Page 9 of 50 FirstFirst 1234567891011121314151617181934 ... LastLast
Results 161 to 180 of 988

Thread: Preview: Minas Morgul, Edoras, Rivendell, Hobbiton, Rammas Echor and Caras Galadhon

  1. #161
    el Cid's Avatar Campidoctor
    Join Date
    May 2009
    Location
    The Netherlands
    Posts
    1,645

    Default Re: Preview: Minas Morgul

    Quote Originally Posted by Lolyjoly123 View Post
    If the first gate was closed, it would be impossible to take the citadel. Because you would need to cross the bridge with the ram, while archers on the walls fire the ram up, so you would need like 15 rams for just one siege! But of the first gate is open you can try and secure the first ring with your troops, and then bring up the ram for the second ring.
    Well I don't know if you've ever tried igniting a ram, but it is definately very hard, once I had like 8 archer units firing at one ram and it didn't break down. I think igniting one is also a chance of luck.

    Personally, I would have the first gate also closed, but I accept D_A's solution.

  2. #162

    Default Re: Preview: Minas Morgul

    Quote Originally Posted by el Cid View Post
    Well I don't know if you've ever tried igniting a ram, but it is definately very hard, once I had like 8 archer units firing at one ram and it didn't break down. I think igniting one is also a chance of luck.

    Personally, I would have the first gate also closed, but I accept D_A's solution.
    Rams light up in no time. In fact its usually the first thing to go in a siege.

  3. #163
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
    Join Date
    Sep 2010
    Location
    Brazil
    Posts
    3,135

    Default Re: Preview: Minas Morgul

    No. There is another types of gates that could fit it. Wooden Castle has a big tall rectangular gat that could be changed to look creppy texture.

    Anyway I want to congratulate devils_advocate for such a great piece of art.

  4. #164

    Default Re: Preview: Minas Morgul

    Quote Originally Posted by leo.civil.uefs View Post
    Not to complain about this wonderful customsettlement but the Idea of a always opened external gate is quite weird for me.
    You have models of gates with animations in sizes that could fit it asly (like the wooden castles ones).

    Just my opinion.
    Complaining for the sake of complaining...
    You should know you can´t apply proper animations to objects other than vanila´s; gates, walls etc.

  5. #165
    Erunion Telcontar's Avatar Senator
    Join Date
    Oct 2007
    Location
    Surrey B.C, Canada!
    Posts
    1,204

    Default Re: Preview: Minas Morgul

    Always open gates are fine by me - I am always quite content to let the AI breach the first gate, as my defenses are typically based on setting an ambush behind the choke point, or if I have too few troops, defending the interior layers/town square.

    +Rep for anyone who can translate! (The above)
    Auta i lóme! Aurë entuluva!

  6. #166
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
    Join Date
    Sep 2010
    Location
    Brazil
    Posts
    3,135

    Default Re: Preview: Minas Morgul

    Quote Originally Posted by Devils_Advocate View Post
    Complaining for the sake of complaining...
    You should know you can´t apply proper animations to objects other than vanila´s; gates, walls etc.
    I meant using a vanilla gate with a vanilla animation. Just a different texture.
    The gat from wooden castle could fit it nicely, I think we should do things a little diferrent from the movies if it means having something that would do more sense in gameplay.

    Dont know what do you mean with "Complaining for the sake of complaining..."

  7. #167

    Default Re: Preview: Minas Morgul

    and what about making a smaller gate in the big one - like the black gate perhaps?

  8. #168

    Default Re: Preview: Minas Morgul

    @DA i was just wondering if you had seen the ideas on showing the steep stair and that and what your thoughts were?

  9. #169

    Default Re: Preview: Minas Morgul

    Quote Originally Posted by Lemoniser View Post
    @DA i was just wondering if you had seen the ideas on showing the steep stair and that and what your thoughts were?
    No I haven´t read your "ideas" concerning the stair and I won´t.
    I have made the stair actually, but with too many polys; and to align it properly to the terrain is a bit tricky.
    I might make a new one though, maybe till release; for now more important things are on my plate than those blunt details.

  10. #170

    Default Re: Preview: Minas Morgul

    okay, i was just wondering in general if you just hadnt seen em, if it wasnt possible or what. good to know you saw em and great work on it :

  11. #171

    Default Re: Preview: Minas Morgul

    This Minas Morgul looks wonderful. This is together with Minas Thirith till now my favorite settlement.

