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Thread: Invisible Weapon Problem

  1. #1
    xxxMoRaVexxx's Avatar Ordinarius
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    Default Invisible Weapon Problem

    Hi people,

    I've made a spearman unit(I used a vanilla spear), but the spear seems invisible, the unit is alright I even put a design at the base of the spear tip like the ones on chinese spears, (another object separate to the spear, btw, so the design can reappear and dissappear on some units). The design object works perfectly, but the spear just won't go visible. I even rigged it to the pelvis bone, then rigged it to bone_weapon just like what I did when I got invisible-jesus syndrome, and the spear has a comment and it has a texture(the texture works fine when I tested it in milkshape), the normal map works too because it worked for the whole model so I don't have a clue what the problem is. Thanks in advance to anyone who could help!
    Last edited by xxxMoRaVexxx; March 06, 2011 at 10:10 PM.





  2. #2
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Invisible Weapon Problem

    Quote Originally Posted by xxxMoRaVexxx View Post
    Hi people,

    I've made a spearman unit(I used a vanilla spear), but the spear seems invisible, the unit is alright I even put a design at the base of the spear tip like the ones on chinese spears, (another object separate to the spear, btw, so the design can reappear and dissappear on some units). The design object works perfectly, but the spear just won't go visible. I even rigged it to the pelvis bone, then rigged it to bone_weapon just like what I did when I got invisible-jesus syndrome, and the spear has a comment and it has a texture(the texture works fine when I tested it in milkshape), the normal map works too because it worked for the whole model so I don't have a clue what the problem is. Thanks in advance to anyone who could help!
    In your model, the weapon's comment might say "primaryactive1"
    change the 1 to a 0.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  3. #3
    xxxMoRaVexxx's Avatar Ordinarius
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    Default Re: Invisible Weapon Problem

    Shoot! ) wow what a newb mistake, thanks man. Btw, primary1 stands for the secondary weapon? So I cannot change the names on the comments for the weapons(good thing I didn't do that in the first place!).





  4. #4

    Default Re: Invisible Weapon Problem

    No, secondaryactive0 is for secondary weapon. I don't think primaryactive1 will serve any function in-game.

    Narnia TW forum here

  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Invisible Weapon Problem

    Lets supose that you have modeled three diferend bows and 3 diferend swords for the unit you are working.
    Now lets supose that all these weapons use textures of their own to make the unit more esthaetic completed.
    Each bow has diferend "wood" color ,each sword has diferend colour handle etc...

    In our example the bow as primary weapon starts on the warriors hands and swords in the warriors waists.
    When the warriors use their swords then bows go to the back and swords come to hands.
    In this case :
    When the bow will be used each bow must have the commnent "primaryactive0" and the sword of the waist "secondarypassive0".
    The sword on the arm must have the comment "secondaryactive0" and the bow "primarypassive0".
    Then the comments will look like this:
    Code:
    primaryactive0
    bow_01
    0
    Code:
    primaryactive0
    bow_02
    0
    Code:
    primaryactive0
    bow_03
    0
    The swords will have these comments
    Code:
    secondaryactive0
    sword_01
    0
    Code:
    secondaryactive0
    sword_02
    0
    Code:
    secondaryactive0
    sword_03
    0
    Nottice that there is one empty line beloow last 0 in every case.


    Credits:
    Absinthia
    Lord_Calidor
    Sumskilz
    Matthaeus
    Koultouras

    for their lessons to me in learning basic modeling.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6
    xxxMoRaVexxx's Avatar Ordinarius
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    Default Re: Invisible Weapon Problem

    Thanks General Custer and Anthonius!...Btw, what bone assignment must the sword on the waist have? Will it still be bone_Rhand?

    EDIT: How can I join/attach two(2) objects/groups together in milkshape, like the arms and the body so even if the game chooses randomly, it can always has the same colored body and arms. I already done this with 3ds max but for now, my 3ds max is busted and only imports stuff but can't export them ao I resorted to my milkshape for now. Thanks in advance
    Last edited by xxxMoRaVexxx; March 09, 2011 at 04:15 PM.





