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Thread: War of the West General Discussion

  1. #141
    Kjertesvein's Avatar Gaming Staff Tribune
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    Default Re: War of the West (Update 07/04/2011)

    ^Offcourse, right after H-Man and Captain America springs out of a 5 engine jet hover across the battlefield.

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    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.












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  2. #142
    Polycarpe's Avatar Back into action!
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    Default Re: War of the West (Update 07/04/2011)

    Your funny guys but seriously, we will increase the difficulty for capturing a settlement.

    Now onto the topic, I've update the OP and add a new feature that we will integrate; a new system for Mercenaries. check this out at the bottom of the first post and share your thoughts about this feature

  3. #143
    Kernow's Avatar Discens
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    Default Re: War of the West (Update 13/04/2011)

    Great idea, this would an excellent idea

    Can I suggest that if you have Bretons in as a faction you might consider having the cornish in also, either as a standalone fation or as a joint (if slightly ahistoric faction) with the Bretons, the cornish and bretons were closely aligned and similar celts. Plus the cornish were rebellious against saxon/norman/english rule and Cornwall is still technically a Duchy separate from england (not a county a perfidous albion would have us believe). This might make southern britain a bit more interesting.

    Also the irish should not be represented as a single faction, the high king was titular and localised, there should be ulster and munster factions, with leinster either as a separate irish faction, or arguably an english baronial or norwegian area. There should be available detailed family trees for the senior clans in Munster and Ulster

    Whatever you choose, it will be great to get close in with a pointy stick and destroy the english!
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  4. #144
    Polycarpe's Avatar Back into action!
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    Default Re: War of the West (Update 13/04/2011)

    Quote Originally Posted by Kernow View Post
    Great idea, this would an excellent idea

    Can I suggest that if you have Bretons in as a faction you might consider having the cornish in also, either as a standalone fation or as a joint (if slightly ahistoric faction) with the Bretons, the cornish and bretons were closely aligned and similar celts. Plus the cornish were rebellious against saxon/norman/english rule and Cornwall is still technically a Duchy separate from england (not a county a perfidous albion would have us believe). This might make southern britain a bit more interesting.

    Also the irish should not be represented as a single faction, the high king was titular and localised, there should be ulster and munster factions, with leinster either as a separate irish faction, or arguably an english baronial or norwegian area. There should be available detailed family trees for the senior clans in Munster and Ulster

    Whatever you choose, it will be great to get close in with a pointy stick and destroy the english!
    Hi there. We have add the Duchy of Britanny as faction for the Early period. We can unfortunately give a faction slot for Cornwall but they will be a strong rebel faction that would be quite in offensive stance .

    To answer for Ireland:
    For Ireland, they weren't united but what we will do is to make the Ireland display as one of the major Noble houses that is either Connacht or Ulster. The other part of Ireland will be controlled by the Irish Shadow Faction. We will make the unit roster to follow some local flavors as if you control several regions in Ireland, you will unlock new local units. And, as SonofPeverel told, we will include an election system for the Gaelic factions (Ireland, Scotland, Wales) and the Shadow factions may be more or less tempted to emerge.
    Hope I answer your question, England will have a hard time to deal against Ireland, Scotland, Wales, France and Norway . If you have further question, just ask

  5. #145
    Point Blank's Avatar Tribunus
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    Default Re: Walls

    Quote Originally Posted by Ichon View Post
    I'm pretty sure rocks, excrement, corpses, etc were used in most sieges. Easy to get and need to get rid of anyway.
    Excrement is AP right?

    Mod looks great BTW
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  6. #146
    Kirā
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    Default Re: War of the West (Update 13/04/2011)

    Hi there. We have add the Duchy of Brittany as faction for the Early period. We can unfortunately give a faction slot for Cornwall but they will be a strong rebel faction that would be quite in offencive stance
    Hi,

    I have included strong rebel Brythonic armies in Cornwall, Wales, Brittany and Strathclyde. Also Irish and Norwegian rebel armies around the British Isles. Through scripting you can spawn armies dependant on settlement ownership i.e. if Dublin is Norse rebels then % chance of viking rebel invasions in % chance different province.. obviously this also works for Brythonic armies i.e if Cornwall is rebels then % chance of Brythonic rebels sieging Dorset. Also if England controls Dublin but not Cork then % chance of spawning Irish rebel army that will lay siege to Dublin. These are some examples.

