more unlocked units hurray!
more unlocked units hurray!
Thanks Juuu!
Hello Puerkl, before I remove these units I will try to make some changes. If I would make custom SR and OB, then I could fully control all costs, stats and behaviors. But these units aren't my priority custom units.
Hello panzerschreck and radious, oh yes this is a huge problem and the UI editing is out of reach at the moment. If CA releases their first unit-DLC's they must fix this.
The "scroll bar" is such a little thing to add into the UI, but they didn't...
This makes unit packs really useless in the custom battle screen. The players would have to manually set "True" and "False" entries like I wrote it in my how-to guide above. This is very annoying and uncomfortable.
I guess that the assignment of the units to the related rows is controlled by the "unit_class" or "unit_type". A change of these values is not recommended because the AI uses these classes and types for decisions.
Last edited by Swiss Halberdier; April 05, 2011 at 02:39 AM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Looks like S2 has become unmoddable without the scroll bar were screwed!!
Let the riot begin? I've been saving up my party poppers and fireworks!
Completely in agreement. If they are available everywhere they are not only going to be recruited inland and other strange places, but they will be around in too great numbers. We are talking about pirates and other sorts of waterbased bandits. The amount of them that would offer their services to a daimyo that would otherwise love to kill them, would have been relatively low. So the pirate buildings should be required as a sort of 'clan sanctioned pirate organisation'.My opinion is that it would fit best if the Pirate units are only recruitable at the special pirate buildings like I did it in the first version.
Thanks for telling me how to remove the Samurai Retainers and OB from being recruitable. It's just my personal opinion that they should be used for defense only since we have enough sword units to deploy on the field.
Speaking of which, the upkeep cost of loan sword ashigaru is 48. I know I may be able to modify this on my own, but are you considering increasing their upkeep? Ashigaru spear and bows are at least 70+ upkeep per unit. Plus, they pretty much tear apart any of their ashigaru counterparts.
1.7 - thanks Swiss +REP
WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
here:BetterMusicMod& here:SharpeThemeMod& here:WarpathPictureMod
Maybe its an idea to distribute these unlocked units between the playable clans to create some variety in the rosters?
The monk cavalry and gunners could be available to the Uesegi (which ever the monk focused clan is) for example.
Takeda could also have acces to the monk cavalry due to their focus on cavalry.
The sword ashigaru could be recruiteable by factions that either specialize in sword units of some kind or ashigaru units.
And so forth.
Might be off topic, but not sure at the moment. How do I get Fire Rocket units? Supposedly they come from the Arsenal, which is an upgrade of the Gunsmith. However, the Gunsmith is last in the line in the gunpowder tree, with no available upgrade on mouse over. So I'm perplexed. :s
I post this here because I'm having some slight suspicions I cannot find it due to the mods I have enabled; and the only mod that I have that affects units is this one.
Edit: Nevermind, fixed it.
Last edited by Rakaija; April 04, 2011 at 10:54 PM.
I'm feeling like this while I think about this issue!!!
Hello Kraxis, yes I will check this properly and remove them again. As the new PFM can edit AUM-SHO tables, all users can customize AUM-SHO to their flavor.
Hello Babaganoush, AUM-SHO doesn't change the costs of the "Loan Sword Ashigaru" unit. This value is defined either by vanilla or by a compilation mod which you use.
Hello Inhuman One, sounds interesting and could be done later.
Hello Rakaija, yes the "Fire Rocket" unit should be recruitable at the arsenal building. But AUM-SHO only adds the "rank fire" ability and changes no other values of this unit.
Hello Dynamo, I'm in contact with Agostinos and we share our experience. I don't know if I will get the permission. But I think I will create an own version of it later.
I just saw two units invade my Shogun installation!!!Spoiler Alert, click show to read:
Last edited by Swiss Halberdier; April 05, 2011 at 02:41 AM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Thanks for reply Swiss
I mean the recruited unit not spawnedThanks Mastergood! Do you mean that the "Garrison" spawned units disappear after a castle siege? This would be normal. Or do you mean that your own recruited units disappear?
Before Battle
Spoiler Alert, click show to read:
After Battle
Spoiler Alert, click show to read:
Last edited by MasterGood; April 05, 2011 at 12:25 AM.
My Youtube Channel https://goo.gl/LVoY5I
Thanks for the screenshots! That clarifies it now. The "Samurai Retainers" and "Onna Bushi" have the special "garrison unit status". It seems that after a siege battle the recruited SR and OB will be removed like the "garrison spawned" versions from vanilla. I know how to disable the "garrison unit status", but then the SR and OB will not spawn anymore automatically at siege battles. After normal land battles these units don't disappear though.
That's a problem now. A possible solution could be that I will create custom versions of the SR and OB which I can fully control and set all values.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Actually that's my opinion too, maybe you can create SRG(Samurai Retainers Garrison) and OBG(Onna Bushi Garrison)Thanks for the screenshots! That clarifies it now. The "Samurai Retainers" and "Onna Bushi" have the special "garrison unit status". It seems that after a siege battle the recruited SR and OB will be removed like the "garrison spawned" versions from vanilla. I know how to disable the "garrison unit status", but then the SR and OB will not spawn anymore automatically at siege battles. After normal land battles these units don't disappear though.
That's a problem now. A possible solution could be that I will create custom versions of the SR and OB which I can fully control and set all values.
Sorry for my bad English
My Youtube Channel https://goo.gl/LVoY5I
The vanilla garrison SR and OB will be like they are in vanilla. The compilation mods can adjust them and the AI uses them normally like in vanilla.
The custom AUM SR and OB would be fully under my control and recruitable in the campaign. I could adjust the unit sizes too. This would be the solution for the disappearing of "campaign recruited" SR and OB.
I updated my tutorial below and made a section on the first page here too. Each section contains an info text under the title. There you can see which AUM mods (ETW/NAP/SHO) can be edited with the example.
http://www.twcenter.net/wiki/How_to_...Unit_Pack_Mods
Last edited by Swiss Halberdier; April 05, 2011 at 02:11 AM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Thanks a lot Swiss, good work there . But still no uesugi naginata warrior monk hero?
I made my new Garrison mod to fix this issue, removed OB and SR from garrison but added new hidden garrison unit which was until today only for Ikko-Ikki - http://www.twcenter.net/forums/showthread.php?t=441104
OB + SR should now stop dissapearing, since they are not anymore as garrisons in castles.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS