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Thread: Some thoughts...

  1. #1

    Default Some thoughts...

    Vlad,

    I have been playing your mod quite a bit lately. I have also compared it to stock Rusichi TW and I commend the work you've done. The Rusichi mod is excellent as it is, but your mod completes what the Rusichi team started with the addition of so many additional factions and units.

    One thing that I do miss from the Rusichi mod is a longer campaign. Playing as Kiev, starting in 1157 gave me time to develop my nation, my economy, and my armies before the Mongols arrived. In fact, by the time the Mongols arrive I am so engrossed in "affairs of the state" that I almost forgot they were coming.

    As Kiev starting in 1223, my game is destined to be very short...not much time to prepare before the Tartars are climbing over my walls.

    Is it possible to have a campaign option for a longer "early" campaign...perhaps starting around the same time as Rusichi (1157 or so)? Is there an easy way to do this by simply modifying the start date or does that throw the scripted historical events out of wack?

    Some other minor suggestions...

    1. If you keep the 1223 starting date, the faction leaders and family trees need to be changed. It doesn't appear to have been changed from the ones in Rusichi (historically accurate for 1157).

    2. If you keep the 1223 starting date, the settlements should have more advanced barracks built already. Secondly, high/late period units should be available for recruitment.

    3. Any way to integrate some custom battlemap settlements (such as the ones underway for TATW)? It would be great to see custom battlemap settlements for steppe villages or a yurt village for the Mongols. Those should be relatively easy to do...not many models and rather simple models. If time and support permitted, it would be awesome to see some custom Rus settlements too such as the white buildings of Vladimir with its distinctive architecture and the Golden Gate, etc.

  2. #2
    vlad's Avatar Artifex
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    Default Re: Some thoughts...

    2. If you keep the 1223 starting date, the settlements should have more advanced barracks built already. Secondly, high/late period units should be available for recruitment.
    in real history when 300,000 horde of Mongols and Turks hashar slaves came to Kiev
    The town had only 1000 soldiers from the Galicia-Volyn principality.
    and 50 000 Kiev townspeople, of whom were able to fight with weapons in the hands of not more than 15-18 000 persons (including men from 14 to 65 years, women from 18 to 60 years, and even some old people.

    actually fought against the Mongols just ordinary people (not soldiers)
    and they all died in hand to hand combats
    Nevertheless, the defense was two months, people fought to the last and very expensive to sell their lives to the enemy.
    So it was in almost every town in the all principalitys
    Video about Vlad Total War Rome Expansion and Barbarian invasion mods https://www.youtube.com/watch?v=iOFZWS5gE-o
    New download links of Vlad Total war mod Rome Expansion and Barbarian invasion on google drive https://drive.google.com/file/d/1IU1...ew?usp=sharing
    Patch for two vlads mods on google drive https://drive.google.com/file/d/1hbE...usp=drive_link
    my facebook page https://www.facebook.com/vladimir.kudin/
    my youtube page https://www.youtube.com/vlad9vt

  3. #3
    one day's Avatar Semisalis
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    Default Re: Some thoughts...

    This is really first mod, where mongols are big problem. After 172 turns of my campaign (VH/VH) Mongols hordes marched into Poland and Bohemia. Their missile units are very strong and I need two or three armies to destroy one full of mongols. All others AI factions have no chance. I miss some historical event in script to stop their invasion wave.
    Last edited by one day; March 06, 2011 at 04:10 AM.

  4. #4
    vlad's Avatar Artifex
    Join Date
    Nov 2004
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    city Kiev , Ukraine
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    2,791

    Default Re: Some thoughts...

    Their missile units are very strong and I need two or three armies to destroy one full of mongols. All others AI factions have no chance. I miss some historical event in script to stop their invasion wave.
    yes i know - fixed soon
    Video about Vlad Total War Rome Expansion and Barbarian invasion mods https://www.youtube.com/watch?v=iOFZWS5gE-o
    New download links of Vlad Total war mod Rome Expansion and Barbarian invasion on google drive https://drive.google.com/file/d/1IU1...ew?usp=sharing
    Patch for two vlads mods on google drive https://drive.google.com/file/d/1hbE...usp=drive_link
    my facebook page https://www.facebook.com/vladimir.kudin/
    my youtube page https://www.youtube.com/vlad9vt

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