Page 1 of 6 123456 LastLast
Results 1 to 20 of 119

Thread: The Hattori Campaign Guide

  1. #1

    Default The Hattori Campaign Guide

    Reserved, post yours here.
    Well, if I, Belisarius, the Black Prince, and you all agree on something, I really don't think there can be any further discussion.
    - Simetrical 2009 in reply to Ferrets54

  2. #2
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: The Hattori Campaign Guide


    Strategy - Hattori Version 2.3

    "The Hattori are the leading family in Iga, a mountainous province, and the home of the independent Iga sokoko Ikki, a kind of proto-republic which denied the power of the kamakura shogunate's feudal lords. The people of Iga developed a school of martial arts, the iga-ryu ninjutsu, Which combined martial arts, assassination techniques and unconventional warface tactics. They used their ninjutsu to keep their independence and then to make themselves wealthy as swords-for-hire. The tradition of independence, however, has remained strong in Iga and among the Hattori. Ninjutsu remains a dark art, passed down through families and jealously guarded from outsiders's eyes. It is not suprising, then, that the Hattori can recruit ninja warriors more cheaply than any other clan, and their ninja also have more expertise, both on and off the battlefield. Under the leadership of Hattori Yasunaga, the clan remains dangerous. As he looks beyond the borders of Iga, who knows where ambition may take his clan: perhaps to the shogun's palace? The Hattori are largely at peace with their neighbours, although such arrangements have a tendency to fall part. To the North, the Asai in Omi represent a tempting target, as there is a school of ninja there. To the south, the Kitabatake and Tsutsui defend holy sites that might be better under Hattori stewardship, while the Ashikaga of Yamato represent all that is wrong with the old tired system of government, as they control what passes for a shogunate at the moment." - by S2 Encyclopaedia

    What you should know about "Hattori" before you start?
    1. Clan Traits
    +2% to the success chance of ninja actions (Hattori ninjas are much stronger and cheaper than other clans have)
    Specialist Hattori units can hide effectively in battle
    Specialist Hattori units possess kisho training (more explains in "ADVANTAGE IN BATTLEFIELD")

    2. Army
    Hattori army have expensive units and army upkeep is more high than other clans



    How to get start?
    The Hattori Clan spotting in the middle of the mainland, Iga town (really nearby Kyoto) and your town is surrounded by Kyoto and many other clans. the Asai in north, the Kitabatake in south and Tsutsui in west. It is important keep good relationship will all these clans, specially with Kyoto. Their army is huge (truelly they won't harm you, because they only move in kyoto province), if you go to war with them. If you want keep good relationship with them. Try ask trade with them.
    I playing on Normal-stage.
    People has told for me that Hattori is really hard to play. I must say: . This is not even hard for me. Almost middle of mainland is conquered.

    IMPORTANT: Before you press "turn"-button, make sure you improve all your food and income, trade contracts with all neighbours (remember you have 3000 coins to use). Choice this tree, what improve your income from technology art and continue recearching to next one, who decrease army upkeep/hire on -5-10% (after this recearch warrior-arts). Also you have 4-5 unit army beside Iga. Take your Leader from Iga to army and march to war with the Asai in Omi-town or Tsutsui in the west. Siege them and Conquer it. Now you should get it or you will have problem with Asai's allies. If you will go to West and try take Tsutsui out from campaign. Their allies will come to fight you.
    Spoiler Alert, click show to read: 

    you choice, which one want take, easy or harder target. I recommend take Omi if you don't want get wipe by Tsutsui's allies.

    Spoiler Alert, click show to read: 

    When Omi-castle is conquered. Fix it and move your clan leader back to Iga. Now you can press "Turn"-button.


    After Omi/Yamato conquer and new turn. You need keep improving your army and try get katana warriors (Because mostly enemy have many spearman, these katana are strong against them). Also you can make new trades with new neighbours. Ikki okki and many other in North and North-West and some in east. Make sure your ninja will not die. Train him and scout new areas. Also keep your eyes to your neighbours, what they are doing in North, East, South or West. While watching build the army and attack to that clan, who is the most weaknest and haven't any allies with any clan (probably they have 1 or 2 allies, but better choise that who have 1 ally to avoid problems).
    Example me, I saw some action in North and in south-east so I have 2 choice to charge. I decided go to North this time and wait my time to strike.
    Spoiler Alert, click show to read: 


    I saw Wakasa had large army after rebel strike, so I decided attack to Ikko Ikki and take their fortress (They have no allies)!
    Spoiler Alert, click show to read: 

    More picture about this fight you can find from PICTURE AND VIDEO -THREAD on "THE DARK CLOUD GATHERING IN JAPAN"

    After that you control 3 provinces now. Income coming as well, just keep your eyes to neighbour and strike to them when you see a chance.

