Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: Friendly fire

  1. #1

    Default Friendly fire

    I hate casualties, its kind of a curse really, If I lose more than 400 men even if its a heroic victory, I feel bad about it. So whenever my melee troops or calvary engage theirs I usually click hold fire on my archers and let them just chill there the rest of the battle.

    I was curious if others let there archers continue to fire and suffer a few friendly fire incidents or tell them to hold fire as well?

  2. #2
    Othniel's Avatar Civis
    Join Date
    Aug 2009
    Location
    Minnesota
    Posts
    164

    Default Re: Friendly fire

    I think it depends on the situation. If I have melee in battle and it's obvious they'll win, I'll have my archers hold their fire, but if it's pretty even, that extra morale pressure on the enemy may be worth a few misplaced arrows.
    "So that at the name of Jesus EVERY KNEE WILL BOW, of those who are in heaven and on earth and under the earth, 11and that every tongue will confess that Jesus Christ is Lord, to the glory of God the Father." - Phillipians 2:10-11

    "Now faith is the assurance of things hoped for, the conviction of things not seen." - Hebrews 11:1

    "It is when people forget God that tyrants forge their chains." - Patrick Henry

    "If religious books are not widely circulated among the masses in this country, I do not know what is going to become of us as a nation. If truth be not diffused, error will be; If God and His Word are not known and received, the devil and his works will gain the ascendancy, If the evangelical volume does not reach every hamlet, the pages of a corrupt and licentious literature will; If the power of the Gospel is not felt throughout the length and breadth of the land, anarchy and misrule, degradation and misery, corruption and darkness will reign without mitigation or end." - Daniel Webster

  3. #3

    Default Re: Friendly fire

    So friendly fire from arrows don't add negative moral to your own troops?

  4. #4
    Othniel's Avatar Civis
    Join Date
    Aug 2009
    Location
    Minnesota
    Posts
    164

    Default Re: Friendly fire

    Quote Originally Posted by Nero Wulf View Post
    So friendly fire from arrows don't add negative moral to your own troops?
    I don't know for sure, but I was fighting a multiplayer battle last night and had some units in a melee brawl with my opponent, and as soon as I set a unit of bows shooting at him, his morale melted (in that exchange).
    "So that at the name of Jesus EVERY KNEE WILL BOW, of those who are in heaven and on earth and under the earth, 11and that every tongue will confess that Jesus Christ is Lord, to the glory of God the Father." - Phillipians 2:10-11

    "Now faith is the assurance of things hoped for, the conviction of things not seen." - Hebrews 11:1

    "It is when people forget God that tyrants forge their chains." - Patrick Henry

    "If religious books are not widely circulated among the masses in this country, I do not know what is going to become of us as a nation. If truth be not diffused, error will be; If God and His Word are not known and received, the devil and his works will gain the ascendancy, If the evangelical volume does not reach every hamlet, the pages of a corrupt and licentious literature will; If the power of the Gospel is not felt throughout the length and breadth of the land, anarchy and misrule, degradation and misery, corruption and darkness will reign without mitigation or end." - Daniel Webster

  5. #5
    August's Avatar Decanus
    Join Date
    Jun 2008
    Location
    Waiting for you on the horizon...
    Posts
    561

    Default Re: Friendly fire

    Not exactly. The big factor responsible for breaking units in combat is having multiple troops die in the short period of time - meaning that poorly timed friendly fire volley can break the unit.
    Matchlocks are the most dangerous in that regard, shooting in the back of a friendly unit.

  6. #6

    Default Re: Friendly fire

    they need to add an attack ground ability to elite archer units.

    that way you can direct them to fire only way in front of your melee units and go for safety over enemy casualties.

  7. #7

    Default Re: Friendly fire

    Quote Originally Posted by homefry View Post
    they need to add an attack ground ability to elite archer units.

    that way you can direct them to fire only way in front of your melee units and go for safety over enemy casualties.
    I agree that something needs to be done in this regard. Really breaks immersion when you watch your ranged units aim squarely at their friends and rain hell down upon them. I understand the situations where its just a big blob of melee units and they're firing into the center, but this is straight up treasonous homicide their committing. Kills the immersion for me, as well as making me quite sad

  8. #8

    Default Re: Friendly fire

    I hate friendly fire, even archers shooting each other in the back at sieges can be a problem. I haven't played multiplayer yet but I imagine it is a real problem there as you can't pause in battle and make adjustments when that happens.

    I usually try and keep a clear line of sight for my archers, or throw them into melee on the flanks rather than have them fire into my men. After the enemy has engaged my line unless they have a long attack column that I can keep shooting at without endangering my men I turn off fire at will, or at the most use them to pick of routing enemy.

