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Thread: Mod to stop AI from spawning units instantly when out of your line of sight

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  1. #1
    Frei's Avatar Shashu
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    Default Mod to stop AI from spawning units instantly when out of your line of sight

    Just what the topic says - the AI spawns units when out of sight of any of yours directly into their army. I don't know if it's doable without a toolset, but it would be very much appreciated if anyone could. Very lame for them to be able to do that.

  2. #2
    zowrath's Avatar Sōkō no yari
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    I've noticed generals, mysteriously appear in a stack deep in my lands even after I killed off the one it already had but I've never seen units insta-spawn though, but it wouldn't surprise me. If so, it is probably a quick way to 'help' the AI if they are having a difficult time. And again if so, then there would most likely be mods that addresses this and balances it out further. Unit-spawning AI ain't much fun, in any game.
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  3. #3
    Shisai
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Quote Originally Posted by zowrath View Post
    I've noticed generals, mysteriously appear in a stack deep in my lands even after I killed off the one it already had but I've never seen units insta-spawn though, but it wouldn't surprise me. If so, it is probably a quick way to 'help' the AI if they are having a difficult time. And again if so, then there would most likely be mods that addresses this and balances it out further. Unit-spawning AI ain't much fun, in any game.
    I don't like this "help" the AI gets. Some more realistic bonuses for the AI, like War Fervour, for which the AI can produce units quicker (but they still have to build them), or bonuses for it's economy so it can build more units, like some bonus the player gets. The player doesn't get a bonus like "Buddhist Magic" or something in which he/she can summon armies. This is still "help" but not completely objectionable help in which only a God could give. Letting those bonuses be available for the AI and not insta-spam would be an awesome mod!

  4. #4
    Ikko-Ikki
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Ok IMO this mod should be changed a little. Without this extra units the AI is to easy to beat (normal dificulty level). It does not make enough units ! The units it makes are largely ashigaru and samurai with katanas and bows. I think this mod should allow spawning of the units but something like one unit per turn. I don't know how it os on hard and very hard but this shows how CA ** up with this.

  5. #5
    Ishiyumi no shashu
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Waiting this one myself. Just last night one of my enemies attacks my stronghold with a large army led by the Daimiyo AND the heir. I whiped the armies butt and they had the Daimiyo flee after the heir tried to scale the walls and died in the process. The army was nearly destroyed and what few units remained in it were seriously depleted but yet on the next turn when I march the fortress defenders out to finish off the Daimiyo the army had another general (on top of the Daimiyo) and contained several fresh units and the ones that were depleted were nearly full again. Needless to say, I lost because they were alot stronger then they should have been.

  6. #6
    Drtad's Avatar Tiridates
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Maybe they had another army?
    Under the patronage of John I Tzimisces

  7. #7
    Frei's Avatar Shashu
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    I made a post in the Gameplay/Strategy forum detailing how this works. It happened with me on Normal mode, even, where the AI is supposed to have no special advantage.

    It basically makes your hard fought victories seem hollow because they can and do spawn units if they are out of your line of sight.

  8. #8
    Yoshihara
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    I haven't seen this. I'm pretty sure, in fact I am almost positive this isn't happening.

  9. #9
    Taihō no heishi
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Quote Originally Posted by Osbot View Post
    I haven't seen this. I'm pretty sure, in fact I am almost positive this isn't happening.
    Lol. It happens, very obviously and yes, it does ruin the point of getting a heroic victory.

  10. #10
    Frei's Avatar Shashu
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    It very obviously happens, but only when they are out of your sight range. It's pretty easy to test it by isolating an army and check around for troops, and watch as they come into your sight range one turn later with a half a stack more units.

    I don't know if removing the fog of war would prevent this, since if you see them, it doesn't happen. If that would work as a fix, I'm for it.

    And seriously, this game is fantastic and polished, I love it. But the spawning armies magically thing is such a joke and I can't believe CA went ahead with it. They improved the AI enough that they didn't need silly things such as this.

  11. #11
    Taishō's Avatar Yari-hei
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Quote Originally Posted by Frei View Post
    [...]
    They improved the AI enough that they didn't need silly things such as this.
    The AI seems to be improved because of this. Because of this and countless other cheats (realm divide comes to mind) the AI uses.

  12. #12
    B-DizL's Avatar AKA FISTICUFFS
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    someone should figure out how to turn off fog of war to verify this is happening before you try to fix it...


  13. #13
    Yarkis de Bodemloze's Avatar Artifex
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Try this beta mod and report back. I can't gurantee that it works, because I had to guess a bit which CAI variables control the freespawns. I kept the free unit spawns for the Ashikaga Shogunate though, which is reasonable.

    Just drop the file in the data directory. It's a movie mod, so it will work without changes to the user script.
    Attached Files Attached Files
    Last edited by Yarkis de Bodemloze; March 20, 2011 at 11:04 AM.

  14. #14
    Taishō's Avatar Yari-hei
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Quote Originally Posted by Yarkis View Post
    Try this beta mod and report back. I can't gurantee that it works, because I had to guess a bit which CAI variables control the freespawns. I kept the free unit spawns for the Ashigaru Shogunate though, which is reasonable.

    Just drop the file in the data directory. It's a movie mod, so it will work without changes to the user script.

    Great, though I can't try it right now because I've got a techincal problem. But I wanted to ask why do you think it is more reasonable for the Ashikaga Clan to get free Ashigaru?

