the elven walls are amazing as well as moria cant wait for you guys to release the patch
the elven walls are amazing as well as moria cant wait for you guys to release the patch
Awesome!
You guys do realize that this forum has now turned in to a bucket of understatements.
History repeats itself, first as tragedy, second as farce.
Karl Marx
I repeat... that all power is a trust; that we are accountable for its exercise; that from the people and for the people all springs, and all must exist.
Benjamin Disraeli
We are all happy to see the improvements
Minas Morgul 3.1
Last edited by Seth Krn3ll; June 21, 2011 at 10:14 AM.
wow great! the little stairs are freaking awesome!
Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.
-Plutarch, life of Demetrius.
Arche Aiakidae-Epeiros EB2 AAR
History repeats itself, first as tragedy, second as farce.
Karl Marx
I repeat... that all power is a trust; that we are accountable for its exercise; that from the people and for the people all springs, and all must exist.
Benjamin Disraeli
Can the ai use siege towers without problems?
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
dude...Minas Morgul..priceless.
AI and siege towers are a old time issue. They use it and they sometimes get stuck at walls, like it happened in vanilla game.
We are going to mod siege engines too so we will face their bugs to see if we can make them work better.
Those last pics were not about new MM walls, which works perfectly like vanilla ones. I made completely new buildings now reachable and usable to deploy units.
For example, those around Minas Morgul Plaza:
pics
Last edited by Seth Krn3ll; June 21, 2011 at 10:14 AM.
Nice nice
+ nice places for archers
That's the idea.
All Unique Settlement in LOTR:TW have their unique features, like places to place archers to shoot on strategical areas of the map or places good for ambushing enemies, narrow passages to stop them and some other things that the player will discover while on the ground.
The reason why it take so long to make this release is that over then making the scenarios and fit their details they must be tested and fixed to be fully playable.
Bardo is making a huge effort on this side, working on the pathfindings and the AI behavior.
All that will give RTW a whole new row of playing features, but its not that easy.
I like your work a lot, Seth.
Looks great!
Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.
-Plutarch, life of Demetrius.
Arche Aiakidae-Epeiros EB2 AAR
very nice!!
I really wanna see Osgiliath! Even if its still under construction! Please Seth?
History repeats itself, first as tragedy, second as farce.
Karl Marx
I repeat... that all power is a trust; that we are accountable for its exercise; that from the people and for the people all springs, and all must exist.
Benjamin Disraeli