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March 17, 2011, 02:58 AM
#1
Civis
Editting auto-resolve
Apart from the obvious -2 through 1 options in the preferences.scripts.txt file, how would I edit the actual variables for autoresolving battles?
I checked in the scripting.lua file, but even using the find function to search for autoresolve options came up fruitless. So, I guess it's not in the scripting.lua file.
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On another unrelated note, how would I activate the "disband unit" button for enemy units? (it's possible, as the trainer I'm not going to pay for does it)
I dont want this ability for regular playthroughs, but I want to do at least one playthrough where I head for Kyoto at the start of the game, and this would really, REALLY come in handy.
Last edited by Xorte-Renshe; March 17, 2011 at 04:58 AM.
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