    Just some questions:

    In the pictures it seems that the Morgul road ends in Minas Morgul. How does the Morgul vale is formed on this map?

    Like this? Or different?



    Within the walls were many houses. Are they also on the battle map? ´

    Concerning to lore the tower and the walls had many windows. Are there also some windows, or maby textured closed windows on the battle map tower and in the walls?


    I'm, sorry if this questions were already answered. Again, wonderful custom city. I'm looking forward to it.

  12. #172
    Coeur de Lion's Avatar Ordinarius
    Join Date
    Jul 2008
    Location
    United Kingdom
    Posts
    732

    Default Re: Preview: Minas Morgul

    Great work DA!!

    On a topic similar to Isildor's post above, I'm interested to know how this will be orientated in terms of the campaign map. Correct me if I'm wrong but should Minas Morgul be assaulted from the west, the city and its main gate should be orientated to face west ie towards Minas Tirith. If this is the case, would the city be open to assault from all sides as vanilla cities are? My thoughts on the matter, for what they are worth, are thus: Minas Morgul is practically impossible to assault from the East, particularly if the occupying force holds the fortifications around the pass of Cirith Ungol therefore, on the campaign map, the Eastern squares of terrain directly surrounding Minas Morgul should be inaccessible, the only way to reach the city and the Morgul vale being through the pass. Not only this but, as you have shown, Minas Morgul is built with the mountains at its back, in the same was Minas Tirith is.
    Now I think I'm correct in saying that there is a way on the campaign map to allow characters to pass over an area of terrain without actually being able to stand upon it (like a crossing of the English channel into France), I propose this as a solution to my question for the following reasons:
    - this route would replicate the army marching through the pass of Cirith Ungol (after capturing the fortifications which I believe are already present on the campaign map)
    - an army would not be able to stand on the area, meaning that they cannot be deployed for battle in that area, accurately replicating the inability of a large army to deploy in the pass itself
    - it would place a high degree of importance upon keeping the fortifications of Cirith Ungol manned in order to prevent such an incursion (something which we all may know Gondor did not do, hastening their loss of Minas Ithil)

  13. #173
    TheGeat's Avatar Miles
    Join Date
    Jan 2010
    Location
    Västra Götaland
    Posts
    305

    Default Re: Preview: Minas Morgul

    Lol. This is rediculously awsome

  14. #174

    Default Re: Preview: Minas Morgul

    Incredible work D_A can't wait to try it out!

  15. #175
    ealfing's Avatar Laetus
    Join Date
    Aug 2009
    Location
    Fayetteville, West Virginia
    Posts
    22

    Default I wants it: Preview: Minas Morgul

    How do I get the version of Third age that has the authentic castles like Minas Morgul?

  16. #176
    el Cid's Avatar Campidoctor
    Join Date
    May 2009
    Location
    The Netherlands
    Posts
    1,645

    Default Re: I wants it: Preview: Minas Morgul

    Quote Originally Posted by ealfing View Post
    How do I get the version of Third age that has the authentic castles like Minas Morgul?
    That's why it's called a preview, it is not released yet.

  17. #177
    Dutch-Balrog's Avatar Domesticus
    Join Date
    Jun 2010
    Location
    Amsterdam
    Posts
    2,188

    Default Re: I wants it: Preview: Minas Morgul

    Quote Originally Posted by ealfing View Post
    How do I get the version of Third age that has the authentic castles like Minas Morgul?
    They've never learned to read did they?.......

  18. #178

    Default Re: Preview: Minas Morgul

    Hehe, like making fun of n00bs, are we?


  19. #179
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: Preview: Minas Morgul

    Quote Originally Posted by NickTheGreek3 View Post
    Hehe, like making fun of n00bs, are we?
    They make fun of themselves

  20. #180
    Trailhog250's Avatar Semisalis
    Join Date
    Dec 2010
    Location
    Alabama, USA
    Posts
    416

    Default Re: Preview: Minas Morgul

    Will there be a 'Minas Ithil' conversion for Gondor

    Then again in the book Aragorn said it would be years before any man could go there... but I would still love to see a Minas Ithil conversion for Gondor of it's possible. But I don't know how much work it would be... might be just a matter of a few textures and removing the green glow and might not be

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •