Spawning Additional Units Submod (SAUS) v1.4.2
TATW 3.2
It is included in Withwnar's Submod Collection.
[UPDATE - 25 Sep 2012] v1.4.2 - bug fix: see the Change Log.
[UPDATE - 19 Jul 2012] The SoundExtractor BAT file has been fixed to be Vista/Win7 compatible.
SAUS consists of four components:
- Glittering Caves - a Dwarven colony in Helm's Deep, providing Dwarven Warriors for Rohan
- Elven Rangers - an Elven unit for Eriador/Arnor
- Dwarves of the Oakenshield - a Dwarven unit for Dale
- Riders of Dale - a Dale heavy cavalry unit for the Dwarves
See posts below for details on each; the remainder of this post is information common to all.
These units can not be recruited and they are not mercenaries. Rather, they are units sent by other factions to help you in your cause. They are not available to the AI.
Main concepts:
- The game spawns a fixed number of units throughout the campaign; one unit at a time.
- Units are retrainable and can be replaced if they are destroyed.
- They have a unique building which provides retraining.
- These buildings can not be built by the player; they are built by the units and only in some settlements.
- Various traits, including bonus(es) applied to the army when it contains one of these units.
When the first unit spawns you will receive instructions on what to do with it first: namely, move it into a settlement so that they can construct their building.
Buildings are built by having the unit in a settlement during end of turn. The in-game building info cards tell you which settlements they can be built in. Details can also be found in the posts below.
NOTE: The Glittering Caves and their Dwarven Warriors work a little differently to this. They only have one building (in Helm's Deep) and it is built by you.
LINK: SAUS_1.4.2.zip