.
    And for this India is perfect, it have the best campaign terrain
    for strategic usage of all three theaters.

    All Indian Factions get full AI support, while we lower it for the rest of the world.
    This mod have an focus on land battles, naval warfare will be lesser then usual.
    The AI is told to prefer Army-techs, Army-buildings and recruitment of land units.
    This all promise you real action.

    The factions himself are from beginning in alliances together and at war with each other.
    Relationships are fine tuned between this nations.
    Both alliances have the chance to get the neutral Princely States on their side,
    but it is much easier for the rebells as for the BEIC.

    Each faction have his pros and contras.
    And also you can easy see the big differences between
    Native Rebells, Sepoys and BEIC Regular.
    While the company can place into battles highly trained troops,
    the are outnumbered by their enemies.
    And when we say outnumbered, we mean outnumbered.

    An regular Company Infantry will have around 150-200 mens for each Unit.
    This professionals are expensive, but really hardy compare to the others.
    Indian Units can reach a manpower of 400, but have overall an lack of training and technology.
    They must use their advantage by raiding and making ambushes.
    But donīt think you will fight against peasants.

    Artillery is expensive, but you need them to break down the walls of fortifications.
    The Indian versions of forts are much better to handle
    for the AI and are welcome in our mod.

    We have spoken now many times from AI behaviour,
    you can view more details in the section "Challenge" below.


    Campaign Model Changes

    For a better atmospheric feeling we changed many aspects of the main game.
    Menu`s, loading screens, music, sound and also some campaign map models.










    We are proud to can use the best AI available in The India Mutiny -
    DarthMod 6.9 by Darth Vader. An excellent work!

    You will feel a really dangerous AI opponent in battles and campaign.
    More info you can get at the TWC - Empire Darth Mod (click)


    But this was not all for us. We changed some aspects from this genius CAI,
    while we let the BAI like it was designed apart from
    some balancing tweaks specially for BEIC which you will feel.

    We have now a different CAI for the Company himself,
    one for the other Indian Factions and one basic for the Rest of the World.

    Overall the CAI have an strong focus on his army.
    And a big part also goes into economic
    so that the CAI can upkeep this bigger armies.
    You will encounter way more enemy units on the campaign map as in vanilla.
    At least the campaign is tuned to be what it should be - Total War!

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