With 1.6.2 startpos.esf seems to be decoded correctly as well, great!
Maratha Light Infantry - http://www.sendspace.com/file/ibfygu
Col. Michael Kováts Hussars - United States - http://www.sendspace.com/file/j272k5
Norske Geworbne & Trondhjemske Regiment - Norway - http://www.sendspace.com/file/tmvpk6
Links updated 06.05.13
Thanks a lot LM for the updated version! +rep
I just checked all "local_*_patch.pack" files and they can be opened/extracted/viewed properly.
I can update my UPC-SHO project with new text fixes soon.
Thanks for your awesome effort and great to hear that three masterminds are working on it!
Last edited by Swiss Halberdier; March 28, 2011 at 07:10 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Does this mean we can edit basic unit stats now?
Btw Lord and team - you can't iamgine how much the entire mod community (and low tweekers like me) appreciate this.
Last edited by Thoragoros; March 28, 2011 at 03:09 PM.
Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat
Where Gods Walk Among MenThe Line of ThorPatron of: Bethencourt, Hip63, m_1512
Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.
Congratulations + rep, but I still can't access the patch_movies.pack to remove the amd\intel .bik.
Blatant commercialism ruining game immersion .
Last edited by vermicious knid; March 28, 2011 at 09:55 PM.
I have a bug when i save the pack file. The tree change in the pack file.
sample :
- xxxx.pack
- db
-unit_tables
-units
become :
- XXXX.pack
- _tables
- units
Is there anybody else who have the same bug ?
Last edited by Bart07; March 29, 2011 at 06:40 AM.
dont want to be a pian in the ass but still wont let me open stuff like: Unit_stats_land in data.pack file or in patch.pack and patch2.pack whit Pack file manager ??
aa oke thit no that last time it works fine whit napoleon i coutn add ever ting
aa to bad then we wait until it works ty for the info agian
Yes I have this bug too if I want to replace db tables or rename it. After the saving process the tables get mixed and mostly one table has strange names then. The game causes a CTD if started with this file. I tried to make a completely new .pack file and added the tables again. The same problem appears. I used again 1.6.1 and it works fine.
Yesterday the new patch also updated the "local_*_patch.pack" language files. I can open/extract/export and view them in PFM. But if I try to edit a value and then press save, the same problem as above appears with the *.loc files too.
Last edited by Swiss Halberdier; March 29, 2011 at 11:29 AM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Thanks for pointing this out. There was a mistake in the saving procedure for pack-files. It should be fixed now.
CA obviously changed the pack-file layout (maybe to make modding more difficult???). Anyways, they added some 8 bytes to the file header and I'm not sure about their purpose. I believe this to be a checksum to verify file integrity. However, this is pure speculation.
Moreover, they made the header even more complex by inserting all overwritten previous filenames (that is why patch_movies.pack won't open).
I'll upload an updated beta version as soon as I find a way to get around this header issue.
Have you guys got any progress reports on making the tables editable?
Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
My Tools, Tutorials and Resources
The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell
That's great news Lord Maximus! it sure is awesome to seeing the pfm coming along. Not sure if you are aware but it seems like the pfm is corrupting esf files when they are being extracted from a pack in version 1.6.1.
Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat
Where Gods Walk Among MenThe Line of ThorPatron of: Bethencourt, Hip63, m_1512
Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.
I'm working on a new DataSet creator which uses the same DB.Xsd as TaW uses for his tools. But this together with figuring out the new tables/columns takes a lot of time. Since I can spend just 3 or 4 hours a week on this its coming along slow. But its coming along.
As soon as all bugs with reading/writing the packfiles are fixed I'll focus on the DB files 100%.
Have you tried 1.6.2 yet? That should have fixed that.