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Thread: faction capital

  1. #1

    Default faction capital

    i need help i am downloading this mod but i already know that i will mod the mod so:
    how can i remove that thing of the coronation only be possible in the capital, (basicly how to make as vanilla m2tw)... or if it is to difficult how to change a capital of a faction ?

  2. #2

    Default Re: faction capital

    As this is an ancillary you need to edit the export_descr_ancillaries.txt. First find the crown of the faction you want to edit and remove the settlement requirement. For example for the English crown:

    Code:
    Trigger englishcrown
        WhenToTest CharacterTurnEnd
        Condition IsFactionLeader
        and EndedInSettlement
        and SettlementName London
        and not FactionExcommunicated
        and not HasAncType royal  ;not already holding crown
        and FactionType england
    
        AcquireAncillary ccrown01 chance  100
    You would need to remove the parts highlighted in red so you're left with this:

    Code:
    Trigger englishcrown
        WhenToTest CharacterTurnEnd
        Condition IsFactionLeader
        and not FactionExcommunicated
        and not HasAncType royal  ;not already holding crown
        and FactionType england
    
        AcquireAncillary ccrown01 chance  100
    Thus the faction leader will automatically get the crown.


    To change the capital you need to change the 'and SettlementName' part to the name of the settlement where you're coronated.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #3

    Default Re: faction capital

    wow it seems easy and quick !!!

  4. #4

    Default Re: faction capital

    how can i make a city capital in desc strat ? and in other files what i need to do ?

  5. #5

    Default Re: faction capital

    nvm i found how to do it...

    but i have another question
    the limit of units as been reached in v2.0 1547 campaign ?

  6. #6
    Sogdog's Avatar Centenarius
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    Nov 2009
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    Default Re: faction capital

    I was wondering if it was possible to make city conquering the same as vanilla....once you are in the main square you have 3 mins to keep it. At the moment when an impossibly huge enemy attacks one of my less protected cities I ride out all my units and send them to the furthest part of the battle map. the enemy invades my city but doesn't take it by the time has run out. I feel bad cheating this way.

  7. #7

    Default Re: faction capital

    Cheating is cool. Not with cheat codes. Otherwise cheating is cool.











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