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Thread: Realm divide mod

  1. #1

    Default Realm divide mod

    It's my opinion that the realm divide mechanics needs to be modded radically. At the moment its a retardedly artificial way to make the game feel more "challenging" and it makes zero sense whatsoever. Clans should like or hate the player according to how the player treats them, not according to the fact that he's the shogun or not, or a candidate to overthrow the current shogun. There's already the territorial expansion mechanic that makes clan dislike excessively expansive daimiyos and the realm divide one is fairly redundant.

    While I wouldn't remove the mechanic completely (probably it'd be harder to do too), i would drastically dampen it's effects.

    At the moment realm divide starts at -50 and grows by 5 each turn, and it seems to have no negative limit, which is entirely out of line, since it completely ruins the diplomatic game during the endgame. While it's very possible to hold it at bay until victory, if one likes to continue past that, sooner or later he'll end hated, since ALL the positive effects have a upper limit.

    The way I would mod it would be to make it start at -50, and make grow by 1 or 2 each turn (instead of 5), with a final limit of -100

    That way it would still add "challenge" to the diplomatic game, but it wouldn't completely cripple it.

    Any insight?

  2. #2

    Default Re: Realm divide mod

    I haven't faced it yet, but I am inclined to agree. My impression is that it's less a realm division and more "Dogpile on the player". I'd like to see something where it's more of a division of the realm, not just "Allies and the Single Axis Party". Some tiny little state isn't going to turn against you if he's in the middle of your empire, but also some diehard ally of yours won't stay true if he's the only power left to challenge you. I'm not an expert in scripting but I was thinking something like this:

    If relationship to Player is >X
    If number of provinces is <Y
    If Player honor is >Z

    Then remain allied/neutral.

    If relationship to player is <X
    If number of provinces is >Y
    If player Honor is <Z

    Then turn enemy.

  3. #3
    notger's Avatar Decanus
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    Default Re: Realm divide mod

    I totally agree. If I had some time, I would try that myself.

  4. #4

    Default Re: Realm divide mod

    man no one likes divide realms its more like zerg by the enemy, why to clans listen to shogun if remembering they had little power and puppets to other clans
    Anyone who has the power to make you believe absurdities has the power to make you commit injustices.
    Voltaire

  5. #5

    Default Re: Realm divide mod

    Totally agree.My game pleasure will greatly increase with a RD mod

  6. #6

    Default Re: Realm divide mod

    Glad to see some support. Looks like the realm divide implementation is more of a chore than a feature for many. If I had time to study the files at the moment I'd do it myself, but hopefully someone will rise to the challenge.

  7. #7

    Default Re: Realm divide mod

    Realm divide is one of many short-cuts taken in Shogun 2 to make the game "more challenging", unfortunately, and I agree with the above. It is utter non-sense. And, after you become shogun the one's already hating you will just continue to hate you more whereas the reality would be that some would rather seek your favour and end the dispute.

    Shogun 2 is a great building block for mods, thankfully. When the right tools are ready we'll be able to enjoy a wonderful modded game.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  8. #8

    Default Re: Realm divide mod

    I'm ok with the initial divide, forcing the remaining clans to take a stand between the old and the new. It's also fun in a crusade/coalition kind of way where you need to fight off waves of enemies.

    But the endless increasing penalty has to go. It's not fun and it's unrealistic. Just a mechanism to force you to conquer the whole island for yourself, which was nonsense. None of the three uniters of Japan actually directly controlled the entire map, alot of it was vassals and forced allegances.

  9. #9

    Default Re: Realm divide mod

    I made a mod changes the diplomatic hit you get when realm divide kicks in. I don't have a savegame to test it, so I need feedback. The mod gives you a initial -100 diplomatic hit that wears of over time (5 points per turn). So after 5 years the effect is gone.

    Just drop the mod into your data folder. You don't need to change the user script.

    FILE REMOVED
    Last edited by Yarkis de Bodemloze; March 21, 2011 at 12:24 PM.

  10. #10
    mattebubben's Avatar Senator
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    Default Re: Realm divide mod

    thank you will try it out now =) this is gonna be a Must for most players to make the game more Enjoyable

  11. #11

    Default Re: Realm divide mod

    @Yarkis

    Depending on how difficult it was to edit these, perhaps you could make a couple of versions for people to try out to see what works well? That being said -5 per turn will let you off the hook pretty easy as you just need to keep people at bay for 20 turns and give out some bribes and you're ok. I'm thinking 2 or 3 per turn as another viable option as you'll take the initial hit more seriously, but if you can hang in there for 10-15 turns it'll slowly start to settle thus still making it hard.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  12. #12
    mattebubben's Avatar Senator
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    Default Re: Realm divide mod

    or perhaps make a version with a little lower initial hit so 1 version with -100 and 1 with -75 just Suggestion =)

  13. #13

    Default Re: Realm divide mod

    You would also need to factor in the reputation of the other clan. If you had a long standing friendly relationship with a clan of low honor, it would make perfect sense for them to backstab you with the Shogun.

    And vassals might be more likely to backstab you than allies.


  14. #14

    Default Re: Realm divide mod

    Well, the hit should be big enough to drive factions you have a bad standing with on the side of your enemies, and small enough that you can keep close allies. That's now up to you to test and report how the -100 anfd +5 recovery work out.

  15. #15

    Default Re: Realm divide mod

    @Yarkis

    Looking at the file in HEX, is I reckon the +5 is at 0x8F but which HEX-address indicates the -100 ? My first thought was 0x6D, but that seems to be a positive 100 that could also relate to hostages.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  16. #16

    Default Re: Realm divide mod

    I don't use a hex editor but Taw's file converter. And I don't know what is -100 in hexadecimal, but the value must be after the 5.

  17. #17

    Default Re: Realm divide mod

    Um I tested it and the Realm Divide gave a whooping -235 penalty. I used it on a save one turn before the event kicked in, Normal difficulty. As you can imagine, next turn everyone was at hostile even my very friendly allies.

  18. #18

    Default Re: Realm divide mod

    Quote Originally Posted by Yarkis View Post
    I don't use a hex editor but Taw's file converter. And I don't know what is -100 in hexadecimal, but the value must be after the 5.
    Hmm, I tried to use taw's on that file, but I got a long error. I'm using jruby 1.6.0 though, with Nokogiri beta. Which version are you using?
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  19. #19

    Default Re: Realm divide mod

    Quote Originally Posted by aeoleron9 View Post
    Um I tested it and the Realm Divide gave a whooping -235 penalty. I used it on a save one turn before the event kicked in, Normal difficulty. As you can imagine, next turn everyone was at hostile even my very friendly allies.
    At least the mod works. But it means there is some other factor added to the -100, which is not in the table I changed. How much do you get without the mod?

    I use jruby 1.5.3.

  20. #20

    Default Re: Realm divide mod

    Yeah I think you got the increasing part right, it showed -235 (+) so it'll slowly subside. But the initial hit is too much.

    I think it was around -50 or so in vanilla, not completely sure.

    BTW I tried the jruby and got that error too so... good luck with this and an early rep. Hope you finish the mod soon.
    Last edited by aeoleron9; March 20, 2011 at 11:24 AM.

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