Originally Posted by
Ecka65
Is it just me, or does the campaign map resemble more of a maze regarding movement?
I think the CAi issues have been dealt with using the Keep It Simple Stupid principle. I noticed after Empire that Napoleon introduced a lot more bridges and impassable terrain thus "channeling" movement options. Shogun 2 has taken it to an almost unsurpassed level. There's rarely more than 2 or 3 ways in or out of a province, and they connect together like a maze. This makes the Ai job much simpler.
Since the naval element in Empire was added the Ai seems to always have the ability to see through the fog. Same with Shogun 2 on sea and land. So is the Ai "better", or has the environment it works in just been made easier? I think the latter, and kudos!
The Ai can "see" when a province is undefended or lightly defended. It can "see" which of the one or two ways in to the province are blocked so pick the right one. Each faction MUST expand as one province isn't enough to support much more than a defence force. So, move out and away, and the Ai will try to move in.
A pretty simple way to overcome some issues and make the CAi seem "harder", "better" etc. Thoughts?