    After the battle with Ikko Ikki. Hattori has declase the war with them. Each battle, they became more weak so after I decided push them out from the game. I finished them and now have 4 province in control now (Black area in the middle of map). Same time I've improved my relationship with Takeda-clan (red-area beside me) and now we are preparing to next war against Tsutui-clan. They are really growed from west to south and east. Now I must researching more arts and gathering more units to 2 Army. Army in Iga town must keep their main army on their capital, while my 2nd army is regrouping to east with Takeda-Clan. East and south area are my main targets now.
    Spoiler Alert, click show to read: 



    ADVANTAGE IN BATTLEFIELD:
    I will show example:
    Normally All clans in the battlefield can deploy and move units inside of yellow area.
    Spoiler Alert, click show to read: 


    But Hattori is another story , Their special skill that they can deploying everywhere in the battlefield (ONLY samurais, archers, spearmans and battlefield-ninjas). Only the white area keep your units keep your units away from the enemy. This tactic give good advances to suprise your enemy and archers are ready open their arrow-storm, when you start the battle:
    Spoiler Alert, click show to read: 



    THE KISHO NINJA - WHO THEY ARE?
    The Kisho ninja are special units from "Criminal Syndicate" building. All clans can recruit them, but Hattori one are more better and cheaper than by other clans. These kisho ninjas mission are killing enemies from flanks/hides, eliminate the general and decrease opposite's fighting ability using their " blinding bombs". These units can hiding everywhere in the battlefield while they not move. When they are moving/running, then they come out from hide. These ninjas use throwing knifes for short-range attacks

    1. Stealth: This make your units invisible on short time. Enemy will not see you during stealth, so when you are close your target; stealthing, suprise and kill. This is really useful, when you want backstab/flanking your enemy/general get to back, but remember time have not much.

    2. Blinding grenades: When Ninjas are close to the enemy units/general. This is really good to use blinding them. Their fighting ability will be lower than normally. Then your ninjas have small advantage and kill those bloody bastards. If you use this blinding grenades in mass-fight, where are also your own warriors. Their fighting ability will be lower too, if they get hit by grenade. Also when you use ninjas in battle, remember they are not like katana samurai. They have weak armory and are weak against cavalry, so use them wisely.


    I hope this guide can get you to start, the rest will be only about you.
    If anything come up to mind about Hattori, tell it here. I can update it here.
    Last edited by Noif de Bodemloze; March 23, 2011 at 02:21 PM.

  3. #3
    dutch81's Avatar Senator
    Join Date
    Dec 2005
    Location
    Texas
    Posts
    1,242

    Default Re: The Hattori Campaign Guide

    I like your map!

  4. #4
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: The Hattori Campaign Guide

    Quote Originally Posted by dutch81 View Post
    I like your map!
    Well i must thanks you with those explains in the corner.
    The middle of island controlling look more possible goal.

  5. #5
    dutch81's Avatar Senator
    Join Date
    Dec 2005
    Location
    Texas
    Posts
    1,242

    Default Re: The Hattori Campaign Guide

    Yeah you picked a hard faction to start with in my opinion.

  6. #6
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: The Hattori Campaign Guide

    Quote Originally Posted by dutch81 View Post
    Yeah you picked a hard faction to start with in my opinion.
    hehe... I hope they'll be not, but i will see it tomorrow (hopefully) incase if it's truelly hard, I move to Takeda But I will focus to find easy way on Hattori.

  7. #7

    Default Re: The Hattori Campaign Guide

    Just one thing to add: As Hattori, spam those ninja agents. They do brutal damage, even when controlled by the AI.

  8. #8

    Default Re: The Hattori Campaign Guide

    Quote Originally Posted by Noif View Post
    Strategy - Hattori Version 1.0

    The Hattori Clan spotting in the middle of the mainland (really nearby Kyoto) and their closes neigbours are Oda and Tokugawa + many single clans with their special resources. Important in start is get near areas beside your capital. If you are fast than Oda/Tokugawa, you should heading to the north and capture N+F area for farming and ninja bonus. Also get your army to the south coast and conquer HG+HG+F+N (south in the red area.

    Important in start is keep good relationships with Oda and Tokugawa and make some alliance with nearby clans, because your army will be expensive and smaller. Also you need improve your income too, because upkeep will cost alot. So build your army well and prepare face invaders if they come.