  7. #7

    Default Re: Invisible Weapon Problem

    For the sword on the waist, you would attach it to the pelvis bone; otherwise it will move around with the right hand. As for joining two groups, just double click each one in the groups tab, so they are both selected at the same time, and hit the regrouop button. The new name will be regroup0 or regroup1 or something like that. Then just select it and in the little box where it says rename, type in the new name and hit rename. There will also be two comments in the new group, if both of the original groups had a comment. Just delete one and you're fine.

    Narnia TW forum here

  8. #8
    xxxMoRaVexxx's Avatar Ordinarius
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    Default Re: Invisible Weapon Problem

    Thanks general custer, but my milkshape 3d trial has expired. I downloaded it again but it still said that the trial version is over. How do you make it 30 days again once your copy has expired? Thanks again anyway





  9. #9
    irishron's Avatar Cura Palatii
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    Default Re: Invisible Weapon Problem

    Uninstall it, delete all files, and run a registry cleaner?

  10. #10
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Invisible Weapon Problem

    Quote Originally Posted by AnthoniusII View Post
    Lets supose that you have modeled three diferend bows and 3 diferend swords for the unit you are working.
    Now lets supose that all these weapons use textures of their own to make the unit more esthaetic completed.
    Each bow has diferend "wood" color ,each sword has diferend colour handle etc...

    In our example the bow as primary weapon starts on the warriors hands and swords in the warriors waists.
    When the warriors use their swords then bows go to the back and swords come to hands.
    In this case :
    When the bow will be used each bow must have the commnent "primaryactive0" and the sword of the waist "secondarypassive0".
    The sword on the arm must have the comment "secondaryactive0" and the bow "primarypassive0".
    Then the comments will look like this:
    Code:
    primaryactive0
    bow_01
    0
    Code:
    primaryactive0
    bow_02
    0
    Code:
    primaryactive0
    bow_03
    0
    The swords will have these comments

    Code:
    secondaryactive0
    sword_01
    0
    Code:
    secondaryactive0
    sword_02
    0
    Code:
    secondaryactive0
    sword_03
    0
    Nottice that there is one empty line beloow last 0 in every case.
    For secondary weapons on the warriors continuing the above example:
    For start: We want the same sword that apears on the waist to be the same in the hands (when used) and via verse.
    The trick is not in the comments but in names.
    So each warrior uses a bow and has a sword (or axe or whatever) on hs waist.
    Then you dublicate the swords on hands and moove those dublications on the waist in a small distance from the body because you do not want to be lost in the bodies when models moove.
    Asign those dublicated swords on bone_pelvis by 100% or bone_pelvis and bone_lthign by 50% both..
    The comments must look like this.
    Code:
    secondarypassive0
    sword_01
    0
    Code:
    secondarypassive0
    sword_02
    0
    Code:
    secondarypassive0
    sword_03
    0
    Nottice that the swords on the waist must have the same names (in the groups and in comments as in "active" ones).
    Lets supose that one sword has black handle ,one red and one blue.
    Then in the end you will have three swords in the hands and three sword on the waist.
    The sword with the black handle on the hand and the one on the wasit MUST have the same name (sword_01 for example).
    The name in groups will be the same but as you see the comments are diferend and deside when each sword changes position.

    Credits:
    Absinthia
    Lord_Calidor
    Sumskilz
    Matthaeus
    Koultouras

    for their lessons to me in learning basic modeling.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #11
    xxxMoRaVexxx's Avatar Ordinarius
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    Default Re: Invisible Weapon Problem

    Thank you for your help Anthonius, I'll try that once I fixed my milkshape 3d problem.

    Btw, I tried what irishron said. I thought it worked at first because it finally pops up the "you only have 30 days till...." message, but once I began on editing, I pressed the refresh textures and milkshape says the "trial is over..." message. I tried opening milkshape again and now its saying the "trial is over..." message and not the "you only have 30 days till expired...." message. I hope you guys understood what I meant, and please help if you do





  12. #12
    irishron's Avatar Cura Palatii
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    Default Re: Invisible Weapon Problem

    I told you what works for nine-tenths of the software out there. It looks like out Milkshape creator put a wrinkle in it I don't know how to get around.

  13. #13
    xxxMoRaVexxx's Avatar Ordinarius
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    Default Re: Invisible Weapon Problem

    Its alright already irishron, thanks anyway. I got a bit of 'illegal' help. I can use milkshape properly now but I'm stuck with 1.8.2, at least its not a trial version. I hope no one gets offended to what I've done thou.





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