  15. #15
    Tim_Ward's Avatar Sōkō no yari
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Quote Originally Posted by Yarkis View Post
    Try this beta mod and report back. I can't gurantee that it works, because I had to guess a bit which CAI variables control the freespawns. I kept the free unit spawns for the Ashikaga Shogunate though, which is reasonable.

    Just drop the file in the data directory. It's a movie mod, so it will work without changes to the user script.
    Maybe you could explain which variables you changed?
    Miklagard has been our home for twenty years or more. We lent our axes, spears and swords in service of the emperor. We are loyal warriors, that's the oath we gave, to protect the emperor even to a violet grave. Our loyalty was always firm, we kept our given word. On these southern battlefields, our northern war cries roared. Battles have been fought. Many gave their lives. But all who died by axe and sword were called to hall up high.
    Our time here is now at end, can't help but reminisce, a cold spring day so long ago when we set out to sea. We set out from Svitjod's shores with dreams of fame and gold and the work of weaving Norns was, for us, unknown. It's time to take farewell, we have been absolved from the sacred oath we gave, it's time to go back home. Our time here is now at end, our memories will stay of Miklagard, our southern home, until the end of days. We set out for Svitjod's shores with honour and rewards. We return back home.

  16. #16
    Murakawa
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    I have this mod in my data folder but I'm still seeing the enemy with a lot of unexplained veteran units considering they only have level 1 of their unit builder (Sword School) and no other faction they are fighting. In fact I saw them send their units from their city without veteran ranks and when they went into FOW and I approached them with my army. The majority of their units had 2-3 stripes, this is on hard difficulty.

  17. #17
    Yarkis de Bodemloze's Avatar Artifex
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Quote Originally Posted by Sii View Post
    I have this mod in my data folder but I'm still seeing the enemy with a lot of unexplained veteran units considering they only have level 1 of their unit builder (Sword School) and no other faction they are fighting. In fact I saw them send their units from their city without veteran ranks and when they went into FOW and I approached them with my army. The majority of their units had 2-3 stripes, this is on hard difficulty.
    Yes, because I didn't change the unit experience cheat only the spawning stuff. Ther are a number of different AI helpers in the game.

    Quote Originally Posted by Tim_Ward View Post
    Maybe you could explain which variables you changed?
    One table that controls some of these cheats is cdir_desire_priorities. I set two of the variables there to zero. Obviously I found the ones who control the spawning.
    Last edited by Yarkis de Bodemloze; March 28, 2011 at 03:30 PM.

  18. #18
    Tim_Ward's Avatar Sōkō no yari
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    Quote Originally Posted by Yarkis View Post
    One table that controls some of these cheats is cdir_desire_priorities. I set two of the variables there to zero. Obviously I found the ones who control the spawning.
    Alternatively, you just changed a variable which the AI uses to decide what to build in a given situation and hence made it less effective at building units.

    *I* have never seen an AI stack which they couldn't have built themselves, but I'm not ready to dismiss what others have said just yet. An official CA denial would help, and their silence on the matter makes me suspicious.

    Same here. It seems like the AI isn't governed by the same sets of restrictions that human players need to abide by. I've noticed on more than one occasion where you could rout an enemy after a siege, but with both sides having taken heavy losses, you wouldn't think they'd come back the next turn. However, low and behold, the enemy is back with fresh troops, stronger than before, like nothing ever happened. It leaves me scratching my head how they can replenish their armies that fast, especially when you're still recovering from the previous battle(s), like the AI is making uber-amounts of money behind the scenes.
    What makes you think the army was replenished/freshly built?
    Miklagard has been our home for twenty years or more. We lent our axes, spears and swords in service of the emperor. We are loyal warriors, that's the oath we gave, to protect the emperor even to a violet grave. Our loyalty was always firm, we kept our given word. On these southern battlefields, our northern war cries roared. Battles have been fought. Many gave their lives. But all who died by axe and sword were called to hall up high.
    Our time here is now at end, can't help but reminisce, a cold spring day so long ago when we set out to sea. We set out from Svitjod's shores with dreams of fame and gold and the work of weaving Norns was, for us, unknown. It's time to take farewell, we have been absolved from the sacred oath we gave, it's time to go back home. Our time here is now at end, our memories will stay of Miklagard, our southern home, until the end of days. We set out for Svitjod's shores with honour and rewards. We return back home.

  19. #19
    Yarkis de Bodemloze's Avatar Artifex
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    I meant the Ashikaga Shogunate, not the Ashigaru. Since they sit in Kyoto all the time and are suppossed to be your final opponent before becoming Shogun I don't mind if they are always at full strength.

  20. #20
    Baleurion's Avatar Sōkō yumi
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    Default Re: Mod to stop AI from spawning units instantly when out of your line of sight

    You guys do know that there are forests in every province that the AI can (and almost always does) hide armies in, right?
    They dont spawn, they simply move out of the forest. Unless you are playing on VH/VH or Legendary, at which point they do it to make it more challenging, the lower difficulty settings are there for a reason in Shogun 2, it's no longer just an e-peen thing that Very Hard is supposed to be like Normal. Very Hard is now supposed to be Very Hard.
    So instead of modding a reduction to the VH spawns, you might as well just play on Hard, it's the same thing, no mod required.

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