    When You control these areas, then you can declare war to Oda and later Tokugawa. Capture their settlements and get their bonus (including horse bonus).

    When Oda and Tokugawa is kicked out, you should send your army to the north (Dark red area), where are many farm areas (This should make sure your people get enough food) and also make harbors get to the trade spots. Capture also this farm-area beside Uesugi, before they take it. Later capture this PT-area beside Kyoto. Now Kyoto is surrounded and you control in the middle. Prepare your army to face other clans (example: Chosokabe, Uesugi, Mori and possible Takeda.)

    I will update this soon, when I've got the game and made my review.

    This at normal level, at very hard your tactics it's impossible, in vh level the hattori clan must have an attitude "low profile" or die in a few turn.

  9. #9

    Default Re: The Hattori Campaign Guide

    Even with a low profile attitude, it does come down to luck a lot of the time, depending on what happens with the other factions and if they want your lands.

    I was playing as Uesugi earlier, and the Jinbo clan died early, and then came back as an ally of Takeda. Takeda had 6 allies. The Jinbo clan was at peace with me because they reemerged and when they restarted the war, the Takeda clan joined in. And their 6 allies. Basically, I got swamped, all because one clan got killed early. With the Hattori position being much worse, I can imagine it would be far more luck based.

  10. #10
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: The Hattori Campaign Guide

    Quote Originally Posted by NINJA81 View Post
    This at normal level, at very hard your tactics it's impossible, in vh level the hattori clan must have an attitude "low profile" or die in a few turn.
    remember that this is only 1.0 version and i haven't received my game yet. The update will come when i will get it soon.

  11. #11
    Marku's Avatar Domesticus
    Join Date
    Jul 2006
    Location
    United Kingdom
    Posts
    2,230

    Default Re: The Hattori Campaign Guide

    ive restarted 4-5 times now due to major clans invading me, wiping out my main army, leaving me defenceless, i recommend, obviously, to get as many allies as possible and vassals may be more worthwhile than owning too much land to start off with

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  12. #12
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: The Hattori Campaign Guide

    This evening I will update and change my plans. I got my LE just few minute ago and installing now. I'am focusing that I will try find the easy way to become bigger clan. It will be not easy on expensive units with gueriella-tactic, but will see what I find from game soon.

    Marku: Which difficult you are playing?
    Last edited by Noif de Bodemloze; March 16, 2011 at 04:59 AM.

  13. #13
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: The Hattori Campaign Guide

    UPDATED TO 2.0

  14. #14

    Default Re: The Hattori Campaign Guide

    Just thought I'd chime in with something I experienced in my Hattori Campaign. Since early on you're in no position for a straight fight (early provincs and missions are focused on building agent skills), you don't want to declare war unless you can end it quickly and certainly, therefore, when coming up against a large clan, destabalise provinces with ninja, and send in monks to raise buddhist revolts (the chi tech tree is equally good for ninja and monks, so split it both ways). Use your ninja to sabotage castles and garrisons, and teh provinces will soon enough be owned by weak, battered rebels, with no real hope of fighting a propper (even mainly ashigaru) army. Send in your troops and take the city, you won't make any enemies, because it'll be held by rebels, who everyone is at war with.

    Of course, when you've got some propper troop building fascilities, this strategy is less nessercery, but still helpful, hopefully.

    (P.S. Also, spam archers, seriously. Duringthe seiges the rebels will have warrior monks as garrison troops if they're buddhist rebels. Don't approach the walls until your arrows are spent, and always target the monks first - they fall fast enough. Then move on to Yari troops, since their spear wall is a bastard to shift.)

    (P.P.S Train ninja by bombing the hell out of farms - picking skills that allow them to escape when detected will help for the early failures. Works wonders for them untill they start getting 80%+ for assassinations, and 90%+ for sabotages.)
    Last edited by Creaky; March 16, 2011 at 01:39 PM.

  15. #15
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: The Hattori Campaign Guide

    Quote Originally Posted by Creaky View Post
    Just thought I'd chime in with something I experienced in my Hattori Campaign. Since early on you're in no position for a straight fight (early provincs and missions are focused on building agent skills), you don't want to declare war unless you can end it quickly and certainly, therefore, when coming up against a large clan, destabalise provinces with ninja, and send in monks to raise buddhist revolts (the chi tech tree is equally good for ninja and monks, so split it both ways). Use your ninja to sabotage castles and garrisons, and teh provinces will soon enough be owned by weak, battered rebels, with no real hope of fighting a propper (even mainly ashigaru) army. Send in your troops and take the city, you won't make any enemies, because it'll be held by rebels, who everyone is at war with.