    I have utilised these scripts in my SV submod, the trick is not to add new factions but to bring a bit of purpose and life into regional rebel factions. I can help if you like?

    Luck is the residue of design ~ Milton

  7. #147
    Pharoah's Avatar Indefinitely Banned
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    Default Re: War of the West (Update 13/04/2011)

    I'm acttualy excitted to play this mod any release date yet?

  8. #148
    Polycarpe's Avatar Back into action!
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    Default Re: War of the West (Update 13/04/2011)

    Quote Originally Posted by sputnik View Post
    Hi,

    I have included strong rebel Brythonic armies in Cornwall, Wales, Brittany and Strathclyde. Also Irish and Norwegian rebel armies around the British Isles. Through scripting you can spawn armies dependant on settlement ownership i.e. if Dublin is Norse rebels then % chance of viking rebel invasions in % chance different province.. obviously this also works for Brythonic armies i.e if Cornwall is rebels then % chance of Brythonic rebels sieging Dorset. Also if England controls Dublin but not Cork then % chance of spawning Irish rebel army that will lay siege to Dublin. These are some examples.

    I have utilised these scripts in my SV submod, the trick is not to add new factions but to bring a bit of purpose and life into regional rebel factions. I can help if you like?
    I'm really interested about your idea mate really. I was thinking about adding a lot of rebel that would interact around Europe. To represent some rebellion toward the faction leader for example. Further example could include in the Late campaign. The Kalmar Union is newly formed but not all Norse nobles has accepted that act of union, therefore, they will try to dismantle it. We can also think about the election of Gaelic High King, some clan chief will oppose against that new leader and rebel might occurs.
    I'll contact you and we will talk about it mate

    @Pharaoh: You kinda funny lad, this project is only one month old.

  9. #149
    Polycarpe's Avatar Back into action!
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    Default Re: War of the West (Update 13/04/2011)

    Just a small new, I am currently working on a public mini-beta that will show you the basic of the recruitment and building system. This will based on the vanilla but I'll integrated the vanilla on that system and I would like to heard your opinion on how you think the recruitment works . Aside the system, you won't see anything new (for now )but it would give you a sample of the base of our mod. Have a good day folks.
    Last edited by Polycarpe; April 17, 2011 at 06:26 PM.

  10. #150
    Hastatas Posterior
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    Default Re: War of the West (Update 13/04/2011)

    UPDATE OF EPICNESS:

    I present the English Men-at-Arms(WIP)

    No Upgrade.
    Spoiler Alert, click show to read: 
    Check this out!

    Men-at-Arms(No Upgrade)




    First Upgrade.

    Spoiler Alert, click show to read: 
    Men-at-Arms(First Upgrade)




    Second Upgrade

    Spoiler Alert, click show to read: 

    Men-at-Arms(Second Upgrade)



    Rome 2 Hate is a Double Standard for Rome 1.

  11. #151
    Pharoah's Avatar Indefinitely Banned
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    Default Re: War of the West (Update 13/04/2011)

    That title of the update I thought it was funny

  12. #152
    lolIsuck's Avatar WE HAVE NO CAKE?!
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    Default Re: War of the West (Update 13/04/2011)

    looks like ing carnaval with all those coloured shields

  13. #153
    Bernardius's Avatar Centurio
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    Default Re: War of the West (Update 13/04/2011)

    looks great! i like, that you gave em different weapons makes it more realistic!
    keep working think this gonna be great!
    1648 Der Dreißigjährige Krieg, out now

  14. #154
    Sukauto
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    Default Re: War of the West (Update 13/04/2011)

    this mod looks very interesting, keep it up

  15. #155
    PerXX's Avatar Pili
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    Default Re: War of the West (Update 13/04/2011)

    Very good units Warman!
    A couple of points, if I may:
    * The shields paint are all over the place. I see English, French, HRE, Scottish, Polish and probably more Royal images on the shields. The men-at-arms would be professional troops, not feudal, right? I'd say their shields in that case should probably be more 'neutral' or generic, so to speak, where as the feudal troops would bring their own family heraldrics into battle so those units would be far more varied. The professional units would probably have more of a similar uniform, bearing national colours/heraldrics or the colour/heraldric of their specific unit.
    * The weapons. I like the different weapons in the same unit, very interesting. I'm not so happy about mixing AP and non-AP weapons in the same unit though. The AP abillity applies to the entire unit, so having swords that are AP, or axes/maces that aren't just feels wierd to me. There's also the question of animations. If using the sword animation with the unit, you'd see axes/maces used as piercing weapons to poke through the enemy, like a sword which would look strange. If I were doing the units, I'd probably group them within similar weaponry, so you could for instance have a unit armed with axes/maces/hammers. These units would be using the same animation and all work fine with being AP.
    As for calculating attack values for the unit with several weapons, I'm guessing you'll simply be going by the average, using the PB's RC calculations when it's out? For instance, if axes have an attack value of 4, and maces 2 and you have a unit armed with both, it would have an attack value of 3?

  16. #156
    Haakon's Avatar Chugen
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    Default Re: Announcement!! Battle of the Western Monarchs

    Quote Originally Posted by PerXX View Post
    Kingdom of Norway (Kongedĝmmene i Norge) Kongeriket Norge
    Kingdom of Denmark (Kingdoms av Danmark) Kongeriget Danmark

    If you want some accuracy, it should be Noreggir not Norge. And not Kongeriket either, back in the days "the kingdom of" was not a part of the official title/name.
    The same goes for Denmark btw, and I suspect many othher kingdoms.

    =DOTS Norwegian researcher=

  17. #157
    Polycarpe's Avatar Back into action!
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    Default Re: War of the West (Update 13/04/2011)

    Good points PerXX.

    • About the CoA and colours, you are correct, just some minor modification (they are still WIP)
    • The mix of weapons is to give more realism and more diversity. You are correct that some weapon's animation will not be correct reagarding which weapons. We will try to regroup more the weapon category as well limit more the AP attribute. Most two-handed weapons will have AP (axes, polearms are for sure to have it).
    • I will use the RC 2.0 has base but will be tweaked dependably on the unit category as well combination of weapons (that is what I was thinking about, making an average of all the weapon's value)

  18. #158
    Hastatas Posterior
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    Default Re: War of the West (Update 13/04/2011)

    About the shields I had made a silimilar unit with more generic shields, they are the sergeant-at-arms. I have a spear version and a sword version........ the only problem is the sergeants had a different armor style, they mainly have mail and lesser plate. I could scrap the sword version and take those shields and move them to the MAA(men at arms).

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  19. #159
    Kirā
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    Default Re: War of the West (Update 13/04/2011)

    The Kalmar Union is newly formed but not all Norse nobles has accepted that act of union, therefore, they will try to dismantle it.
    This should be pretty straight forward although I would need a little direction in getting all the historical info you would like

    Luck is the residue of design ~ Milton

  20. #160
    Kjertesvein's Avatar Gaming Staff Tribune
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    Default Re: Announcement!! Battle of the Western Monarchs

    Quote Originally Posted by Haakon View Post
    If you want some accuracy, it should be Noreggir not Norge. And not Kongeriket either, back in the days "the kingdom of" was not a part of the official title/name.
    The same goes for Denmark btw, and I suspect many othher kingdoms.
    I swear to go, each time some one translates Norway (Norwegian) into Norveghr (Norse), I see a different word. Wikipedia, you, Wotn, me, dictionaries, etc. Were did you get Noreggir from anyway?

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    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.












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