typical as CA with creat so short campaign...like ETW and NTW.
its terrible i think...well,cant wait with someone can figue out how make that long campaign maybe 1545-1645! what do u think about with 1545 to 1600? on domation campaign and very hard.
typical as CA with creat so short campaign...like ETW and NTW.
its terrible i think...well,cant wait with someone can figue out how make that long campaign maybe 1545-1645! what do u think about with 1545 to 1600? on domation campaign and very hard.
isnt it 4 turns per year though?
odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior
250 turns not enough, though, i think that limit is only for the victory conditions, you should be able to play on long after that has passed.
domation
domationdomationHuh?domation
(Its clickable by the way....An S2 overhaul mod.)
Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
Masaie. Retainer of Akaie|AntonIII
4 x 55 = 220 turns = plenty of time.
Evan
odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior
I wondering that 300-400 would be enough turns for me, as i do things slowly.
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Just extend the date, presuming the game doesn't let you play on already.
The CAI is pretty aggressive and with balancing a huge army and economy, more turns might be needed.
It's more turns than empire or napoleon
Besides, its always like that, in the beginning you go slow don't have a lot of money or good troops, but as soon as you are a bit advanced in the game, you got so much cash and armies that you start steamrolling
Last edited by eXistenZ; March 16, 2011 at 10:30 AM.
250 turns total is plenty, especially since there's no *real* limit. The problem is that unless the player holds back a LOT, it'll never take you that long to win.
It is based on a civil war, it can't just keep going on and on.
And so far for me the CAI has been so aggressive, slowly taking your time with it doesn't seem like the best option.
Anyway someone will make a little mod i'm sure
OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!
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Which, in my opinion, is the worst flaw of the game. There's no real room for different approaches (as there's always been in TW games, you could either hold back, playing the diplomatic game, building buffers and taking one region at a time, or blitz, or a healthy mix). Here you can only blitz.
Moreover the over aggressiveness of the AI makes them easily exploitable.
The turn total is plenty. It's the depth of the game during those turns that seems to be much lessened, as I always feared.