    Of course, when you've got some propper troop building fascilities, this strategy is less nessercery, but still helpful, hopefully.

    (P.S. Also, spam archers, seriously. Duringthe seiges the rebels will have warrior monks as garrison troops if they're buddhist rebels. Don't approach the walls until your arrows are spent, and always target the monks first - they fall fast enough. Then move on to Yari troops, since their spear wall is a bastard to shift.)

    (P.P.S Train ninja by bombing the hell out of farms - picking skills that allow them to escape when detected will help for the early failures. Works wonders for them untill they start getting 80%+ for assassinations, and 90%+ for sabotages.)
    Don't worry My fortress are still upgrading and also must increase my income and decrease these unit upkeep/hire. Even Hattori katana samurai cost almost 700 coins and it almost my money. My ninja is still training and have 4* now, these moments he had been bad luck with generals killing but always survived, i figured out i need find easy targets like monks and easy matsukes. Now when we are looking to Tsutui -clan with Takeda and prepare take east. Anyway thanks your information. It is good valuable info to my campaign.

  16. #16

    Default Re: The Hattori Campaign Guide

    I am playing on Hard, and what I did was get close ties with my neighbours, getting them on your side shouldn't be hard. Anyways basically when you start off you are at least able to conquer Tsutsi and the region to the west. However this took me a total of five years things really took off. When you meet other clans try to form close ties with the most powerful ones to steam roll anyone against you.

    For example the Asai literally conquered the Imagawa and netted me 5 more provinces. Then the Takeda helped me take down the Hojo. However I noticed that eventually your allies will eventually betray you. So keep armies close to allied borders to prepare for attack.

  17. #17

    Default Re: The Hattori Campaign Guide

    Hey question for all you guys who've played the Hattori. Is there any stat bonuses or anything for the "Hattori katana samurai", "Hattori bow samurai" etc? As far as I can tell from the demo and the encyclopedia the "Hattori" units, with the exception of their superior ninjas, have no bonuses compared to the katana samurai of any other faction. I mean the chosokabe get "chosokabe bow samurai" who have some bonuses over generic bow saumrai but the Hattori samurai seem to have no bonus over generic samurai. I'll know myself once I get back to school from spring break and get my anxious little hands on my copy of shogun 2.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  18. #18

    Default Re: The Hattori Campaign Guide

    Quote Originally Posted by Hounf of Culan View Post
    Hey question for all you guys who've played the Hattori. Is there any stat bonuses or anything for the "Hattori katana samurai", "Hattori bow samurai" etc? As far as I can tell from the demo and the encyclopedia the "Hattori" units, with the exception of their superior ninjas, have no bonuses compared to the katana samurai of any other faction. I mean the chosokabe get "chosokabe bow samurai" who have some bonuses over generic bow saumrai but the Hattori samurai seem to have no bonus over generic samurai. I'll know myself once I get back to school from spring break and get my anxious little hands on my copy of shogun 2.
    well,as far as i know "ninjas" are hattori`s special units so yeah hattori ninjas have bonuses over generic ninjas(both in battlefield & outside).

  19. #19
    Yoram777's Avatar Semisalis
    Join Date
    Aug 2007
    Location
    The Netherlands
    Posts
    497

    Default Re: The Hattori Campaign Guide

    My ninjas stealthy moving in for a surprise attack



    I also used them once to take out the retainers at an unprotected castle.
    I used stealth mode to sneak them over the walls and then when the enemy retainers discovered them it was too late..
    It was raining bombs very awesome..
    Last edited by Yoram777; March 17, 2011 at 02:11 PM.


  20. #20
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: The Hattori Campaign Guide

    Quote Originally Posted by Hounf of Culan View Post
    Hey question for all you guys who've played the Hattori. Is there any stat bonuses or anything for the "Hattori katana samurai", "Hattori bow samurai" etc? As far as I can tell from the demo and the encyclopedia the "Hattori" units, with the exception of their superior ninjas, have no bonuses compared to the katana samurai of any other faction. I mean the chosokabe get "chosokabe bow samurai" who have some bonuses over generic bow saumrai but the Hattori samurai seem to have no bonus over generic samurai. I'll know myself once I get back to school from spring break and get my anxious little hands on my copy of shogun 2.
    Specially they don't have. Bonus stats you can get only if you have armor/weaponsmith-area and Hattori-bonus, that you can set your katana/spearman/bowman/ninja out from the deploying-area near the enemy. No one else clans can't do that.

Page 1 of 6 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •