happy that LT is doing things well in 6.0 . Here i got a little suggestion for the wall structure :
1) can it be made that the wall is at least 2 unit depth ( meaning like sword hoplites can stand to the frontest side of a wall defending from invaders from seigh ladders or towers while archers can stand behind the sword hoplites to fire arrows.....just like in the movie lord of the rings : two towers when rohan was defending thier wall in helms deep) this would be more chanlanging for players
2) can wall entrances (those tiny holes under the wall) be sheild up like locked from invaders who broke through the main gates while defenders can still fight on the walls ( or make a small wodden gate to the wall entrance and can be destryed by any infantry (except archers)with no need of extra seigh weapons just by clicking infary on it and let soldiers use swords or spears to pinch through the little gate in the wall entrance which needs a extra peroid of time to break it.....this makes the invaders chose weather to kill all the resistance on the walls which is much harder now or march straight to the town centre and leetting the defenders chose weather to put all force on wall or town centre or split half on both ) this makes seigh more dramtic i think
3) can balistas or catapults be built on top of walls ( something like the game strong hold ) ....but maybe not a good idea since it can be a invaders nightmare
4) not about walls .....can siegh towers add more fire resistence ? ( just asking)
thanks for LTS work hope 6.0 kicks ass !!!
anymore suggestuions ?