  9. #9

    Default Re: Friendly fire

    I notice this happens all the time. All the previous games in the series made you command archers to fire into enemies engaged with your own troops. Now all of a sudden they do it themselves. That and the lack of a hold ground button for archers makes them really annoying to use - guard mode does nothing - as units chase down the unit you targeted and get themselves slaughtered running into the enemy lines...
    Currently following these promising mods - Imperia Antiquitatis by Splenyi
    Traits, Talents, and Toadies
    by Hellbent
    Real Roman Reforms
    by Aodh Mor
    Unit Icons project
    by Bullgod
    Also recommended:
    City Sack, Liberation and Diplomatic Options
    by Dresden

  10. #10

    Default Re: Friendly fire

    It is a lot better in shogun 2 than previous TW games, as your arrows home in on individual soldiers instead of just landing in the general area of the enemy and lets see how many arrows hit. Of course not all arrows hit a person but if you watch when only a few enemies are left they turn into hedgehogs/pincushions.

    If possible have archers on your flanks. If you are fast enough (use bow cavalry really or the fight will be over before you get there) you can get them out far enough for a good line of sight to the bad guys that they can pretty safely start nailing the enemy even though they are fighting your own melee units. this is where the homing arrows come in handy

  11. #11

    Default Re: Friendly fire

    Friendly fire is so ridiculous. I fail to understand why it continues to be put into every TW game. Missile units should disengage on their own when their targets enter into melee with friendly units. How hard is this to accomplish for CA? I don't mind the odd arrows picking of a soldier or two as the enemy gets close to your unit, but once they are in melee, it's stupid.

  12. #12

    Default Re: Friendly fire

    Its much less punishing than previous games really, and I dont mind extra casualty as long as those dead bodies dont belong to my precious samurais Like two third of every battle casualty I played is ashigaru, sometimes the whole unit got annihilated. Who cares?

  13. #13

    Default Re: Friendly fire

    I like FF being in games, adds to the realism and stops shenanigans. I guess if you don't like it you could micro manage your ranged units to hold fire if the enemy closes with your own troops? The archers in S2 seem to be good shots... most of the time.

  14. #14

    Default Re: Friendly fire

    i usually stop all fire when my troops engage the AI's in melee and move my archers to the flanks but usually the battle is over before they can get to a good firing position.

  15. #15

    Default Re: Friendly fire

    Quote Originally Posted by Stil View Post
    I like FF being in games, adds to the realism and stops shenanigans. I guess if you don't like it you could micro manage your ranged units to hold fire if the enemy closes with your own troops? The archers in S2 seem to be good shots... most of the time.
    I like friendly fire too, however the issue is that in previous total wars your archers would stop firing on an enemy once they entered melee with your forces, in Shogun 2 they keep going until you order them to stop. In a big battle this can mean alot of dead friendlies before you notice, add to this the morale penalty for your troops being under missile attack whilst in melee and it can really screw up your day.

  16. #16

    Default Re: Friendly fire

    Quote Originally Posted by rob-a-dogg View Post
    It is a lot better in shogun 2 than previous TW games, as your arrows home in on individual soldiers instead of just landing in the general area of the enemy and lets see how many arrows hit. Of course not all arrows hit a person but if you watch when only a few enemies are left they turn into hedgehogs/pincushions.
    It has always been like that. Ever since the original Shogun. It was patently obvious when you had archers shoot at a Kensai (the best way to kill him btw).

    I agree with you guys that it is silly the archers just keep shooting. It made sense that they stopped back in the day. I believe that was introduced in the original MTW, to great cheers among the fanbase. That it is gone makes it a step backwards, much like the elevation issue (what the heck is up with ranged combat?).

  17. #17

    Default Re: Friendly fire

    The English kept firing into the mix in Braveheart, didn't they? Mel Gibson ftw ^^

  18. #18

    Default Re: Friendly fire

    well their troops were considered expandable

  19. #19

    Default Re: Friendly fire

    100 years before S2 is set, the war of the Roses had quite a few FF incidents. Wind blew volleys of arrows into allies and one Earl with a Sun as his standard was mistaken for a guy on the other side who has a star on his banner and they shot arrows at him

  20. #20

    Default Re: Friendly fire

    Mistaken, or forced FF is perfectly alright. If my unit arrives as arrows are in the air, then sure let them get hit, my own damn mistake. Also if I tell my archers, shoot those enemies in that melee, then it is also my fault that some FF will happen. But it isn't terribly nice that the archers just keep on sending shafts at a target they chose when said target is completely surrounded by their comrades. I mean, who do they think they are? Robin Hood the lot of them? "Yeah sure, I can hit those moving 15 men in the middle of 300 of our boys." Any sensible unit commander would stop, and only resume shooting after being told to, at least at those enemies.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •