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Thread: War of the West General Discussion

  1. #121
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    Default Re: Walls

    Quote Originally Posted by St. Polycarpe View Post
    I think we can't do murder holes in M2TW (I may be wrong but if we can, I'll do it )
    Technically the oil holes at the gates are murder holes, but it would be nice to at least see them at towers

  2. #122
    Zames's Avatar Kirā
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    Default Re: War of the West (Update 07/04/2011)

    Wow, +rep for that, wonderful work mate!

    I have to say only a thing, but it's a little one: in my opinion, the shields look is too "clean", they appear so "new", maybe you could make them a bit dirty.
    But as said, it's just my personal point of view, what do you think about it?

  3. #123
    Polycarpe's Avatar Back into action!
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    Default Re: Walls

    Quote Originally Posted by Théoric HämmerHörde View Post
    Technically the oil holes at the gates are murder holes, but it would be nice to at least see them at towers
    I'll need to check this out if I can have both, or maybe, I'll create a new "defensive" building that add murder holes that throw rocks

  4. #124
    Silver Legionary's Avatar Princeps
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    Default Re: Walls

    Speaking of quicklime, I believe in Vanilla RTW there was a unit the "Britons" had
    called Head-Hurlers, it said in their description that they dipped their fallen enemies heads in quicklime,
    and as Roz said, it was NASTY, because it was demoralizing, as you can imagine, and the quicklime burned something fierce if it made contact with your soldiers.

    Pretty ahistorical, IMO, but still a fun fact.

  5. #125
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    Default Re: Walls

    Eheh, speaking of fun things to add, I'll add the wardogs for my mod, more or less used but still a great add-on. I've also read that the Swiss peasants were often using rocks to defend against siege, anyone can turn a rock into weapon. In time of crisis, even the children and women will throw rocks to hold and push away the enemy.

  6. #126
    Ichon's Avatar Centurio Primus Ordine
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    Default Re: Walls

    I'm pretty sure rocks, excrement, corpses, etc were used in most sieges. Easy to get and need to get rid of anyway.

  7. #127
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    Default Re: Walls

    Quote Originally Posted by St. Polycarpe View Post
    I'll need to check this out if I can have both, or maybe, I'll create a new "defensive" building that add murder holes that throw rocks
    It is possible to include animations/missiles onto the top portions of towers (hence arrows/artillery shooting from within, the balistae come out to shoot, etc), so maybe a murder hole animation wouldn't be that far fetched.

  8. #128
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    Default Re: Walls

    Quote Originally Posted by Théoric HämmerHörde View Post
    It is possible to include animations/missiles onto the top portions of towers (hence arrows/artillery shooting from within, the balistae come out to shoot, etc), so maybe a murder hole animation wouldn't be that far fetched.
    I was thinking something similar to that; A defensive building; the Murder holes. What this will give is when units are coming close to the walls, rocks will fall on them in addition to tower that shoots arrows.

  9. #129
    Andytheplatypus's Avatar Pili Prior
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    Default Re: Walls

    I think it would be cooler to see Machicolations on walls instead. You could make it like an upgrade you have to research and after you do, no more ladders can be used and it will provide additional defenses.
    http://www.castles.me.uk/machicolations.htm

    Drawbridges would be pretty bad ass too. Make them similar to gates so that they open and close the same way.
    http://www.castles.me.uk/castle-drawbridge.htm

  10. #130
    Ferdiad's Avatar Legatus Legionis
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    Default Re: Walls

    Wouldn't those require custom settlements?

  11. #131
    Andytheplatypus's Avatar Pili Prior
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    Default Re: Walls

    Yes, I thought that was the main point to this.

  12. #132
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    Default Re: Walls

    I may not wander into doing graphic, I've already enough with scripting (I'm alone to do coding for WotW, need to learn a lot before ) but I need to check if first I can do a murder hole. I want to make into my mod that it will be very difficult to siege a city (as it supposed to be) cuz that was I was disappointed about SS is it's so easy to capture a settlement.

  13. #133
    Ferdiad's Avatar Legatus Legionis
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    Default Re: Walls

    Quote Originally Posted by St. Polycarpe View Post
    I may not wander into doing graphic, I've already enough with scripting (I'm alone to do coding for WotW, need to learn a lot before ) but I need to check if first I can do a murder hole. I want to make into my mod that it will be very difficult to siege a city (as it supposed to be) cuz that was I was disappointed about SS is it's so easy to capture a settlement.
    Just make the towers really OP.

  14. #134
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    Default Re: Walls

    Quote Originally Posted by Ferdiad View Post
    Just make the towers really OP.
    That's what I though and maybe increasing the fortification of the gate as well. Mixing the murder holes and towers will be devastating as well an increase a range for towers. I would add an extra if I have the permission and that will greatly enhance the defense of cities but it's a secret

  15. #135
    Ferdiad's Avatar Legatus Legionis
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    Default Re: Walls

    Quote Originally Posted by St. Polycarpe View Post
    That's what I though and maybe increasing the fortification of the gate as well. Mixing the murder holes and towers will be devastating as well an increase a range for towers. I would add an extra if I have the permission and that will greatly enhance the defense of cities but it's a secret
    Have you accounted for the AI?It's at sieges at the best of times.

  16. #136
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    Default Re: Walls

    Quote Originally Posted by Ferdiad View Post
    Have you accounted for the AI?It's at sieges at the best of times.
    I'll check this out in TWC, choosing the best BAI available but my main concern is the recruitment system and the gestion of settlements

  17. #137
    Ishan's Avatar At Your Service!
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    Default Re: War of the West (Update 07/04/2011)

    Posts Moved, Discuss your mod here not in the SS forums.

  18. #138
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    Default Re: War of the West (Update 07/04/2011)

    I was talking about a new thing in another thread that I would try to incorporate. Murder Holes and peasant who throw rocks. Basically, WotW mainly focus on the recruitment and building system but we will try to add a new add-on for the battles (especially the sieges). Basically, what M2TW was lacking is the sieges, they were to easy to do. So basically, we will increase the durability of the walls and gates, an increase of range for towers, boiling oil, and adding murder holes. If we have the permission, we may add a totally new concept ofr siege defense but for now we would keep it as a secret.

  19. #139
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    Default Re: War of the West (Update 07/04/2011)

    Don't get into the forum thing a lot that way the progress of the mod stagnates, work on the map first that's easy and very long work considering the smallest details involved. Go into the rest of the stuff later on.

  20. #140
    Andytheplatypus's Avatar Pili Prior
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    Default Re: Walls

    Quote Originally Posted by Ferdiad View Post
    Just make the towers really OP.
    Missiles and laser beams?

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